Last update from GG regarding control lag issue:
http://boardsus.playstation.com/pla...hread.id=143456&view=by_date_ascending&page=1
Sounds like the animation may be one of the reasons for the weighted response.
I dislike their suggestion of other console shooters are twitchy and arcadey. We have already heard statements that the controls, do not correspond to aiming and firing a weapon in real life, so they aren't necessarily more realistic than other shooters.
Other games using the 'standard' console FPS controls are Ghost Recon, Rainbow Six etc which are all tactical shooters, but don't have controls that are as much a talking point as the game itself.
I'm of the opinion that the best controls are the ones you don't 'notice', they just feel natural.
The fact that they're using different controls for MP and SP, shows that there are flaws (which they have recognised themselves) in the design of the controls.
This is also quite annoying, as you'll have to get used to the MP controls when transitioning from SP, which is unlike any other FPS I've played.
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