BenSkywalker
Regular
Vince-
Branches.
Being able to compete on a performance level is what makes it nigh impossible.
This entire quote is way out there, are we talking real world or fantasy? A processor must deal with its platform, it is a major factor in its weakness compared to GPUs. Ray tracing as a rasterization process? You could simulate the effect using future shaders near perfectly, trying to run actual ray tracing on a CPU the memory constraints are going to kill you, there is no way around this for the forseeable future(not unless you plan on them having multiple GBs of eDRAM for the geometry load you are talking about).
And how does that explain its very poor shader performance? I don't expect it to tear up UT2K3, but given all the hype around it I expected it to hold its own on shader performance with then current GPUs(which it didn't/doesn't).
Look at the title of the thread again, then reread my first post in this topic and then look at numerous replies discussing exactly full software rendering. And what does x86 have to do with the sky being blue?
Zidane-
The general consense is that 1TFLOP is pushing it and iffy, I haven't heard anyone seriously consider the possibility of Sony's initial wet dreams
Panajev-
Are you reading one thread and then posting to this one?-
I did not post that, someone else did. I pointed out that 1TFLOPs alone wouldn't assume Sony so much as parity, then everyone jumped in to claim that Sony created God and they can do things we can't imagine
Considering the thread title, I don't see why people were thinking otherwise. I made it quite clear in my first post that of course Sony would have a rasterizer so it wouldn't need to rely on pure software. So the topic was based on what I responded to and then a few wanted to change it around in to something else.
Read the thread title and first post and maybe you will understand. I was pointing out 1TFLOP wouldn't do much if it was pure software, we need to know where Sony's rasterizer is going to fall before any sort of reasonable speculation can start as to where it will fall relative to its peers, unless you worship Sony as the ultimate deity that is
Faf-
I wasn't
Used to, GPUs are running them significantly faster now, and the gap is growing very quickly.
Marco-
DX9 has increased the precission four fold in terms of what GPUs can do. GPUs precission level is accelerating much faster then off line renderers.
Randy-
Pixar just moved their render farm to x86. Steve Job's own company now runs x86 for their most demanding tasks. In terms of cost v performance, x86 obliterates the higher end offerings.
A good approximation perhaps, no way are they going to pull off true radiosity in real time(a full break down on my 2GHZ rig takes about half a day per frame).
Actually, you listed none AFAIK
Branches.
Or it's [fragment] nothing diffrent that what will eventally happen post DX10 or whenever they combine the processing resources in the 3D pipe. How is this impossible?
Being able to compete on a performance level is what makes it nigh impossible.
Last time I checked we were talking processing, not memory... nice try buddy. You're points are pretty unfounded IMHO; especially on the topic of RT Raytracing in which a cellular processor would utterly destroy you doing it in a DX10 shader.
This entire quote is way out there, are we talking real world or fantasy? A processor must deal with its platform, it is a major factor in its weakness compared to GPUs. Ray tracing as a rasterization process? You could simulate the effect using future shaders near perfectly, trying to run actual ray tracing on a CPU the memory constraints are going to kill you, there is no way around this for the forseeable future(not unless you plan on them having multiple GBs of eDRAM for the geometry load you are talking about).
The P10 isn't a gaming card
And how does that explain its very poor shader performance? I don't expect it to tear up UT2K3, but given all the hype around it I expected it to hold its own on shader performance with then current GPUs(which it didn't/doesn't).
Ben, AFAIK (maybe Faf is in which case I appologize), but nobody here is talking full software rasterization. And nobody is talking about a CPU architecture like that found in x86. When will you get this bud?
Look at the title of the thread again, then reread my first post in this topic and then look at numerous replies discussing exactly full software rendering. And what does x86 have to do with the sky being blue?
Zidane-
I believe the final cell processor could reach a TFLOPS rating beyond the speculated, and officially announced and maintained number, 6+TFLOPS, I believe it could reach sligthly above 10TFLOPS....
The general consense is that 1TFLOP is pushing it and iffy, I haven't heard anyone seriously consider the possibility of Sony's initial wet dreams
Panajev-
Ben, the funny thing is that you invented your own argument and set up our own assumptions and restrictions that declared you winner...
Are you reading one thread and then posting to this one?-
If PS3 can really do 1Tflops won't it completely destroy GC2 and Xbox2 in the graphics department?
I did not post that, someone else did. I pointed out that 1TFLOPs alone wouldn't assume Sony so much as parity, then everyone jumped in to claim that Sony created God and they can do things we can't imagine
Who in this thread was taking 1 TFLOPS and thinking the WHOLE 3D pipeline was going to be implemented in software
Considering the thread title, I don't see why people were thinking otherwise. I made it quite clear in my first post that of course Sony would have a rasterizer so it wouldn't need to rely on pure software. So the topic was based on what I responded to and then a few wanted to change it around in to something else.
You say that we should not be amazed by 1 TFLOPS because a PURE software renderer would not be competitive in 2005 even with 1 TFLOPS and then you say that it doesn't really matter as PS3 will not really go on a purely software route and there will be a rasterizer with 3D dedicated silicon...
Read the thread title and first post and maybe you will understand. I was pointing out 1TFLOP wouldn't do much if it was pure software, we need to know where Sony's rasterizer is going to fall before any sort of reasonable speculation can start as to where it will fall relative to its peers, unless you worship Sony as the ultimate deity that is
Faf-
I was talking about geometry benchmarks.
I wasn't
Actually from what I remember high end cpus typically even outperformed GPUs in those situations.
Used to, GPUs are running them significantly faster now, and the gap is growing very quickly.
Marco-
Offline renderers are calculating everything with enormous precision - more than likely what they are doing can be reasonably approximated with simpler algorithms and speed up the proces significantly?
DX9 has increased the precission four fold in terms of what GPUs can do. GPUs precission level is accelerating much faster then off line renderers.
Randy-
It certainly is a grand departure from a generic x86 CPU implementation sitting on your desk. I think that's where the bulk of these "software renderers can never be fast" arguments crumble to the ground.
Pixar just moved their render farm to x86. Steve Job's own company now runs x86 for their most demanding tasks. In terms of cost v performance, x86 obliterates the higher end offerings.
CG looks pretty damn good (maybe not even today-today, but lets just say FF:TSW movie sort of CG), and that level is plausibly achievable in realtime CG on next generation hardware.
A good approximation perhaps, no way are they going to pull off true radiosity in real time(a full break down on my 2GHZ rig takes about half a day per frame).