Fact: Nintendo to release HD console + controllers with built-in screen late 2012

lherre keeps dropping the knowledge

First I want to know why the people think about R7XX family all the time. I'm not sure if it was press people or where this rumor comes from but I think any dev said nothing about a R7XX model or any particular model. I can't said too much about it (specific details) but in the docs exists a detail that people can interpret that is a R7XX card, but it can be anything at all. But nothing in the documentation (as I said before) speaks about any specific models, clocks speeds, etc. So at this moment is a bit premature to say one thing or another.
I'm sure my info comes from the second version of the devkits at least (third if we count internal-alpha hardware in nintendo quarters that didn't go to licensees). I'll try to gather new info (i'm curious too XD).

Sorry to be so vague.

Maybe it's not a R7XX at all (cue Lilbrok, etc with runaway delusions of Wii U grandeur). Still could be though.
 
I would expect better from a Mod TBH.

You'd rather I start insulting another as you are? :???: I suppose I could say the same for those who are a part of this forum, but this is an open forum afterall, and such behaviour is intolerable. I don't see the point of making such an off-topic note.
 
That's loss of "value" not loss of "profit". That has to do with stocks not consumer sells. and that is honestly not a whole lot. A knew, something about what was said didn't sound right. Seems that it was misinterpretation of the facts leading to misinformation.

Damnit, why the hell am I even discussing this. Believe what you will.

Good grief. Talk about sticking your head in the sand. Nintendo had Q1 operating losses of 37.7B Yen and reduced it's profit forecast for the year to 35B Yen. It's not really something that's open for debate - Nintendo revealed these figures in their financial report. They're clearly not great figures, but hardly a disaster for the company.

Loss of "value" not loss of "profit". What does that even mean?
 
lherre keeps dropping the knowledge



Maybe it's not a R7XX at all (cue Lilbrok, etc with runaway delusions of Wii U grandeur). Still could be though.

He seems more to be pushing people away from talking about specific models from the R7xx family than away from the architecture itself.

A custom designed GPU based on R7xx level technology still seems pretty reasonable off the back of those comments.
 
Some Mike Capps comments on Wii U

http://www.industrygamers.com/news/epic-president-whats-the-point-of-next-gen-consoles/

"As a middleware provider and as a game developer it sure would be nice if all the different platforms were really similar for us – it would make it easier to work between them with maybe just a few differentiating features we could take advantage of. I'd hate to say that the Wii U is late; in fact, you could almost argue that it's early," Capps began. "They're aiming for a point beyond the current generation – they're just not leapfrogging it. One can certainly envision a future a couple years down the road where we have some significantly leapfrogged generation and then the Wii U again becomes a system that's not easily portable between the other platforms. But honestly, I think the bigger challenge for us is mobile."

I think that's been the obvious danger to me all along.
 
I think that's been the obvious danger to me all along.

Of course, that's the big problem here. It generally appears at this point that the WiiU would be able to get PS360 ports, and then display a certain level of superiority in first party games. All up until the point MS or Sony actually bring their next consoles to market.

At that point, WiiU games would be easily portable to their new systems (perhaps even supercharging their launch line-ups), yet games on those systems will likely be difficult to port back to the WiiU.

It doesn't make sense to launch a new console now that isn't a hugely significant upgrade. We're talking along the lines of the highest end gaming PC's. If you're launching with anything lower than that, quality that a current low or mid range PC can easily match, you're doomed when MS and Sony bring their next console to market.
 
That is already more than I wanted, now low prices, fast loading, low noise and power consumption.

I'm with you on that. What I want are games and what I saw in the tech demo's was more than sufficient for me graphically.

That all I'm truly concerned about. Good, fun, games. The less First Person Shooters, the better. I don't need 4 years of slight variation of the exact same game month after month.
 
