Famitsu on next gen survey

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Xbox is around 18 million now, with Cube at around 17 million. MS wanted 30+ million Xbox units by the end of the lifecycle. Nintendo wanted 60 million Cubes by March 2005. Which do you think is the greater failure?

I won't bother guessing current sales and making up numbers for what each company wanted like you just did.

What I will say is this. GC and XBox have sold more or less the same overall worldwide (GC might still be slightly ahead, or XBox may be). But one has made consistent yearly profit and the other has made massive multi billion dollar losses. Something you conveniently failed to mention. ;)

Also, Xbox was only a failure in two territories, whereas Cube was a failure in all three. Xbox has gained a lot of mindshare in the US market and MS has also successfully launced a subscription service with more than one million Live gamers.

The only system that has truely failed in any terrority is XBox. GC has sold millions in each territory. Its sold about the same total as XBox in Europe, more in Japan and less in the U.S, but in each region its still sold ok and is still alive. XBox has sold millions in two territories and is still alive in those two places. In the third territory (Japan) it hasn't even sold 1 million consoles and has been dead for quite some time. In the week of Christmas in Japan XBox sales increased 41% to reach.. wait for it.. 700 systems sold! That, my friend, is true failure, failure on a massive scale (incidentally GC sold 108,000 in the same week and PS2 sold 188,000).

In the end my opinion is that both GC and XBox haven't done too well. GC has done poorly considering the experience Nintendo have in this industry. XBox has done poorly considering the huge amount of money MS have thrown at it.
 
hovz said:
regardless its fairly obvious revolution will land in dead last place next gen.
unless Nintendo's next console truly is revolutionary, and everyone flocks to that console instead of PS3 and Xbox Next.. :)



I'd seriously like to see something like that happen :D
 
Wunderchu said:
hovz said:
regardless its fairly obvious revolution will land in dead last place next gen.
unless Nintendo's next console truly is revolutionary, and everyone flocks to that console instead of PS3 and Xbox Next.. :)



I'd seriously like to see something like that happen :D

*begins to pontificate*

I have a dream...
 
one said:
hey69 said:
Developers:
50 % - PlayStation3
32,1 % - Xbox 2
17,9 % - Nintendo Revolution

Considering the expected release date of Revolution, it's hard to determine whether this reaction to Revolution by developers is by knowing the actual spec or not. How do you guys think about it? If they already have seen the spec and the concept of Revolution and judged like this, then Nintendo is doomed since NDS got better support when they knew its spec, but if it's answered without knowing the actual spec, then it may not be such a bad number.

^^ It would be interesting to know if the developers that participated were aware of the specs, does the article say something about this?
 
passerby said:
hey69 said:
Developers:
50 % - PlayStation3
32,1 % - Xbox 2 <- making dev kits and info available definitely paying off
17,9 % - Nintendo Revolution<- not good

Ignore the "few details on the three systems" part. In this regard Famitsu is just like any non-tech publication, mouthing the "usual", "layman" stuff.

Only Famitsu is THE most influential, established videogame magazine in Japan (and even in the US) dating back to the NES days with alot more readers than the US equivalent, EGM.

Smaller than Xbox.

I'm surprised that they did not mention if it would also be lighter in weight than XBox.

Acert93 wrote:
The N64's only real weakness was Nintendo miscalculated consumer desire for CDs and how publishers jumped ship for the lower manufacturing costs which resulted in a smaller library of games compared to their competition. The N64 was a great machine with a lot of great titles and sold like 30million consoles.

I seem to remember massive Sony print hype using Nintendo's former ally Square into marketing the N64 as needing a $1,500.00 dollar cartridge just to play FF7.

I believe Nintendo's greatest costliest weakness/mistake was them contracting Sony to make a prototype videogame peripheral without ever thinking that Sony was and is a conglomerate corporation that would eventually become competition for then in the future, I guess they never thought about disc-man and walk-man after N made the Game-boy and Play-boy was already taken.

I feel that N allowed themselves to be type cast as an "Evil Empire" and that cost them the N64.

As for GC the only weakness there is the lack of a DVD player/drive as a standard, if they would have had that XBox would have been a distant third place with no chance in hell of getting market share in Japan and the US and probably the entire world as 3rd parties would have flocked to the N console and the Sony consoles.

Qroach wrote:
Please, of course gamers in japan are more interested in revoloution or what nintendo has to offer over xbox 2. Xbox didn't have enough japanese made games to warrent any fanbase there liking it to a large extent.

I think Microsoft just did not do their homework by buying up Japanese devs that could be purchased at least a year prior to XBox launch day into first parties to make games that fit the Japanese culture immediately available like the 2d or 3d Dating-sims, RPGs, peeping tom sims, and anime franchise related videogames. I also feel that Microsoft totally failed to court Bandai, Japan's version of EA into making XBox games ready for launch day.

