Mintmaster said:
ihamoitc2005, you're making all these claims but have nothing to back it up. Look at AW0L's post, for example. Very concrete, very specific. You, on the other hand, sound like a PS marketing machine.
Or maybe you do not like what I say my friend. There is no need to make accusation comments like marketing machine. Also there is no need for too much emotions on this issue no? I make very specific comments on weight distribution effect for GT4 that is no good for Forza.
Also what AWOL says how GT4 has no different handling effect if one wheel is in dirt is not correct. Even GT3 had different handling effect if one wheel is on sand. I had yellow ruf 4wd and even wheel speed is different for wheel that is on dirt. You can see this if you park car with one wheel on sand and change camera angle. That is GT3. GT4 is much better physics.
Also, Forza turn speed for same track and same car is much faster than GT4 but lap time is always less fast. Interesting no? Also you can read Arstechnica comparison. They agree GT4 has much better physics and handling and Forza is more like arcade. This is not coincidences. This is because if you play both games same time you will also see this my friend.
Again, how well they copied the track says nothing about the driving simulation or physics. And how do you know what the "aerodynamic effect" is like in real life or whether GT4 is modelling it correctly? Real aerodynamics would allow some prototype-class cars to take off and flip around if they went over a bump in a bad way. Real aerodynamics would do more than just give some canned air resistance and drafting effects.
Realtime 60 fps aerodynamics calculation is not possible for PS2, PS3 and maybe even for PS4.
You say GT4 is about driving and not crashing. Not being able to crash or damage your car allows you take a more aggressive line, take more risks, handle opponents differently, lets the computer players hit you without worry, etc. The magic forces that Sony provides to prevent flipping also impacts the driving simulation. All these things affect the driving experience, whether you crash or not.
Good driving physics is what is most important for simulator, not good crash physics. Forza has average quality driving physics and low quality crash physics. GT4 has no crash physics but best driving physics. Real quality crash physics is silly for racing simulator because you will have to make too many restart for every race. But good driving physics is what is important for simulator because racing is about learning good driving and not so much crashing. You cannot learn if you must restart every time.
Racing simulator purpose is to teach best driving technique so it must be like piano teacher who says if you make mistake when you play you must not stop but always finish playing, do not restart. Forza is like if you make mistake piano teacher cuts off one finger and you must finish piece with 9 fingers. This is silly method for simulator but good for arcade game that is for fun only. GT4 you can keep playing with 10 fingers but because of small penalty you will remember what mistake you made and improve next time. I hope for GT5, if they have damage that we can turn damage off. It is silly idea for simulator which has purpose of teaching good driving. This is why Gran Turismo games always have long and difficult training.
GT4 is not the ultimate simulator you make it out to be.
Did I say this? Maybe when Forza 2 is out it will be best console simulator. We must wait to see. Xbox360 has too much power so I feel this is no problem but developer intention is what is important. If developer wants to have more easy feel like Forza then Forza 2 also will not be real simulator.