Killzone 2 pre-release discussion thread

Status
Not open for further replies.
I would love to see a B3D interview. There's some really intersting tech appearing at the moment, but all we get of it are the occassional dev conference .pdfs. Would be nice if B3D could infiltrate the developer side a bit more and open up the entusiast armchair-developer population to some Proper Eduficationizing.

Slight fix, Shifty. :)

What are the odds?


I got the feeling those sessions will be packed.
 
I just hope that other games, first party/exclusive or not, make use of the resources that GG has now developed and acquired. This stuff that they use in their engine can potentially push any PS3 game far ahead.

Imagine the next MGS with this kind of technical finesse and KP's extraordinary art direction. With relatively low spec, MGS4 looked amazing, now imagine that with KZ2 technology.
 
Highly unlikely.
I'm guessing it's another job from Axis Animation but my friend no longer works there so I can't ask ;)

Nope.

Killzone 2 has no CGI-Animation, everything is real time

"Killzone 2 has come a very long way but one question is still remaining… are all the cutscenes CGI-Animated?

The short answer is no. Guerilla Games recently confirmed on the US Official Playstation forums that there will not be (or not interested in doing a CGI-based movie) any CGI based cutscene’s in the game. Everything you see will be rendered in real time."
 
http://talkplaystation.com/killzone-2-has-no-cgi-animation-everything-is-real-time/

Killzone 2 has come a very long way but one question is still remaining… are all the cutscenes CGI-Animated?

The short answer is no. Guerilla Games recently confirmed on the US Official Playstation forums that there will not be (or not interested in doing a CGI-based movie) any CGI based cutscene’s in the game. Everything you see will be rendered in real time.

Update:
An outside source who wishes to remain anonymous has emailed in to confirm that Killzone 2 will not have any CGI, all movies/cutscenes are real time. Some of them might be videos, recorded in real time.


EDIT: The intro should be CGI given an earlier post here:
http://boardsus.playstation.com/pla...hread.id=90044&view=by_date_ascending&page=64
 
Nope.

Killzone 2 has no CGI-Animation, everything is real time

"Killzone 2 has come a very long way but one question is still remaining… are all the cutscenes CGI-Animated?

The short answer is no. Guerilla Games recently confirmed on the US Official Playstation forums that there will not be (or not interested in doing a CGI-based movie) any CGI based cutscene’s in the game. Everything you see will be rendered in real time."


But this part, aknowledges there is CGI. All CGI is rendered in realtime.

Update:
An outside source who wishes to remain anonymous has emailed in to confirm that Killzone 2 will not have any CGI, all movies/cutscenes are real time. Some of them might be videos, recorded in real time.

The intro cutscene (if it was the right one I saw) differs itself so much from the gameplay graphics it really leaves little to doubt.
 
So they claim it's all real time with the KZ2 engine, whether recorded or not.

I guess I have not seen the intro, everything I have seen looks like the gameplay.

I can't read this, but it verifies the intro is CG?
 
Last edited by a moderator:
The intro is obviously non-realtime, different character models, different textures, dramatically different lighting, etc. The fans need to keep their enthusiasm in reserve. The game as is, looks great. Hyping it to nonsensical heights will undoubtedly result in disappointment.
 
I do wonder why so many really care so much though.

It's just a goddamn intro. They are in 9 out of 10 cases pre rendered by the way - this rule strikes true for PC games most of all.
 
So they claim it's all real time with the KZ2 engine, whether recorded or not.

I guess I have not seen the intro, everything I have seen looks like the gameplay.

I can't read this, but it verifies the intro is CG?

http://boardsus.playstation.com/pla...iew=by_date_ascending&message.id=94605#M94605

Toothfairy04 wrote:
Is the movie CGI or real time just asking ? I guess its CGI right?

You'll have to be more specific. Which movie? The intro movie is cgi.


Seb Downie - QA Manager - Guerrilla Games
 
The fans need to keep their enthusiasm in reserve. The game as is, looks great. Hyping it to nonsensical heights will undoubtedly result in disappointment.

Touché !

But GG should be careful with their messaging coz people are getting more and more emotional about their product. Whoever posted the "No CGI" claim might have forgotten about the intro CGI because it was outsourced.
 
They are but flesh and faith and are the more deluded. They're just fans with high hopes is all... Why do you care that they care?

I'm talking about how trivial it is whether the intro is CGI or not. In my opinion, an intro is better when it's pre rendered. I've watched pre rendered intros to games all my life. Don't see nothing wrong with it.

A real-time intro would be as good as a trailer. Not an intro. I want the intro to look more awesome than that.
 
So they claim it's all real time with the KZ2 engine, whether recorded or not.

How the hell can a recorded video be realtime ?

Recorded = Prerendered.


It's amazing how the devs hype the game's graphics, but when it comes down to it, the cutscenes are prerendered lol. It's not confirmed i know, but i would be very very dissapointed if the mighty Killzone 2, the game that uses 10 out of 6 SPUs, has prerendered cutscenes.
 
Lots of games will use recorded versions of realtime cutscenes to hide load times. Technically, sure we're talking about "prerendered" cut scenes, but people see the term and assume renderfarms outputting at less than real time.
 
It's amazing how the devs hype the game's graphics, but when it comes down to it, the cutscenes are prerendered lol. It's not confirmed i know, but i would be very very dissapointed if the mighty Killzone 2, the game that uses 10 out of 6 SPUs, has prerendered cutscenes.

Recording cutscenes with the game engine is a very sensible thing to do.

First, reading a recorded video off the disk and playing it back is very cheap, and a good way to hide loading of the "real" level - you can't do this if you need to load the assets for the cutscene itself. This has nothing to do with SPU usage and renderer quality.

Second, you can do the video equivalent of bullshot - temporal and spatial oversampling, which improves the video a lot. You can use 2-3x more lights, softer shadows, etc.

Third, you still get to use your in-game tools and in-game assets, so cutscenes are cheaper to produce, and with less disconnect from the gameplay the next second.

Especially on PS3, where there's plenty of space on the Blu-ray disk, it's a no-brainer.
 
But GG should be careful with their messaging coz people are getting more and more emotional about their product.

Impossible. People can't get any more emotional then they've been when the 2005 E3 movie has been released. I've never ever been flamed as much as back then... ;)
 
How the hell can a recorded video be realtime ?

Recorded = Prerendered.


It's amazing how the devs hype the game's graphics, but when it comes down to it, the cutscenes are prerendered lol. It's not confirmed i know, but i would be very very dissapointed if the mighty Killzone 2, the game that uses 10 out of 6 SPUs, has prerendered cutscenes.

The intro that plays when the disc boots up is prerendered, all other in-game cutscenes are "100% realtime, no prerecording, CGI" etc.
 
The intro that plays when the disc boots up is prerendered, all other in-game cutscenes are "100% realtime, no prerecording, CGI" etc.


If that's true, then that's great news :) I hate it when devs take the easy way out (prerendered cutscenes using enhanced in-engine assets). Realtime is where it should be this gen.
 
Status
Not open for further replies.
Back
Top