48xx offers 4 times the performance and capabilities of anyhting in the 360/PS3 GPU's the last time checked. The Garden demo looked pretty modern to me and that was with underclocked hardware. I don't think the problem you suggest will occur

the garden demo doesn't look anything like 4x the performance of ps360.
 
There was no correllation between the Garden demo and PS3/360 anywhere in my statement. I was comparing it to high end PC games which I just said in the post you just selectively quoted. How can you quote the very post that I made and not see it when I wrote it clearly? Did you even read the post? Stop misquoting my statements and trying to manufacture pointless argument.

So you're claiming that the WiiU garden demo is comparable to what current high end PC games are capable?

And no, nothing you've posted has been very clear, aside from the fact you think Nintendo didn't lose money...
 
I don't know if I like this.

http://wiiublog.com/electronic-arts-is-working-very-closely-with-nintendo-for-online/

Having an EA defined online sounds like a bad thing to me.

I also don't like that Square-Enix is showing interest in getting a launch title because Square-Enix makes mad garbage. I sick of seeing all of these ports.

So far only 3 third party games seems to be coming made from scratch. Killer Freaks From Outer Space, NMH3 and something from Monolith.

I like Monolith Softs statements though:“although this is Monolith’s first HD game, because they’ve been doing R&D for some time now, they’re having no problems on the technical front.” “make something that surprises everyone” and “shows Japanese technology does not lose out to America.”

These are the kind of words that inspire hope. I hope its something with mecha again.
 
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Having an EA defined online sounds like a bad thing to me.

Sounds like they are working with various parties to come up with their online plan. Should be a good thing because the future of online gaming should be heterogeneous but still easy/convenient to use.

Acer acquired the company that will do cloud gaming for Nintendo right ?
 
Sounds like they are working with various parties to come up with their online plan. Should be a good thing because the future of online gaming should be heterogeneous but still easy/convenient to use.

Acer acquired the company that will do cloud gaming for Nintendo right ?

What in the world is cloud gaming?
 
You just completely confused me with this post. Please explain what you are talking about because it makes no sense to me.

I'm talking about the undeniable onslaught of first person shooters and clones that have been coming out for the past 4 years on practically everything with no break and how I don't want the Wii U to end up as just another outlet for them. What exactly are you talking about?

This is one of the few occasions that I will use VGChartz, since the specific numbers aren't really relevant and I believe that they are at least reliable enough to illustrate my point, which I hope I can make clearer to you and not leave you confused again.

http://www.vgchartz.com/worldtotals...e=Wii&genre=&minSales=0&results=50&sort=Total

On this page is the list of the Wii's 25 best-selling games worldwide. In this list I see:

#1 and #2 are Wii Sports and Wii Play. Games that could be described as slight variations of the exact same game.

#3 is Mario Kart, which is another sequel in a long-running series of games that are slight variations of the exact same game.

#4 Is Wii Sports Resort which is a sequel and a more refined expression of the ideas introduced in Wii Sports.

#5 is Wii Fit another new idea...which was soon followed up by #7 on the list Wii Fit Plus

#6 is New Super Mario Bros. Wii, which was a variation of a game created on the original NES.

#8 is Super Smash Bros. Brawl a sequel in a series of games that are slight variations on the exact same game.

#9 is Super Mario Galaxy another unique Wii title that was then followed up by #13 on this list SMG II.

#10 Just Dance 2 the sequel to #15 on the list Just Dance and a slight variation on that game.

I could go on if you want. Of the remaining titles:

2 are a Wii original and it's followup.

2 are more iterations of long-running Nintendo franchises that see minimal changes between each game.

1 is a Gamecube port.

1 is a party game

2 are titles sold primarily on the strength of peripherals (much like at least 2 of the top 10 did and maybe 3 if the primary reason for WSResort's sales wasn't that it was the sequel to Wii Sports)

An installment of a 3rd party's franchise that are all slight variations of the same game

Another minigame collection (By my count there are 7 in this list)

A fitness game (3rd one on the list)

and

1 is a sequel to a DS title.

