Fight Night PS3 Screens

I think it's not the models or the texture that make this look so much better than the 360 version, but the overall lighting and shading applied to them which gives tham a much more realistic look IMO.

But the AA does seem a little bit too SS to me ;)
 
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Yes correct, but it sounds like some people (including myself) want to know specifics.

Oh ok. Well I guees that they fine tuned basicaly everything possible compared to the xbox360 version. Better textures,litghing (and anymation hopefully) etc.... Just like all EA sports games FN4 will probably look identical on both consoles next year..
 
No Tap In had one of the things that made the game look better.
You're speaking on a different level than others. Others are talking about the root cause. You're talking about the immediate cause. It's pretty easy to infer bias from focusing on the later while skipping the former. It's not always right to do that, but it is pretty easy.
 
You're speaking on a different level than others. Others are talking about the root cause. You're talking about the immediate cause. It's pretty easy to infer bias from focusing on the later while skipping the former. It's not always right to do that, but it is pretty easy.


I wasn't trying to do anything though. I thought some of the other guys were talking about the immediate cause.
 
No Tap In had one of the things that made the game look better. I'm NOT saying the system is more powerful.

It was the extra time that allowed them to add/refine features. The 2 go hand in hand. What do you think is the result of having more time? Improved systems/features.
 
It was the extra time that allowed them to add/refine features. The 2 go hand in hand. What do you think is the result of having more time? Improved systems/features.


Exactly I know this. I mean seriously I just said that to Ike Turner like 4 post up. Did you not read the thread?
 
Exactly I know this. I mean seriously I just said that to Ike Turner like 4 post up. Did you not read the thread?

Well with a multi-platform company like EA, that always stays politically correct, you won't hear much about specifics.

Use your eyes, better lighting, better skin textures, more detail (veins etc) are the main differences.
 
Well..obviously the PS3 hardware also helped to make this game look better than the 360 version. If and how much that contributed is another question (which can't really be answered right now) You can give EA all the time in the world but they probably won't achieve let alone surpass 360 graphic levels with WII hardware.
 
Well with a multi-platform company like EA, that always stays politically correct, you won't hear much about specifics.

Use your eyes, better lighting, better skin textures, more detail (veins etc) are the main differences.


EA has already told us what the difference were. You just named them, so EA does talk specfics.

And TapIn posted another reason why it's different too.
 
For those less interested in the console power/development time semantics... could someone lend some insight on what things they could be using to improve the look of the skin? I read Tap In's post about the new capturing tool they're using, but on the execution level does that involve better textures, improved shading techniques etc? It almost looks like they've got a decent fake of sub surface scattering going on there. The skin of the fighters in the first version is a lot more matte in comparison.
 
For those less interested in the console power/development time semantics... could someone lend some insight on what things they could be using to improve the look of the skin? I read Tap In's post about the new capturing tool they're using, but on the execution level does that involve better textures, improved shading techniques etc? It almost looks like they've got a decent fake of sub surface scattering going on there. The skin of the fighters in the first version is a lot more matte in comparison.

The only thing EA has said besides what you already know is this.

The answer is both. More time allows us to think about how to do things in different ways. At the same time, the PS3 is a powerful system and there are things we can do on this system that are unique. Each system has its advantages but both systems are really powerful tools that help us to make the great games we want to make.


That may or may not be a BS answer, but that's what they said. Some unique stuff. Now the only thing that I can think about is that they are using the CELL for certain graphical touches.
 
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