Gran Turismo Sport [PS4]

Discussion in 'Console Gaming' started by Clukos, Oct 28, 2015.

  1. DJ12

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    Well, consider me happy with the trade off between beveled edges on buildings and more detailed cars.

    But I guess everyone has their own priorities.
     
  2. Nesh

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    Yeah and far away the low LOD would have nullified any polygon density that makes sense when the object is in your face. So?
     
  3. DieH@rd

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    Yes, Lots of Ducks™ is an impressive thing to behold.
     
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  4. OCASM

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    I don't understand your extreme hostility against improved environments.
     
  5. Nesh

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    Say what again? :???:
     
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  6. London Geezer

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    It's a form of discrimination. It must be stopped.
     
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  7. London Geezer

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    In related news...

    http://wccftech.com/yamauchi-gt-sport-specced-ps4-pro-8k/

    Stop. Just stop.
     
  8. eloyc

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    I never thought I would ever say "stop recycling" (I'm supergreen), as well, but oh, well... At any rate, I guess maybe someday background assets will get to a point where it's irrelevant to do them anew, and even though I find the current complaints are excessive, some improvements could indeed be made. However, the biggest improvement would not only be in geometry, in this case, IMO.
     
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  9. London Geezer

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    My point is, they're already starting to talk about 8k.

    Nobody needs 8k, now or ever.
     
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  10. eloyc

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    I also got that point, even though I forgot to mention it. Still, my main point was about the assets.
     
  11. Karamazov

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    Dual 4k screens PSVR2, BELIEVE.
     
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  12. London Geezer

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    That, I could get behind.
     
  13. milk

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    Those thin bevels on far buildings would not resolve on-screen as more than a couple stray aliased pixels. Not even temporal antialiasing would be able to save it. Rasterization is a bitch.
     
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  14. OCASM

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    Hence, LOD.
     
  15. Nesh

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    I dont think you understand the point. These buildings will never be close enough.
    Whatever the LOD, it will eliminate the subtle polygon density that make the bevels because they (bevels) wont be (properly or at all) visible at such a distance anyways. It is going to be a waste of polygons
     
    #575 Nesh, Aug 2, 2017
    Last edited: Aug 2, 2017
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  16. bunge

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    But if we can't see that the windows are locked thieves may try and break in.
     
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  17. London Geezer

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    It's a racing game. Not 3D Studio Max. The buildings will race past the screen at 60fps and in all probability, they will be too far to see close up even in photo mode.
     
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  18. Nesh

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    :-D:-D:-D
     
  19. OCASM

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    Except they are close enough during regular gameplay:



    And that's a very compressed video. With footage streamed directly from the console the fake look of the hard edges is unavoidable without beveling.

    When you have such highly detailed cars with very realistic shading on the screen, those low poly simply shaded buildings stand out like a sore thumb. It feels like a mix of two gens: PS4 cars, early PS3 buildings.
     
  20. Technewsreader

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    Consoles tried to hop on 4K technology too early. Games would be more impressive on Ps4 Pro and Xb1X if their target was simply 1080P. Apart from multiplayer modes we would see so much more games that are 30fps on base and unlocked/locked 60fps on mid-gen or improved visual mode. Imagine GT Sport or Forza 7 looking even better. Its not like there is a 3rd console manufacturer that they needed to catch up with power wise So i'll never truly understand the decision. At least devs can still add performance and enhanced visual modes if they want to.
     
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