It's hard for me to look at this and see how one can criticize the HD consoles' lack of variety.
 
Heh heh!

I just thought of something else that can be done on the Wii U that just isn't as viable without a screen in the controller. Card games.

I remember playing UNO with my nephew on the Wii and one of the things I noticed was that there is really no way around letting your hand be seen. With a screen in the controller, games that require such secreted information would be easily more playable.

This is one of the few occasions that I will use VGChartz, since the specific numbers aren't really relevant and I believe that they are at least reliable enough to illustrate my point, which I hope I can make clearer to you and not leave you confused again.

http://www.vgchartz.com/worldtotals...e=Wii&genre=&minSales=0&results=50&sort=Total

On this page is the list of the Wii's 25 best-selling games worldwide. In this list I see:

#1 and #2 are Wii Sports and Wii Play. Games that could be described as slight variations of the exact same game.

#3 is Mario Kart, which is another sequel in a long-running series of games that are slight variations of the exact same game.

#4 Is Wii Sports Resort which is a sequel and a more refined expression of the ideas introduced in Wii Sports.

#5 is Wii Fit another new idea...which was soon followed up by #7 on the list Wii Fit Plus

#6 is New Super Mario Bros. Wii, which was a variation of a game created on the original NES.

#8 is Super Smash Bros. Brawl a sequel in a series of games that are slight variations on the exact same game.

#9 is Super Mario Galaxy another unique Wii title that was then followed up by #13 on this list SMG II.

#10 Just Dance 2 the sequel to #15 on the list Just Dance and a slight variation on that game.

I could go on if you want. Of the remaining titles:

2 are a Wii original and it's followup.

2 are more iterations of long-running Nintendo franchises that see minimal changes between each game.

1 is a Gamecube port.

1 is a party game

2 are titles sold primarily on the strength of peripherals (much like at least 2 of the top 10 did and maybe 3 if the primary reason for WSResort's sales wasn't that it was the sequel to Wii Sports)

An installment of a 3rd party's franchise that are all slight variations of the same game

Another minigame collection (By my count there are 7 in this list)

A fitness game (3rd one on the list)

and

1 is a sequel to a DS title.

It's hard for me to look at this and see how one can criticize the HD consoles' lack of variety.

Okayyyy... You just lost me even more.

1st. I'm talking about a single genre.

2nd. The games you are naming aren't slight variations of one another. They span multiple genres and are not released month after month, sometimes multiple times a month, on every outlet available even in 1 years times far be it 4+ years running.

3rd. I never criticized the HD consoles or any console for that matter. They weren't even mentioned in passing. The only console referenced in that post was the Wii U. Learn how to read.
 
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What does this quote from Gearbox mean?

"We've got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on [the current] generation," said Martel.
 
What does this quote from Gearbox mean?

"We've got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on [the current] generation," said Martel.

It means Wii U likely has 768 MB or 1GB of RAM. Possibly even more if you're lucky.

From the picture I know of Wii U it's pretty much a given it has more ram than PS360, that's not in question.

But dont forget to run the 2nd screen alone requires more than 512 MB of RAM just to be at parity with the others.

Of course devs could basically ignore or do something trivial with the second screen to get more gfx onto the main screen, which I suspect will be the general course, since graphics are a lot more important than some gameplay triviality.
 
It doesnt matter where or how you sit, staring at a fixed focal point, the controller, whilst spinning or turning is going to cause a lot of nausea and dizziness.
I doubt it could ever be used in games for more than a few seconds, certainly not as a primary control method.
 
The idea of actually standing to play an FPS and actually spinning your whole body just seems dumb. Partly because I can't see it being accepted widely and two,because it's not necessary. As I understand it the the Wuucon has gyros in it so all you should have to do is a slight tilt to accelerate the aiming already being done by the right slider. The amount of tilt needed could be fined tuned by each developer to suit their own tastes.
 
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