Gran Turismo Sport [PS4]

Well, consider me happy with the trade off between beveled edges on buildings and more detailed cars.

But I guess everyone has their own priorities.
 
In related news...

http://wccftech.com/yamauchi-gt-sport-specced-ps4-pro-8k/

“I think it would be no problem to run it at 8K even”, he added.

Clearly, Yamauchi means that the assets created for GT Sport could very well run at 8K on PlayStation 5. Based on these statements from Yamauchi, it’s safe to say that Polyphony is future-proofing its Gran Turismo assets for future Gran Turismo titles on PS4 successors.

Stop. Just stop.
 
I never thought I would ever say "stop recycling" (I'm supergreen), as well, but oh, well... At any rate, I guess maybe someday background assets will get to a point where it's irrelevant to do them anew, and even though I find the current complaints are excessive, some improvements could indeed be made. However, the biggest improvement would not only be in geometry, in this case, IMO.
 
Those thin bevels on far buildings would not resolve on-screen as more than a couple stray aliased pixels. Not even temporal antialiasing would be able to save it. Rasterization is a bitch.
 
Hence, LOD.
I dont think you understand the point. These buildings will never be close enough.
Whatever the LOD, it will eliminate the subtle polygon density that make the bevels because they (bevels) wont be (properly or at all) visible at such a distance anyways. It is going to be a waste of polygons
 
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I dont think you understand the point. These buildings will never be close enough.
Whatever the LOD, it will eliminate the subtle polygon density that make the bevels because they (bevels) wont be (properly or at all) visible at such a distance anyways. It is going to be a waste of polygons

But if we can't see that the windows are locked thieves may try and break in.
 
I dont think you understand the point. These buildings will never be close enough.
Whatever the LOD, it will eliminate the subtle polygon density that make the bevels because they (bevels) wont be (properly or at all) visible at such a distance anyways. It is going to be a waste of polygons
Except they are close enough during regular gameplay:


And that's a very compressed video. With footage streamed directly from the console the fake look of the hard edges is unavoidable without beveling.

When you have such highly detailed cars with very realistic shading on the screen, those low poly simply shaded buildings stand out like a sore thumb. It feels like a mix of two gens: PS4 cars, early PS3 buildings.
 
My point is, they're already starting to talk about 8k.

Nobody needs 8k, now or ever.
Consoles tried to hop on 4K technology too early. Games would be more impressive on Ps4 Pro and Xb1X if their target was simply 1080P. Apart from multiplayer modes we would see so much more games that are 30fps on base and unlocked/locked 60fps on mid-gen or improved visual mode. Imagine GT Sport or Forza 7 looking even better. Its not like there is a 3rd console manufacturer that they needed to catch up with power wise So i'll never truly understand the decision. At least devs can still add performance and enhanced visual modes if they want to.
 
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