Overall it almost seems to me that MS expected the Japanese devs to only be impressed with the capabilities, possibilities and raw power (then) instead of really wanting developers to come into the XBox boat. And even thought things are finally almost changing, to me its too little too late, they should have done that courtship and ass-kissing at least 2 years.

That and if there was ever a chance for MS to buy SEGA, they should have done it, it would have totally enhanced XBox and I don't see anything wrong with it being a Sega fan, after all Ford owns alot of Mazda, GM owns alot of Toyota shares and Chrysler/Dodge once or still owns alot of Mercedes and Lamborgini shares to own the companies.

Will Xbox 2 have a more appealing design (smaller etc...), have a more diverse software offering, and be cheaper to produce? Almost certainly.

Hopefully MS learned with XBox in Japan that Japanese girls (yes even the hot looking ones) play videogames, buy and read manga and watch anime, not to mention go to arcades and kick ass in fighting games unlike the Jock-strap obsessed US majority.
 
ninelven

So then where did I make up any numbers? Why do you think I said multi billions dollar losses instead of using any of the guestimate numbers floating around this board? Because all we know for sure is that MS have lost billions on XBox. So as I said I wasn't going to make up or guess any specific numbers, unlike the poster I replied to.
 
Readykilowatt:

I was always under the impression that PS2 was the only source of profit Sony had during a few recent quarters. :)
 
see colon said:
did sony loose money on PS2? i could have sworn they were making a killing.
I believe he was talking about it in comparison. Sony does make a profit, but not a "killing." I believe they make about as much profit off the brand as Nintendo does, but their hardware and software volumes are of course much larger than Nintendo's.

I wouldn't label it "failure" though, but there is certainly enough to put Nintendo on a higher plateau than Sony, and Microsoft on a lower one. (But since he was only talking about two plateaus in that example... <shrug> )

akira888 said:
I was always under the impression that PS2 was the only source of profit Sony had during a few recent quarters. :)
Actually, most divisions of Sony make a profit, just with tigher margins, which causes them to fluctuate now and then (for instance Electronics made profit in 2003 but not 2004, and Music lost money in 2003 but not 2004), and there are probably other corporate expenses that could be attributed more to one division than another, but aren't... but on the whole those aren't too severe either.

The Game division, however, is the newest and most notable and recognizable. Their electronics still pull in by far the most revenue (more than the rest of the divisions combined and usually 5-6x the Game division) but has extremely tight profit margins. The Game division pulls in the highest margins, by and large, though. But the company is in no way carried by it.
 
Tuttle said:
What loony bin did you escape from?

Ninetendo is doing so bad they are outselling a company who has billions to spend on the market...

When you have a business model that works, you stick with it:

1) Make lean and efficient hardware
2) Make fun games
3) Profit

I can think of another console maker who can't even get one of those three right.

Tuttle you sound like a fanboi. Not to sound like one myself but you have to put some truth to what you are saying and your post has very little of that.

1) Subjective
2) Also Subjective as Nintendo games were fun when I was a kid but I don't really care for those games anymore.
3) Microsoft didn't really look for profitability on purpose as they wanted to get their foot in the door.

Nintendo is currently profitable and that is a good thing, but not to agree with Hovs, but Nintendo is losing marketshare and mindshare with their console space and if this happens as well with the PSP in the handheld space as well well they will start losing profitablity.

It's all about setting yourself up for the future. While you can deny the present all you want, it's the future that you should be trying to look at and resolve.
 
Proforma said:
It's all about setting yourself up for the future. While you can deny the present all you want, it's the future that you should be trying to look at and resolve.

Contradiction :LOL:
Microsoft came from nowhere and still got 'mindshare' or 'foothold' or whatever according to you. Then how can't Nintendo with a pretty deep pocket gain mindshare in the next gen either?
 
because microsoft is new, theres no bad history of it with gamers. the average gamer LIKES the xbox and DISLIKES the gamecube.
 
Readykilowatt said:
That is what it all boils down to. It is common knowledge that all companies exist for the same purpose, to return an increasing profit to their owners, shareholders and/or investors. It is true that a business must focus on its customers, but only within the limits of its obligations to provide security and profit to its shareholders.

Well that's "success" from a business perspective but hardly the perspective of most of us here.

And as I said previously (and Dave later repeated), "laying the foundation" for the future usually costs money so by focusing on a single generation, you might be missing the big picture of what the word "success" means.
 
hovz said:
because microsoft is new, theres no bad history of it with gamers. the average gamer LIKES the xbox and DISLIKES the gamecube.

Lets get this straight: the GameCube and Xbox are in a dead heat for console sales. The next Nintendo console, Revolution, is highly anticipated in Japan (not far behind PS3) even though very little is known about it. And yet you can say, "the average gamer LIKES the xbox and DISLIKES the gamecube"?! The console sales alone indicate that they are pretty much on equal footing with the casual consumer. I guess more people bought GCN (according to information from a few months back) than Xboxes because they hate Nintendo so much :rolleyes: I have no problem accepting that the Xbox has been mildly successful for what MS set out to do this generation, and I do not deny that MS has really gained mindshare in the US. Overall I like MS and MS products and I like the Xbox. So I am not hating on the Xbox, but liking the Xbox does not requiring hating the GameCube.

