passerby said:
hey69 said:
Developers:
50 % - PlayStation3
32,1 % - Xbox 2 <- making dev kits and info available definitely paying off
17,9 % - Nintendo Revolution<- not good
Ignore the "few details on the three systems" part. In this regard Famitsu is just like any non-tech publication, mouthing the "usual", "layman" stuff.
Only Famitsu is THE most influential, established videogame magazine in Japan (and even in the US) dating back to the NES days with alot more readers than the US equivalent, EGM.
I'm surprised that they did not mention if it would also be lighter in weight than XBox.
Acert93 wrote:
The N64's only real weakness was Nintendo miscalculated consumer desire for CDs and how publishers jumped ship for the lower manufacturing costs which resulted in a smaller library of games compared to their competition. The N64 was a great machine with a lot of great titles and sold like 30million consoles.
I seem to remember massive Sony print hype using Nintendo's former ally Square into marketing the N64 as needing a $1,500.00 dollar cartridge just to play FF7.
I believe Nintendo's greatest costliest weakness/mistake was them contracting Sony to make a prototype videogame peripheral without ever thinking that Sony was and is a conglomerate corporation that would eventually become competition for then in the future, I guess they never thought about disc-man and walk-man after N made the Game-boy and Play-boy was already taken.
I feel that N allowed themselves to be type cast as an "Evil Empire" and that cost them the N64.
As for GC the only weakness there is the lack of a DVD player/drive as a standard, if they would have had that XBox would have been a distant third place with no chance in hell of getting market share in Japan and the US and probably the entire world as 3rd parties would have flocked to the N console and the Sony consoles.
Qroach wrote:
Please, of course gamers in japan are more interested in revoloution or what nintendo has to offer over xbox 2. Xbox didn't have enough japanese made games to warrent any fanbase there liking it to a large extent.
I think Microsoft just did not do their homework by buying up Japanese devs that could be purchased at least a year prior to XBox launch day into first parties to make games that fit the Japanese culture immediately available like the 2d or 3d Dating-sims, RPGs, peeping tom sims, and anime franchise related videogames. I also feel that Microsoft totally failed to court Bandai, Japan's version of EA into making XBox games ready for launch day.
Overall it almost seems to me that MS expected the Japanese devs to only be impressed with the capabilities, possibilities and raw power (then) instead of really wanting developers to come into the XBox boat. And even thought things are finally almost changing, to me its too little too late, they should have done that courtship and ass-kissing at least 2 years.
That and if there was ever a chance for MS to buy SEGA, they should have done it, it would have totally enhanced XBox and I don't see anything wrong with it being a Sega fan, after all Ford owns alot of Mazda, GM owns alot of Toyota shares and Chrysler/Dodge once or still owns alot of Mercedes and Lamborgini shares to own the companies.
Will Xbox 2 have a more appealing design (smaller etc...), have a more diverse software offering, and be cheaper to produce? Almost certainly.
Hopefully MS learned with XBox in Japan that Japanese girls (yes even the hot looking ones) play videogames, buy and read manga and watch anime, not to mention go to arcades and kick ass in fighting games unlike the Jock-strap obsessed US majority.