Fact: Nintendo to release HD console + controllers with built-in screen late 2012

my Asus A42JA (14inch laptop) i5-460, Radeon Mobility HD 5730/6500 seris (the ATi CCC say like that, weird).
Play BFBC2 = aftar almost 1 hour laptop overheat and hibernate itself
Play all other games = noisy, CPU max about 101c, GPU about 70c on some game, 90c on some game.

that in south-east-asia, where everyday temperature is hot (about 35c at noon), and a lot of dusts.

so the new wii if have spec slower than that, in a box like the one displayed in E3. Maybe the heat can be no problem with proper cooling. But the fan still can be loud if the console is stored in tight space.

It seems to me that the problem is the CPU.
I don't know of any CPU that's supposed to work at that temperature, where many GPU usually handle ~110º.

The dust you mentioned might also be getting into the heatspreaders and fans, decreasing their efficiency.

Nonetheless, if the laptop shuts down no matter what the conditions are, then I think you should return it.
 
Epic Confirms They're 'Very Interested' in Wii U
Posted July 25, 2011 by James Brightman

Nintendo's Wii didn't see the core support the company would have liked to get from third parties, but with the Wii U that could be changing. The Wii U is expected to be at least as powerful as 360/PS3 if not slightly more than those platforms, and that means core developers like Gears of War maker Epic Games can bring technically advanced games to the system. In fact, Epic President Mike Capps recently confirmed to IndustryGamers that his studio is indeed "very interested."

“We haven't made an official announcement about that platform. And while we loved the Wii, it just wasn't a fit to make a game that would go across Xbox 360, PS3 and the Wii. It just wasn't possible. So going forward, we're working with those folks and we're very interested in the Wii U," Capps told us.

He continued, "We find that the best way to support a platform is to be making a game for it and we don't currently have a game in development for that platform. For example, we don't officially support Android, although we have demos that work on Android... But we officially support iPhone because we've made a game and we know it works. We know how to get through the certification process – we know it cold. That's sort of important to me; as a game developer who's selling an engine, I want to make sure that I can ship a game on it myself, which is why we have very clear public support of PS3, Xbox 360, PC and iPhone but not as clear when it comes to Android or Wii U."

We think it's only a matter of time before we hear about official Wii U support, as Epic is perhaps more familiar than some other developers with the Wii U's capabilities. The developer noted that it assisted with some of the Wii U products back at E3.

"At the launch event at E3, some of the products that you saw running on Wii U were based on Unreal Engine technology. So that kind of gives you an idea of where we are in that space. You can certainly use our engine on that platform – it's a natural fit from a technology perspective," Capps added. "It opens up some doors that weren't open before on current generation consoles because it is going to be a powerful box. I'm sure [Epic VP] Mark Rein would love anyone who's interested to know how official our support is to get in touch with him!”

http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/
 

Will they still be interested in a year when we have more information of the Xbox3 and PS4 and it becomes apparent that the tech gap between the MS/Sony next gen console and the Wii-U is just as big as the one between the PS360 and the Wii? Unless the Wii-U is a lot more powerful than Nintendo lets on or MS/Sony's next consoles are that big of a jump than we will have the same dynamic that we have today in the future.

If the Wii-U is going to reel in more of a core crowd then they will need core games. Third party pubs aren't going to risk heavy investment on core like titles on the Wii-U. Nintendo can help alleviate some that risk by bankrolling some of the investment needed. If MS needed to open their wallets to get ME and Gears, then Nintendo is going to have to do the same thing. All it takes is a handful of must have exclusive core titles for the Wii-U to shed the "casual console" label, but those titles will need 80 million+ in development dollars and 100 million+ in marketing dollars. Third party pubs are not going to eat that by themselves.

When I see Epic state that there "interested" in the Wii-U, what I see is an open invitation for Nintendo to throw dollars at Epic.
 
Does "Zumba Fitness" had the biggest sign at E3? :LOL:

What's up with Zumba Fitness ? It seems to sell very well. I am thinking of getting the Move version for my wife but I have seen some poor reviews.

Will they still be interested in a year when we have more information of the Xbox3 and PS4 and it becomes apparent that the tech gap between the MS/Sony next gen console and the Wii-U is just as big as the one between the PS360 and the Wii?

Epic seems to be concerned with traditional games cannibalized by inexpensive titles and watching movies. Nintendo seems to be in the same boat. They can work together to figure something out. If things don't work out, both parties can always try something else.
 
