RenegadeRocks
Legend
signed up
Dust is really weak. Dissipates in no time. Really needs some volumetric cloud tech. We can do that on the GPU so people should be doing it!Dust clouds look so nice. Not any squares because of low res.
GT5 and 6 had this I think. You could see the car shadow in the dust or smoke, and it said on for a long time.Dust is really weak. Dissipates in no time. Really needs some volumetric cloud tech. We can do that on the GPU so people should be doing it!
Nope. Just sprites. Or similar look to sprites. Your idea of 'long time' is about a single percentage of what racing games need:GT5 and 6 had this I think. You could see the car shadow in the dust or smoke, and it said on for a long time.
Nope. Just sprites. Or similar look to sprites. Your idea of 'long time' is about a single percentage of what racing games need:
That type of dense cloud can be computed on the GPU these days, but it's still very intensive!
I wish we had this in rally games.Nope. Just sprites. Or similar look to sprites. Your idea of 'long time' is about a single percentage of what racing games need:
That type of dense cloud can be computed on the GPU these days, but it's still very intensive!
Beta supposed to start today.
Anyone got in?
Now that we'd have the power to have at least some of these visual features in a current-gen motorstorm No one is making it. Typical.that infamous trailer...
wonder if the new GT is going to become once again the new graphics reference as it was in the PS2 era, though lots of water passed under the bridge since then.