After a few times through the demo I don't understand some of the general control complaints that must have movement on the analog stick. R2 functions mostly like the left stick and the left analog /L1 does the perspective and change of direction. Does the job for something like this. Nothing that requires you having to sit down to wrap your head around what they've done. All in all, just an evolution of what they've done on the Xbox/PC. Masses should be able to handle the controls I think.
I like how water is incorporated and woven into aspects throughout the game whether its for eye candy, story, or the pause screen. A few of the QTEs were surprisingly intense and pretty fun. More fun for me than a take on that style like GoW despite all the fancy camera work fluff in the upcoming game. I'd like all QTEs to be similar at some point. Basically, it looks like they achieved what they set out to do. Nice atmosphere, visuals, and what not. Just performance and VA hurting this even though dialogue is serviceable. A brief loading pause coming up the steps in the apartment. A little curious how it all ends up with the install.