I hope you're not telling me you actually like R2 skirmish more than Warzone, like srsly.
I definitely like it more than Warzone, but not quite as much as I like you. srsly.
I hope you're not telling me you actually like R2 skirmish more than Warzone, like srsly.
The game looked so much better on a HD LCD than the gametrailer crap, i never noticed how sharp killzone2 looked untill i played it on a 42" HD LCD , and the lighting was simply beyond incredible.
Today I just had my very first hands on experience with the SP at Melbourne's Egames. Yes, GG also loves us down under folks ! although it was only shown to a small group "me included" in a closed door theater. It was the Corinth river level only this time with a "preview code" displayed ahead. We played the whole session from the cutscene to the tank battle and it was AWSOME! The game looked so much better on a HD LCD than the gametrailer crap, i never noticed how sharp killzone2 looked untill i played it on a 42" HD LCD , and the lighting was simply beyond incredible. I guess i would be even more amazed if the level hasn't been shown like a million times. I had to pay $18au for the convention ticket but it was worth it just for playing that demo alone!
I wasn't paying that much attention to the AI but from wat i can remember it's got a bit of both, though they use their covers more strategically and also flank me from time to time. But somehow i woudn't judge the AI from just one level though.My one remaining concern: the AI.
In your encounters with the Helghast, did you regard them as intelligent threats to be evaluated on the fly or rather cannon-fodder to be gunned down quickly and methodically, Call of Duty style?
AI requires more than those two things!
What about environmental perception? Line of sight/sound? Decoys and dummying? Though I s'pose to be fair on Nicked, he said AI basics. I guess for the typical bot, effective pathfinding and cover evaluation would be enough of an 'AI' impression to be fairly convincing. For advanced AI (perhaps too advanced for the average game) I'd want to see a lot more sophistication though!
Going a touch OT, but here's the funny thing: from the AI boards I've visited, so would AI devs. But they're the only ones. Game designers and QA aren't thrilled by how unpredictable, well, 'emergent' behavior is. I can't imagine producers are that thrilled about so much effort spent on enemies that are just going to die before the player can even see all their advanced tricks. And players just want to win -- give enemies a lot of health so they can live long enough to show off their advanced behavior and you'll get complaints that guns are gimped. (AI boards make B3D look sunny and happy.)
Maybe you mean when the player gets damaged, the more damage the more the screen devoids from colour (except red/orange like helghast eyes and fire) and the sound gets muted.Gotta question for those who may know the answer regarding the sounds. I was watching some HD videos of the MP and noticed that some of the time the sound seem like it gets muted to a lower volume. Is this a glitch or is it something normal in the game that I'm not aware of?
AI requires more than those two things!
You'd think and hope it would require more, but I'm struggling to think of a single solitary shooter I've played that notably possesses anything else. Oh in addition to damage/health and chatter, I guess some games employ painfully obvious routines that happen after criteria is met (get too close? melee! stay behind cover too long? grenade! do they have shields? shield 'em! are there turrets nearby? jump on 'em!), but I don't really consider it great AI.What about environmental perception? Line of sight/sound? Decoys and dummying? Though I s'pose to be fair on Nicked, he said AI basics. I guess for the typical bot, effective pathfinding and cover evaluation would be enough of an 'AI' impression to be fairly convincing. For advanced AI (perhaps too advanced for the average game) I'd want to see a lot more sophistication though!
I have not noticed anything odd. However in certain areas (the library may be one of them..) the sound appears to echo off the surroundings, which is neat.Gotta question for those who may know the answer regarding the sounds. I was watching some HD videos of the MP and noticed that some of the time the sound seem like it gets muted to a lower volume. Is this a glitch or is it something normal in the game that I'm not aware of?
Also when the machine gun is continuously fired the sound distorts into a high pitch noise, is this present in the beta? Is it normal?
Thanks.