Gears of War 3: Brofisting to the End

Marcus arm looks weird in the middle shot.

Pretty sure the major upgrade if any this time will be the lighting system
 
Marcus arm looks weird in the middle shot.

Seems to be way out of proportion with his head - his shoulder looks huge! But I think it's just something to do with the outfit - the chicks arm looks a bit funny as well.

the first one is a clear BULL ...Theres no way a game on console would look that SHINY

the 2nd and third --could be real??? but again this is EPIC games ---KING OF BULLSHOTS SPROUTER

Nothing seems outrageous about the first shot. There's some aliasing but the depth of field looks very high quality and there's some nice high resolution bloom. I've always liked the way bloom looks in UE3 titles -sharp and striking. Ground textures in the third shot look a bit flat but not a big deal.
 
Seems to be way out of proportion with his head - his shoulder looks huge!
It's probably a perspective thing, with his shoulder/elbow appearing larger since they're closer towards the camera...I hope. Else his body proportions are quite grotesque.
 
Some actual bullshots:

4627830634_63fef848c9_o.jpg


4627830546_d39dfe2dd8_o.jpg


4627830418_048c9d1089_o.jpg


4627829518_f6788966f1_o.jpg




The 2nd pic reminds me of her:
http://farm5.static.flickr.com/4006/4449231084_6ec0ba24d8.jpg
http://ny-image3.etsy.com/ialcr_fullxfull.93483.jpg

Moms are tough :p
 

What has been seen can't be unseen:oops:
Aint that from FF 13 saw it at the gaf thread

Edit:found this link goes rather deep into gears 3 changes
http://www.gamesradar.com/xbox360/g...0100521134719898075/g-2010040917122084089/p-2

Some new pictures
gam226featcovscmarcusco.jpg

gam226featcovscravensde.jpg


And maybe interesting changes in Unreal engine lighting.
http://www.laurenscorijn.com/udk-comparision.html
 
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We’re also impressed by the spacey feel of the environments; a return to the more sandboxy missions of the original Gears, rather than the linear, funnelled feeling of the set-piece loving sequel.

That's cool, if it pans out, because I definitely felt Gears 2 campaign was a significant step back from 1, for similar reasons.

I believe I read secondhand somewhere, maybe here, that Epic said only 60% finished Gears 2 campaign (presumably, lower than for Gears 1). Have to consider that as a bit of vindication for my opinion all along :p
 
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I want a night time level/map that creeps me like Bullet Marsh (Gears 1) God damnit !
Enough of bright sunny days.
 
4 player co-op is almost confirmed.

Is confirmed already, not sure if it also works with splitscreen.
They said something along the lines that player 1 starts with marcus looking for dom when found player 2 can start playing as dom and something similar for anya and jayce.
 
Marcus arm looks weird in the middle shot.

The entire back area is a very though job when skinning characters. In reality you have a bone (the scapula) sliding all around the back of the rib cage, because it's only attached to the clavicle bone and the other end is anchored by muscles only. It is impossible to properly reproduce the deformations of this area with simple bone matrix skinning, you'd require full scale muscle simulation which is just not going to happen in games for many more years. We also have a hard time with it in our cinematics work.

So the short explanation is that yeah, it's not easy to make it look not weird :)
 
These seem to be ingame shots.
The aliasing do kinda pop up against the rest of the frame.
Or epic decided to become less consistent with bullshots.

4627224555_e2c92f6720_o.jpg

This somehow reminds me of GOW3 graphics!
When you rip someone with Kratos, you get a close up and then you get this sort of sensational DOF effect, similar to the one in this screen, making the scene almost real!!

EDIT: here is for instance a GOW3 shot:
28valh.jpg


So this should be entire possible and I would love to see this tech in GeOW3!
 
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Every game uses fake DOF as they're just blurring the existing image instead of rendering it via proper lens shaders...
 
Looking again at the new pictures...I have the feeling that something is wrong with the color of the vegetation...it seems to be too green, or so.
Maybe I am just a little bit untrained to these flashy colors in my Gears...
 
Every game uses fake DOF as they're just blurring the existing image instead of rendering it via proper lens shaders...

Well..I should've been more specific....The DOF blur in Gears 2 happens in only two ways, its either a blurring off every object in distant when aiming at a nearby object (& none of the nearby objects are blurred, even if they are not even close to the aim reticule) and vice versa.

I feel that this is largely different from the dynamic DOF seen in Crysis,UC2 & Metro 2033 (PC) where the whole scene is blurred but only the specific area which is in focus is visible clearly.
 
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