corduroygt
Banned
PS3 firmware update with TRIM support will take care of that problem.The performance decreases over time.
PS3 firmware update with TRIM support will take care of that problem.The performance decreases over time.
For your information there are 360 games requiring mandatory installs or disk swapping (read Forza3 and Rage coming up) so yeah, the Arcade got limits too which some people may find cumbersome. So if you have to uninstall a PS3 game at some point in time people may do that and accept the hassle or they just buy a hard drive, again read Shiftys post (Edit: or corduroygt´s post above).
Considering that Sony had 20 and 40GB PS3's out there without any of these support "nightmares", I think 32 GB SSD would be fine once it cost less than 20 bucks. If you are a serious gamer, you'll buy a bigger hard drive just like xbox pro users who upgraded their 20GB hard drives to 120GB. The SSD option is always there for eliminating the "fixed cost" of traditional hard drives to the bottom line of PS3 BOM, we just have to wait until they are cheap enough and I'm sure Sony will consider it too.
"I think 32 GB SSD would be fine once it cost less than 20 bucks."
No one is talking about right now, this is for 3 years down the road, when the next gen systems should be about to come out. I don't think neither the 360 or the PS3 will be discontinued in 3 years.
5. and as others have said, remove the normal hard drive and put in like a 32 gb ssd drive. Have a small section where a user could buy a sony branded hard drive and be able to stick it in for expansions.
remove the wireless. Have it as a addon like microsoft. Most hard core games want a wired connection anyways.
I get what you are saying with regards to being able to upgrade the capabilities of a system. I still disagree that an X360 Arcade unit is a good example in light of the original post you responded to. But I see where your thinking was going.
Silent_Buddha said:Ummm, yes, but the thread title is about how to cost reduce the entry-level PS3... If the cost of an SSD eventually becomes more cost effective than magnetic HDDs (doubtful for quite a while, I'm betting even 3 years is too soon)
Quite the opposite I would say, by the time the next Playstation version is introduced it will be more important than ever to have a noticeable price difference between the old model and the new model and you can bet the next version will not cost $600, that is a rather safe bet in my opinion. :smile:.Silent_Buddha said:after the lifetime of the PS3, then it's rather a moot point.
Just don´t put to much money on that bet. Sony obviously don´t have to use an off-the-shelf SSD with a lot unnecessary mechanics, just look at the price of the Flash.
Using the currently lowest contract price $6.4 per 4 GB we get 32 GB -> $51 and if we apply Moore´s theorem of half the price every 18 months, the price of 32 GB would be below $13 three years from now. If Sony choose to go with less than 32 GB, well then the entry level unit could show up much earlier.
Except you can't do that unless you want a pathetically and pathologically slow SSD with an extremely low (relative to a "real" SSD) write/erase cycle.
It's the controller that allows to implement the various algorhythms that allow MLC to not only show respectable speed (look at the old Jmicron controller for a pathological bad case, and that's BETTER than mass MLC on a flash drive) as well wear leveling for increased lifespan, garbage collection, etc...
In other words, if they are going to use anything that isn't as bad or worse than a good USB stick, it's going to be roughly the same price as the cheapest MLC based SSD on the market.
Obviously they won't be paying retail price, but the same goes for magnetic drives.
And you may or may not be able to apply Moore's law to this. As there are good indications that prices for SSD's this year won't drop even close to half compared to last years prices.
Especially when you get to the low MLC chip drives like the 32 GB models where the cheaper the MLC gets the more significant becomes the cost of the controller, PCB, labor, etc...
All they need to do is solder the flash on the motherboard and design a way for the CPU to access it with good enough read/write speed. Shouldn´t be to hard considering that there is already some Flash memory on the motherboard.
We know that Sony has also been thinking about implementing remote storage as well, so that's always an option also. It just demands some minimum level of connectedness throughout the buyer pool before it might become feasible.
If the flash is not using the standard hdd iterface, how can the user upgrade to a bigger storage device then?
the gameos could transparently handle using either the flash or an optional HDD as primary drive? (the flash could then be mounted similar to an USB-stick/drive to allow copying your data)If the flash is not using the standard hdd iterface, how can the user upgrade to a bigger storage device then?
Then it sounds like it would only be practical in Europe/Japan and only for consoles hardwired into the network. They would need a minimum of 80Mbp/s (10 MBp/s) to achieve the expected level of throughput most developers who cached/used installs would expect right?
the gameos could transparently handle using either the flash or an optional HDD as primary drive? (the flash could then be mounted similar to an USB-stick/drive to allow copying your data)
Anyway, whats wrong with just omitting the HDD/flash storage on the cheapest modell and let the customer choose and not end up with a redundant HDD? Even if it means you end up spending more in total, most consumers just look at "lowest cost entry" for relating console-prices... they might not be play a single game but thats not the point... Im surprised Sony hasnt done that right from the start.
It doesnt work out of the box currently, atleast mine came without TV.You can't sell a console that won't work out of the box. Same reason they don't sell cars without wheels&tires, so anyone wanting to upgrade theirs ends up with a second set.
Not only that but you are STILL going to need the cost of a good MLC controller to get good performance and good lifespan. Otherwise that flash soldered onto the mainboard of the PS3 is going to be far slower than a magnetic HDD with again, crappy write/erase cycles.
I suppose they could go with SLC, but then the price is going to be quite a bit more and you'll still need a controller.
Regards,
SB
There is already MLC Flash memory on the Playstation motherboard which requires a Flash memory controller, it is probably integrated in the NorthBridge.
Flash memory controler IPs can be bought and integrated in the configuration you want. Buying IP is what the electronics business is very much about today, you don´t buy discrete chips for every function you need.
Does the current Flash memory controller offer a bandwidth comparable to a hard drive? I don´t know, but if it´s not it can be fixed by accessing multiple memory units in parallel (expanding the data path).
And what is so magic about letting the OS SW mimic a hard drive behind the APIs, would be the simplest thing in the world in my opnion.