dont put all "AA" in the same bag
or HDR for that matter
http://www.beyond3d.com/articles/xenos/index.php?p=04360 cant do FP16 so 360 FNR3 use's lower quality FP10 mode. And i really dout that PS3 FNR3 is using Interger HDR so it would be using FP16 which is higher quality HDR then what the 360 version has.
Any problems please explain
The ROP's can handle several different formats, including a special FP10 mode. FP10 is a floating point precision mode in the format of 10-10-10-2 (bits for Red, Green, Blue, Alpha). The 10 bit colour storage has a 3 bit exponent and 7 bit mantissa, with an available range of -32.0 to 32.0. Whilst this mode does have some limitations it can offer HDR effects but at the same cost in performance and size as standard 32-bit (8-8-8-8) integer formats which will probably result in this format being used quite frequently on XBOX 360 titles. Other formats such as INT16 and FP16 are also available, but they obviously have space implications.
As a slight correction, HDR means 'a greater than 0.0-1.0 range', or in other words, brightness isn't represented as a range from 'none' to 'maximum'. That can be obtained in custom brightness models on floats or integers, and the depth of the format determines the quality in regards to brightness banding. It is possible hypothetically to get 8 bit RGBA HDR but you'll have obvious banding so that no-one would bother.all HDR means is "High Definition Range". it means you are using color depth higher than int8 (32bit).
As a slight correction, HDR means 'a greater than 0.0-1.0 range', or in other words, brightness isn't represented as a range from 'none' to 'maximum'. That can be obtained in custom brightness models on floats or integers, and the depth of the format determines the quality in regards to brightness banding. It is possible hypothetically to get 8 bit RGBA HDR but you'll have obvious banding so that no-one would bother.
can't do it, and can only do it with severe limitations are still 2 entirely different things. clever developers can find uses for all sorts of things, no matter how limited they appear to be.It was confirmed (I think by nAo or ERP) that there's no blending support for FP16 so for all intents and purposes you're only going to see FP10 used.
can't do it, and can only do it with severe limitations are still 2 entirely different things. clever developers can find uses for all sorts of things, no matter how limited they appear to be.
and what you are trying to say is?Please seek help from your nearest physician asap.
over-the-top-lighting my ass.
probably. how close do the two HDR's look?
I know. I know. I will personally wait until videos before commenting again.Who cares about that? Its not one particular thing that matters. Its the overal looks that matters and in this case HDR or not the PS3 looks more realistic in these particular screenshots and this is undeniable. But I dont know if these images are touched or dont represent the real deal. If the in game gameplay shots look like that then I d go for the PS3 version when it comes to looks
over-the-top-lighting my ass.
It depends on the camera's exposure settings... and of course on personal taste
The 360's is still WAYYYY over the top. I was going to point out that the PS3's actually looks like it might be a little too muted now, as you certainly CAN get bright reflections from those powerful-ass ring lights, but the 360 models reflect wildly all OVER the place, while the picture you post--shinier than most RL shots we've seen so far--tags perhaps ONE spot on a fighter well and otherwise has bright-but-in-no-way-AS-bright-as-the-360's highlights on tops-of-heads and -muscles and such.
over-the-top-lighting my ass.
This is in regards to those who are using these screenshots as a basis of viable and visible proof that PS3 is more powerful in visuals than Xbox 360. Both here and other websites.
The 360's is still WAYYYY over the top. I was going to point out that the PS3's actually looks like it might be a little too muted now, as you certainly CAN get bright reflections from those powerful-ass ring lights, but the 360 models reflect wildly all OVER the place, while the picture you post--shinier than most RL shots we've seen so far--tags perhaps ONE spot on a fighter well and otherwise has bright-but-in-no-way-AS-bright-as-the-360's highlights on tops-of-heads and -muscles and such.
The pic you posted still resembles the guy on the left better than the guy on the right. I have never yet seen a boxing match where the pugelists look washed out or seem bathed in a heavenly glow.
We don't yet have a good feel for it overall, or how it looks in motion, though.