Every game uses fake DOF as they're just blurring the existing image instead of rendering it via proper lens shaders...
How about JC2 with Bokeh on NV GPGPU?
Anyway I hope for this kind of DOF soon... sometime.
Every game uses fake DOF as they're just blurring the existing image instead of rendering it via proper lens shaders...
yes this game is definitely looking like something from last gen with the color palette, comeon guys its been established that "nextgen" requires everything to look brownish. Seriously nice to see them expand the palette though. DOFs far too strong though, its OK during cut scenes etc but during actual gameplay is too much of a distractionLooking again at the new pictures...I have the feeling that something is wrong with the color of the vegetation...it seems to be too green, or so.
Maybe I am just a little bit untrained to these flashy colors in my Gears...
Lets be honest there are more colorful games than the ones with limited color palate. [Heck even KZ2 became colorful just because of fan demand]
Sometimes you just need less color to go right with the artstyle. [limited color palate didn't stop SOTC from being a beautiful game] I've always believed that Gears is one franchise that could do away with overtly fluffy colors. The goth look that the first game created was mostly destroyed in the 2nd game due to all the overbright daylight areas. The broader colors too came somewhat close to destroying the feel but they didn't actually do any any harm as they were just right ....but any more colors than what Gears 2 already had, and I'll be seriously disappointed.
Gears 1 was actually the first game this gen to do away with overly colorful environments & go the destroyed beauty look with somewhat dull & depressing colors/look. The roots of "nextgen" filter trace back to this game...so surely it can do better than trying to do something that other games do.
Don't go too harsh on me...this is just my inner Gears fanboy who's complaining cause he was somewhat disappointed by Gears 2 not having a single map that looked & felt even remotely close to how Bullet Marsh,Old Bones,Escalation,Mausoleum and Fuel Depot did in Gears 1.
Thats mostly likely due to it being shit After youve watching a film in color why would you turn it into a b+w one, ok it maybe nice fo a couple of minutes as a change to convey something, but it can easily wear out its welcome.I know that UT3 alowed you to setup the color scheme a little bit in the video options on console...but this is the only game I can remember! UC gives you a bonus (after beating the game once) to include a "nextgen" filter - but it looks shit!
I think muted colors make games more atmospheric sometimes.I feel nearly the same. I don't mind games with muted color schemes...in fact I typically prefer the looks of those games and I still think that Gears1 looks cool!
But I also like colorful games - if it fits to them (for instance UC2,R&C).
But to each his own I guess and yeah, I also thought that at the end KZ2 had sometimes too much colors (which I believe as well was a direct response to all the "greyzone" talk of the media).
BTW, question to all tech ninjas out there:
Is it difficult to implement different color schemes? Would be cool if devs alowed gamers to choose their prefered style!
I know that UT3 alowed you to setup the color scheme a little bit in the video options on console...but this is the only game I can remember! UC gives you a bonus (after beating the game once) to include a "nextgen" filter - but it looks shit!
Yes, I absolutely had to do that or my eyes would start bleeding.I played Gears1 on "vibrant", because everything else looked like ass IMO.
If KZ 2 is one of the worst looking game i'm Jesus Christ.Yes, I absolutely had to do that or my eyes would start bleeding.
That was what I call "the grey side of games". Killzone 2 is one of the worst looking games because of that, in my opinion, and the overuse of filters too, but that's another thing.
oh dear
oh dear justic,
just do what you can.