What's up with Zumba Fitness ? It seems to sell very well. I am thinking of getting the Move version for my wife but I have seen some poor reviews.

Never played it so I can only tell that is a big big presence on TOP charts in the UK and other places.

And the sequel is announced for Wii and Will U.
 
EA: Wii U can do "anything" PS3, 360 can

Newly received dev kits have increased EA Sports' belief that Wii U can do "anything" that PS3 and Xbox 360 can do, vice president Andrew Wilson informed Eurogamer.

"The short answer is yes [we have a better idea of Wii U's power]; the longer answer is not quite," said Wilson.

"As every new piece of hardware and every new development library comes through we get a greater understanding of the power. With our early research we had been very happy with the output of the box and we expect that that will only go up moving forward.

"There are added challenges for us as developers when you think about rendering on two screens and what that might mean, but we're looking forward to that challenge.

"It's still moving," he added, "but I think we'll be able to do anything that we can do on PlayStation 3 and Xbox 360 on the Wii U."


The Wii U will be released, officially, after April 2012. Unofficially, Eurogamer can narrow that date to after August, as Darksiders II is a confirmed Wii U launch title, and still over a year away.


Xbox 360 launched in late 2005, and PS3 launched in late 2006 (March 2007 in Europe). More than five years on, can Wii U not go beyond what PS3 and 360 are capable of?

"I think that's our hope," answered Wilson, "but again we're still in the early stages."

A large question lingers around what the online capabilities of Wii U will be. Wilson wouldn't say whether new dev kits reveal more online Wii U functionality, but did highlight an "openness and willingness" by Nintendo to listen to their developer and publisher partners.

There are people at EA "under very strict NDAs" that are working those online Wii U systems out with Nintendo.

"[Online is] something that we're working very closely with Nintendo on," said Wilson. "We are highlighting to them what we believe are the most important elements to that infrastructure to deliver a connected experience that we think is the future of gaming.


"They have demonstrated an openness and willingness to work with us and work with developers that I think will only land us in a positive place.

"We're working through the development with them now," he added. "We have a series of people who are under very strict NDAs as you can imagine, operating with them, building that system out."

FIFA 13 will likely be a Wii U launch title, but could be separated, in terms of release date, from the other FIFA 13 SKUs. "The timing of that VIP party [Wii U launch] is largely dependent on Nintendo," said Wilson, "which we're waiting to hear like everyone.

"We're preparing development and we will make a judgement-call on the timing of that and how it relates to the other platforms once they have a better idea of when they're launching."

Wilson said development of FIFA 13 on Wii U has not begun.

"Not yet," Wilson remarked. "We are in pre-production for everything on FIFA, so we have our long-lead team thinking about Kinect ... Wii U ... What FIFA looks like on PS3, PC, Xbox 360 in general. But the core team is still finaling FIFA 12. So it's very much an early pre-production ideation phase right now."

http://www.eurogamer.net/articles/2011-07-27-ea-wii-u-can-do-anything-ps3-360-can
 
Bah, first it was HD and now its online. Honestly the biggest restriction to online on the Wii were the same things that made most of the third party games suck. Cheapness and laziness. Capcom did it right with Monster Hunter Tri and Nintendo did it well with Mario Kart Wii.

I'm confident that Nintendo will have a good online set up on its end and that the devs will fail to deliver on their ends once again.


The better questions that people need to be asking are how Nintendo plans to handle Wiiware and the front interface. Are they still going to use channels? Also, what will be the size limitation for games now?

I'm looking at 1 GB, 1240 max perhaps. It definitely can't exceed 4 GB.
 
http://news.cnet.com/8301-13506_3-20081409-17/acer-to-acquire-cloud-service-provider-igware/

Acer plans to acquire cloud-service provider iGware, the company announced today.

According to Acer, the companies have agreed to a selling price of $320 million. In addition, iGware can earn $75 million if it hits certain performance-based milestones. With iGware's technology, Acer says that it will deliver a new service, called Acer Cloud, "to serve and benefit Acer customers, and enhance brand value."

iGware has largely been under the radar in the cloud space, but the company has achieved some success. According to Acer, iGware's cloud software and infrastructure tools are available on over 100 million devices around the world. The company's most notable customer is Nintendo, which it partners with to power online services for the hardware maker's Wii, DS, and 3DS. Acer says that iGware has also inked a deal with Nintendo that will see it support the company's Wii U.

