Killzone 2 pre-release discussion thread

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Latest Pelit-magazine (biggest gaming magazine in Finland) was released yesterday and it had a long preview of KZ2 with new screenshots (AFAIK). I only had time to read the conclusion of the preview but it mentioned that the game looks great and it should give fierce competition to Resistance 2 as _the_ fps game for PS3.

It also mentioned that the framerate isn't constant and in fire fights the framerate may drop so low, that it gets almost impossible to aim.

Thats what I noticed in the HD video (30fps video). There where several places it dropped the framerate but not to unplayable levels (in that level). It also has this 25fps motionblur smoothed smoothness and not 30fps motionblur smoothness.
*spoiler alert*
1UP Game Night with Killzone 2

http://gamevideos.1up.com/video/id/22963

@49:20 (1Up staff said framerate is rock solid)
 
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*spoiler alert*
1UP Game Night with Killzone 2

http://gamevideos.1up.com/video/id/22963

@49:20 (1Up staff said framerate is rock solid)

They don't show much cred when it has framerate fluctuations in their own video. They might not really know what to look for or just didn't notice with all the action going on. Also why did you link to preview code preview?

I saw the HD 1280x720 IGN insider video from review version. Though the dark image should help to to minimize how much one notices it when playing, and action. But thing is it is not butter smooth, it fluctuates.
 
Defiantly impressive, but specular highlights and some bright transparent effects are looking somewhat clipped, e.g. out of range!?

Agreed, it's been so for a while now. They can't use a 16-bit framebuffer and I guess they have a lack of range/precision. It certainly looks good enough on shakycam videos, we'll see if the apparent lack of true HDR would become a problem when actually playing the game.

It looks really nice nevertheless.
 
Getting back to the possible framerate query, in that recent "ask the developer" session on the official KZ2 forum, that Sev (motherm) chap was asked about the framerate to which he replied something along the lines of it been rock soild. Can`t remember the actual quote now.
 
You can't really rely on compressed video to determine whether framerate is rock solid, since you can get dropped frames during compression or playback, especially with H.264. I've even had poorly compressed DVDs where the action got choppy.

One thing you can try is to download the flv file from gametrailers and play it back with different codec libraries, like ffmpeg-based libs like VLC, or some of the commercial codecs. I've heard the builtin flash codec has a tendency to drop frames. For example, the SD version of the landing sequence on Game Trailers looks much less choppy than the HD version, and if I fullscreen the flash player, the choppyness gets worse, and this is on an 8-core 3Ghz Mac Pro w/GF 8800GT
 
Yup, I save them to harddrive and check for dropped frames + resource utilisation. Otherwise it is just to unreliable. The latest review code gameplay video from IGN was about 334Mb 7-8Mbit/sec WMV video.
 
I can't believe this game actually looks this good. In all my years of playing consoles games there has never been a game that so utterly destroys everything else in the same generation graphically as this game.

This game really fell off my radar back after they showed the initial trailer. I had no idea the game was actually going to look that amazing when it shipped. Everyone was saying it was impossible.
 
I can't believe this game actually looks this good. In all my years of playing consoles games there has never been a game that so utterly destroys everything else in the same generation graphically as this game.

This game really fell off my radar back after they showed the initial trailer. I had no idea the game was actually going to look that amazing when it shipped. Everyone was saying it was impossible.

I wouldn't say it 'utterly destroys everything else in the same generation graphically'

Firstly, the generation isn't over yet. And there are other great looking games available like Gears 2 or MGS4 (apparently). Uncharted 2 is also looking pretty nifty.
 
http://www.gamekings.tv/
Technical demonstration vid from the dev reffering to the SPU usage and etc, a good soul from neogaf named "always honest" has done the following translation:
- their goal: cinematic experience. lot's of post-processing. they want an analogue look

- motion blur per pixel,
- noise, AA

- spu's are the key for optimal performance on the PS3: Deferred Rendering
- they often use all six: for full fire fights, physics, particles, mp3 streams, 7.1 audio, lighting
- they also help to render effects. 40% extra speed thanx to the spu's

- guns have to feel realsitic, reactions have to be realistic. hit impact system. every bullet has an effect on the surrounding or people in it
- stacked animations with real time rendered ragdoll.. and yep, blow heads off...

- every polygon has mass and material
- real time ray tracing
- holes are not a flat image of a hole
- collision detection of small particles, even sparks.. icing on the cake. will often go unnoticed while playing by a lot of people.

- 5.1 ambient mp3 streams that rotate when you rotate. on top of that stereo music, 3d sound effects, voices in the right positioning, sound filtering.. all in 7.1 uncompressed sound.

- extreme amount of lightsd. 230 lights in this screen (he's showinng the screen). they are proud of this level. impressive
- the robot alone has 8 lights

- tech was developed while making the game.

- they think they can go further and beyond what they're doing with killzone 2
AND they will show us in the future!!
In regard to realtime raytracing though, could it just be the internal lens flare or are there more to it? The future of Killzone franchise does sound VERY promising if those are true.
 
I'm guessing it's another job from Axis Animation...
By intro do people mean the landers sequence? Hasn't this received graphical upgrades as the game has progressed? Strikes me as odd that an offline render would render the intro with the graphical shortcomings of the old engine and then be updated to match improvements. I think it's in-engine. The scope of the scenery makes it difficult to believe that this is realtime calculated as you watch it, but I'd be very surprised if it wasn't the game engine prerendered.
 
In regard to realtime raytracing though, could it just be the internal lens flare or are there more to it? The future of Killzone franchise does sound VERY promising if those are true.
I think the raytracing aspect is only in regards to physics calculations.
Certainly the rendering engine isn't using raytracing extensively as a raytraced renderer.
 
What do they mean by real time ray-tracing? Isn't that impossible with current consoles, at least at KZ2's level of graphical fidelity? Even GT5 doesn't do real time raytracing.
 
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