inefficient
Veteran
Wow, the ballet video is very impressive.
Latest Pelit-magazine (biggest gaming magazine in Finland) was released yesterday and it had a long preview of KZ2 with new screenshots (AFAIK). I only had time to read the conclusion of the preview but it mentioned that the game looks great and it should give fierce competition to Resistance 2 as _the_ fps game for PS3.
It also mentioned that the framerate isn't constant and in fire fights the framerate may drop so low, that it gets almost impossible to aim.
*spoiler alert*Thats what I noticed in the HD video (30fps video). There where several places it dropped the framerate but not to unplayable levels (in that level). It also has this 25fps motionblur smoothed smoothness and not 30fps motionblur smoothness.
Agreed! Cool beans.Wow, the ballet video is very impressive.
I had assumed it would be, since it was touted by GG several times. Would be disappointed if it wasn't.@49:20 (1Up staff said framerate is rock solid)
*spoiler alert*
1UP Game Night with Killzone 2
http://gamevideos.1up.com/video/id/22963
@49:20 (1Up staff said framerate is rock solid)
Defiantly impressive, but specular highlights and some bright transparent effects are looking somewhat clipped, e.g. out of range!?
I can't believe this game actually looks this good. In all my years of playing consoles games there has never been a game that so utterly destroys everything else in the same generation graphically as this game.
This game really fell off my radar back after they showed the initial trailer. I had no idea the game was actually going to look that amazing when it shipped. Everyone was saying it was impossible.
http://www.gamecyte.com/ces-2009-killzone-2-developer-presentation-video
(The Ballet of Death is part of this presentation)
http://www.gamecyte.com/ces-2009-killzone-2-developer-presentation-video
(The Ballet of Death is part of this presentation)
Does anyone know if the intro for the game is real time?
In regard to realtime raytracing though, could it just be the internal lens flare or are there more to it? The future of Killzone franchise does sound VERY promising if those are true.- their goal: cinematic experience. lot's of post-processing. they want an analogue look
- motion blur per pixel,
- noise, AA
- spu's are the key for optimal performance on the PS3: Deferred Rendering
- they often use all six: for full fire fights, physics, particles, mp3 streams, 7.1 audio, lighting
- they also help to render effects. 40% extra speed thanx to the spu's
- guns have to feel realsitic, reactions have to be realistic. hit impact system. every bullet has an effect on the surrounding or people in it
- stacked animations with real time rendered ragdoll.. and yep, blow heads off...
- every polygon has mass and material
- real time ray tracing
- holes are not a flat image of a hole
- collision detection of small particles, even sparks.. icing on the cake. will often go unnoticed while playing by a lot of people.
- 5.1 ambient mp3 streams that rotate when you rotate. on top of that stereo music, 3d sound effects, voices in the right positioning, sound filtering.. all in 7.1 uncompressed sound.
- extreme amount of lightsd. 230 lights in this screen (he's showinng the screen). they are proud of this level. impressive
- the robot alone has 8 lights
- tech was developed while making the game.
- they think they can go further and beyond what they're doing with killzone 2
AND they will show us in the future!!
By intro do people mean the landers sequence? Hasn't this received graphical upgrades as the game has progressed? Strikes me as odd that an offline render would render the intro with the graphical shortcomings of the old engine and then be updated to match improvements. I think it's in-engine. The scope of the scenery makes it difficult to believe that this is realtime calculated as you watch it, but I'd be very surprised if it wasn't the game engine prerendered.I'm guessing it's another job from Axis Animation...
I think the raytracing aspect is only in regards to physics calculations.In regard to realtime raytracing though, could it just be the internal lens flare or are there more to it? The future of Killzone franchise does sound VERY promising if those are true.
Does anyone know if the intro for the game is real time?
I'm guessing its not but I would like to be pleasently surprised