FarCry 2 - Smoother graphics on PS3 ?..

Discussion in 'Console Gaming' started by JardeL, Aug 29, 2008.

  1. JardeL

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    [ http://www.gamespot.com/xbox360/action/farcry2/news.html?sid=6196418&mode=previews ]

    Sounds interesting , especially when you remember X360 has a 10MB eDRAM [ which provides free AA ? ] ...
     
  2. ShaidarHaran

    ShaidarHaran hardware monkey
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    Sounds like a typical MSM misquote/mis-interpretation. I don't honestly believe anyone writing for Gamespot has a clue about any sort of technical aspects of 3d gaming.
     
  3. the ignoramus

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    This the same development studio that said the PS3 'couldnt [handle] AI' in reference to SC Conviction's exclusivity; they are known to spin things for PR purposes.
    In this case, this is probably preemptive spinning and apologetics for a shoddy PS3 port. Is there not legitimate info floating around about the PS3 version of FC2 being locked at 25 fps?
    Also, the technical mistake is rather funny; 'the aliasing' outperforms....':roll:
     
  4. Shifty Geezer

    Shifty Geezer uber-Troll!
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    No. Rumours and misquotes beget rumours and misquotes ;)
     
  5. RenegadeRocks

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    Well the last we heard from them they said that Cell lets them push higher res textures on the ps3 !
     
  6. Albuquerque

    Albuquerque Red-headed step child
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    I'm not sure how a processing feature can determine the applicability of a storage-limited option...

    In layman's terms: higher-res textures are limited by available memory, not processing power. You could have eighteen quadrillion uberflops and still not have enough memory storage available for "high res textures".
     
  7. RenegadeRocks

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    Thats the reason I wrote that ;)! Well,on a serious note, they must have had their reasons for saying that.
     
  8. archie4oz

    archie4oz ea_spouse is H4WT!
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    Eighteen quadrillion ├╝berflops starts to open some interesting compression options though, which is why laymen shouldn't develop games. :wink:
     
  9. kyleb

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    Hehe, yeah, it seems the PS3 version will be the obvious choice for those who want as much aliasing as they can get. :razz:
     
  10. jandlecack

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    I find this hilarious. The PS3 build will probably have half the AA, AF and resolution.
     
  11. deepbrown

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    Yes I was laughing at the "better aliasing" until i read this trolling comment.
     
  12. jandlecack

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    Sorry? I love my PS3. I wasn't trolling. Maybe exaggerating slightly.
     
  13. warb

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    Well the PS3 version of GTAIV was said to be "smoother", and plenty of reviews commented of there being less aliasing in that version. In the end it ran at a much lower resolution without AA.

    The FC2 footage posted in the upscale thread is apparently 960x1080 so there could be something to this.
     
  14. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Just playing Devil's Advocate, what if on XB360 they have 1024x1024 dirt and roughness textures, whereas on PS3 the dirt and roughness is added procedurally, calculated per pixel at rendertime? The end result would be higher texture 'resolution'.
     
  15. jandlecack

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    @Shifty: The way there would also mean much more work for just the PS3 version. Multi platform developers have never shown that kind of interest.

    'Sides, don't forget about parity. The devs of FC2 claim they want everything to look almost equal (sans PC due to HW advantage), so why would they make an extra effort to have a better looking PS3 version?
     
  16. Shifty Geezer

    Shifty Geezer uber-Troll!
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    I was never suggesting it was plausible, only that it was possible.
     
  17. jandlecack

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    Oh. Okay disregard that.
     
  18. NRP

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    LOL @ the "Eighteen quadrillion ├╝berflops" thing!
     
  19. Mize

    Mize 3dfx Fan
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    I'd just really like to see some unbiased evaluation so I can pick which version to pre-order. Or, hell, maybe I should get back into computer gaming for this title...
     
  20. cthellis42

    cthellis42 Hoopy Frood
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    Exactly the type of thread that brings us all together in perfect harmony... :razz:
     
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