http://baseoneonline.com/project/horizon-zero-dawn
All the scene with performance capture will be good. After too many NPC they used procedural animation for in game cutscene like all RPG.
All the scene with performance capture will be good. After too many NPC they used procedural animation for in game cutscene like all RPG.
Procedural facial animation system for in-game emotions and eye movement using some C++ and in-house nodegraph-based tools.