The average gamer does not "DISLIKE" the GameCube, just as there is not necessarily a bad history with Nintendo. They have done their own thing and that has met with positive and negative sales results. Overall the sum of their decisions have been wonderful for their 1st party sales and less than wonderful for 3rd party sales (in general compared to other systems). And as much as anyone I disagree with many things they do... but I also agree with many. Same goes with Sony and MS. But as someone else pointed out, the reality is the average gamer LIKES PS3, and are only mildly excited about the GCN/Xbox in comparison (although 17million console sales each is pretty good imo... GCN may even reach the 25-30M range by 2006 if they can continue to get solid hits like MP2, RE4, and the new mature Zelda).

You need to stop imposing your personal dislike (compulsive hatred?) of Nintendo on the average consumer. I have personally pointed out where I think they make mistakes, but being objective requires more than just being critical--it means being open minded, considerate, and also means not exagerrating claims by saying "people hate Nintendo" and "average gamer LIKES the xbox and DISLIKES the gamecube". And if you want to say stuff like that at LEAST back it up with some information. Until you do it is just plain trolling.
 
<claps> Very nice. Short, succint, and covers the point nicely. ;)


I'm not sure the GameCube or Xbox are getting much past 25 million (if they get to) in their lifespans, though. Things are going to get pretty busy end of this year, and even the PS1 only sold an extra third after the next generation came out--and will likely have the best ratio of them.
 
Akumajou said:
if they would have had that XBox would have been a distant third place with no chance in hell of getting market share in Japan and the US and probably the entire world as 3rd parties would have flocked to the N console and the Sony consoles.

Where do you get these ideas.


Akumajou said:
Chrysler/Dodge once or still owns alot of Mercedes and Lamborgini shares to own the companies.

Daimler and Chrysler merged and the company is now called DaimlerChrysler, in which Daimler was the bigger company. Lamborghini is owned by Volkswagen.
 
Akumajou said:
I feel that N allowed themselves to be type cast as an "Evil Empire" and that cost them the N64.

Funny how many people seem to believe that "the people" (Not us, i mean the other 5 or so billion people out there who don't know what a texel is) buy things out of long periods of thought.
That's not how it works. The people watch TV, see the good adverts, look at what's cool and interesting for them according to what the advert tells them, then go out and buy the thing. That's the whole point of Marketing, not being targetted at the people "in-the-know" but at the people who have no clue.
The people actually spending time looking at reviews and thinking about what to buy (further than listening to what marketing tells them i mean) before they do are actully a very small percentage, in the sea of ignorance we are bathed every day.


As for GC the only weakness there is the lack of a DVD player/drive as a standard, if they would have had that XBox would have been a distant third place with no chance in hell of getting market share in Japan and the US and probably the entire world as 3rd parties would have flocked to the N console and the Sony consoles.

WOW, you got it!!! I mean, WOW!!! Why are you not working for Nintendo?! I mean you have the solution to their problems right there!!! :? :devilish:

I think Microsoft just did not do their homework by buying up Japanese devs that could be purchased at least a year prior to XBox launch day into first parties to make games that fit the Japanese culture immediately available like the 2d or 3d Dating-sims, RPGs, peeping tom sims, and anime franchise related videogames. I also feel that Microsoft totally failed to court Bandai, Japan's version of EA into making XBox games ready for launch day.

People bitch about MS buying devs then turn around saying they should have bought more?? Buying devs out is not the only way to secure games to one's console you know, or every dev out there would be a first party studio to whoever bought them first...

Overall it almost seems to me that MS expected the Japanese devs to only be impressed with the capabilities, possibilities and raw power (then) instead of really wanting developers to come into the XBox boat. And even thought things are finally almost changing, to me its too little too late, they should have done that courtship and ass-kissing at least 2 years.

I agree, somewhat. They should have made the Xbox a more Japanese friendly platform. They only pushed on the tech capabilities of the hardware on every front, on their marketing, on their games, on everything, when people (the same people i was talking about at the beginning of my post) don't really care about how many bumps your average normal mapped pixel shaded character has.

That and if there was ever a chance for MS to buy SEGA, they should have done it, it would have totally enhanced XBox and I don't see anything wrong with it being a Sega fan, after all Ford owns alot of Mazda, GM owns alot of Toyota shares and Chrysler/Dodge once or still owns alot of Mercedes and Lamborgini shares to own the companies.

Not sure what cars have to do with it, but i think buying out Sega could have helped MS if Sega also started to release interesting titles, which they have failed to do for the last 3 years or so. Other than that, it's just the name, a very expensive name, with average games, apart from the very very few exceptions.
 
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