GTA V announced [2011] , [2021-11-11]

Downloading the free ps5 gta online now.
Won't pay even 10d more for slight enhancements and no added content.

Paying twice or three times for the same game with each version some higher enabled settings is indeed a very un-rockstar behaviour? They were not like this before?
 
it's just that i already paid two version at full price, and i don't feel the need to do the solo story mode a third time, so just roaming around the map in online mode will do for me.
Like I said, it depends on how much individuals have played GTA V. I reckon I could easily get £8.75 worth of value out of GTA V on PS5, I used to find it quite cathartic to just drive around San Andrea in first person mode, preferably at dawn/night/dusk with the rain hitting the car roof, with the in-game music on, just watching and participating in the random chaos. I've not really delved into online mode.
 
Anybody also tremendously old may recall the relative 'hell' of having to rewind tapes to re-watch them, and possible even being fined for not rewinding tapes before returning them to the video store.

...the hell of having your VHS player eat your VHS tape. :p

Regards,
SB
 
I've been watching videos of the PS5 with ray-tracing and with/without comparisons and I now feel safe in calling this graphical update, "The Puddles Update". :yes:

Gonna go do some testing without RT to make sure, plus watching too many GTA V videos makes me want to play it.
 
It wouldnt be a problem if people (that own the game) didnt have to pay for this patch that enables the high settings and adds the most minimalistic ray tracing they could come up with.
 
I've been watching videos of the PS5 with ray-tracing and with/without comparisons and I now feel safe in calling this graphical update, "The Puddles Update". :yes: Gonna go do some testing without RT to make sure, plus watching too many GTA V videos makes me want to play it.

I spent about an hour on the PS4 version (on PS5) last night and I was surprised how many jaggies were present even to my old eyes. It is particularly noticeable when you're in Michael's car and look out the rear window where the view outside of the window is very obscured by window itself and upscaled low-resolution. It genuinely feels like something is broken. I had a quick five mins on the PS5 version this morning and everything is - predictably - cleaner. What you cannot see in videos is how much better the game now controls using the DualSense, both driving and shooting feel really good.

I realise now that I have only fully-completed the game the once, on PS3, and I migrated that save to PS4 then that save has now been migrated to PS5. It's my, everybody has $150m and I can do what I like chaos save. I can feel my first full replay in the near future and I may do that in first-person, which feels like GTA blasphemy.
 
So I have played a little the game on PS5 (never played it before).

I am playing with Perf + RT and, I am not expert, but I am pretty sure they added RT reflections ! Those are mainly for static elements (buildings) outside and more stuff inside (like some characters). You can see stuff reflect on cars and buildings but you can only see empty streets with no cars of people in the reflections sadly. They are very low resolution but I can't complain as I think it's the first multiplat game having RT reflections at 60fps. I think perf + RT is the best mode (the default was Perf BTW).

The framerate is very stable. I have being shooting and driving: all that at locked 60fps up to now (and the resolution is quite high too, similar to Ratchet in the same mode).

Finally the controls... are good? You can set the sensitivity, acceleration, deadzone (as usual the default settings were awful) and the latency is low enough. This was the most surprising as I heard the controls were shit on the console version, but here once my settings in, it's quite good.

I think for the price (10€) and if you never played it like me it's a very good deal.
 

Sharper image clarity, higher texture details, longer draw distances, and more visible objects/NPCs are definitely improvement over the last generation versions. Looks like these versions are using the high-end PC settings, but necessarily the ultra settings when it comes to water shaders, grass/shrubbery density, population density, and other various ultra settings.
 

Sharper image clarity, higher texture details, longer draw distances, and more visible objects/NPCs are definitely improvement over the last generation versions. Looks like these versions are using the high-end PC settings, but necessarily the ultra settings when it comes to water shaders, grass/shrubbery density, population density, and other various ultra settings.

Not to mention the biggest improvement to the game, 60 FPS performance modes. If I was playing this on consoles, Performance mode (no RT, image is too soft for my taste with RT on) all the way. IMO, a pretty decent improvement over the last gen version.

Regards,
SB
 
Sharper image clarity, higher texture details, longer draw distances, and more visible objects/NPCs are definitely improvement over the last generation versions. Looks like these versions are using the high-end PC settings, but necessarily the ultra settings when it comes to water shaders, grass/shrubbery density, population density, and other various ultra settings.

I can understand why some have called this a low-grade effort. It includes most of what I would imagine the average gamer wants: better performance and visuals, including HDR. Getting more than that - and why there isn't more of that on the existing PC version - would probably require a heavy investment in revisiting the whole game and how it and the assets are engineered. Audio has also had a boost and the game feels better on the DualSense.

I am struggling to determine what noticeable benefits RT is delivering in Fidelity and Performance RT modes so I'll have to wait for Digital Foundry to show me which pixels have changed.

I had had completely forgotten how garages and car purchasers worked in GTA V and looked that up on YouTube and hilariously got some guy expelling it using the PS3 version. Man, that was rough visually.
 
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Not to mention the biggest improvement to the game, 60 FPS performance modes. If I was playing this on consoles, Performance mode (no RT, image is too soft for my taste with RT on) all the way. IMO, a pretty decent improvement over the last gen version.

I think one of the things the video highlights, is that that on last generation consoles Rockstar did an outstanding job with GTA V in faking/approximating lighting, in a massive open world city and interiors - for the particular cinematic aesthetic they are aiming for. The original PC release and recently updated console versions are obviously doing it better - less compromises due to the base hardware, but I think this is partly why it's not such a drastic improvement. And, of course, what you don't see is the things that aren't there like vastly less repetition in pedestrian and car models.

I do scratch my head at the endless conjecture of who is buying GTA V. I'm sure more than a few people who bought it more than once and new people come into gaming just as people drift out of gaming. There are people playing GTA V now who was pre-teens when it launched and it remains a really good third-person action/adventure driving-shooter.

The real question, is who is going to stop re-releasing their game first? Rockstar with GTA V, or Bethesda with Skyrim? :runaway:
 
Not to mention the biggest improvement to the game, 60 FPS performance modes. If I was playing this on consoles, Performance mode (no RT, image is too soft for my taste with RT on) all the way. IMO, a pretty decent improvement over the last gen version.

Regards,
SB
You must be on XSS? On PS5 it's quite sharp.
 
You must be on XSS? On PS5 it's quite sharp.

Nope. The only console I currently own is the NSW. I'm going by the video in the post I was replying to where they show the different settings. Performance RT mode is way too soft for me. Quality mode is 30 FPS (yuck). Thus, I'd be playing the Performance non-RT mode if I was playing on console.

Regards,
SB
 
Performance RT mode is way too soft for me. Quality mode is 30 FPS (yuck). Thus, I'd be playing the Performance non-RT mode if I was playing on console.
Just to state the [maybe] obvious. The game looks much better on my TV than it did on any YouTube or Twitch stream. Even the 4K streams of fidelity mode lose a ton of detail and the 60fps modes are nowhere near as soft. Remember, you're getting compression on the streamer's side then realtime transcoding by YouTube/Twitch according to server and network conditions.

I'd wait for the inevitable DF comparison and look at the HQ videos. :yep2:
 
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