Sooo... Nintendo will have cloud services too ?
 
Top Producers Comment on Wii U:
http://www.andriasang.com/e/blog/2011/07/27/wii_u_creator_commentary/

Tomonobu Itagaki (Valhalla Game Studios)
Said that he has a lot of ideas. He'd like to bring not just Devil's Third to the system, but a variety of other things.

Jun Takeuchi (Capcom)
He believes that developers' skills will be shown in how they can make use of the controller without having it draw the eyes away too much from the television screen. If Wii U has a strategic price, it could be a big hit, he said.

Hideyuki Kobayash (Capcom)
He feels the new controller is like a challenge issued to game creators. He's excited to see what types of games creators will make.

Shuu Takumi (Capcom)
Said that coming into contact with new devices makes his dreams expand. As an example of use, he said that the controller could be used for exploring a crime scene from a different perspective.

Kenichi Ogasawara (Tecmo Koei)
He believes Wii U will give birth to new types of titles that use the system's dual screen setup. Personally, he feels the multiplayer possibilities of having one player use the controller screen while the other payers view the television screen.

Yousuke Hayashi (Tecmo Koei)
He believes the Wii U has the ability to realize completely new game experiences.

Akihiro Suzuki (Tecmo Koei)
The E3 videos made him forecast that the system will deliver new, never-before-seen types of games. While he can't give any information about projects at present, the controller does get the creator spirit moving.

Toshihiro Nagoshi (Sega)
He thinks it's a big thing that Nintendo's hardware has unified around the concept of having two screens. He's personally interested in seeing if the switch to HD will bring changes to the Wii market.

Shinji Mikami (Tango)
He hasn't gotten his hands on the system yet. He's happy about the HD support.

Yoshifumi Hashimoto (Marvelous Entertainment)
The new controller looks like it will lead to some new ideas. For example, in Harvest Moon when you're in your in-game room, if you turn on the television, the video from the television could be shown on the controller screen. He said that he'd personally like to try out a game that splits up roles, where one player uses the new controller and the second player uses the Wiimote.

Akihiro Hino (Level-5)
Said that because stylus-based games like Professor Layton can now be played, they can consider ports. He also said that the system could expand the type of game that can be played in the living room, so he'd like to think about these types of game in the future as well.

Jiro Ishii (Level-5)
He was excited just seeing Zelda in HD. He's personally excited about seeing the changes the controller brings to board games and card games.
 
Some new daily blurbs from vigil on neogaf

http://www.videogamer.com/wiiu/dark...trying_to_bump_up_darksiders_ii_on_wii_u.html
THQ's Vigil Games isn't attempting to spruce up the visuals for Darksiders II on Wii U, but does believe the console is more powerful than the PlayStation 3 and Xbox 360.

The studio's Jay Fitzloff told VideoGamer.com that the Wii U version is "the same" as the PS3 and Xbox 360 versions. "We're not trying to bump up or bump down," he said, "but we reached it, and it wasn't hard. Once we got it up and running it was like 'cool, there it is."

Speaking more about the power of the Wii U, Fitzloff added: "We're still waiting on that final hardware and architecture, and help from Nintendo to figure that out.

"Right now, it looks like it's more than the 360 or PlayStation 3, but there's still a question mark about how much you can squeeze out of it. You know how it is, a new system, tricks get learned as the lifespan goes along, so this is where we're starting, and it looks good."
 
Has it said whether or not there will be dvd playback? Also, for that matter, what types of mediums will the game actually be on. I know it want be blu-ray(thanks goodness) but I haven't heard which.
 
Has it said whether or not there will be dvd playback? Also, for that matter, what types of mediums will the game actually be on. I know it want be blu-ray(thanks goodness) but I haven't heard which.

I think they have said no optical media playback already.
 
Toshihiro Nagoshi (Sega)
He thinks it's a big thing that Nintendo's hardware has unified around the concept of having two screens. He's personally interested in seeing if the switch to HD will bring changes to the Wii market.



I wish Nagoshi could bring Daytona USA to Wii U, even if they have to call it Sega Racing Classic as they did for the arcade re-release.
 
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I wish Nagoshi could bring Daytona USA to Wii U, even if they have to call it Sega Racing Classic as they did for the arcade re-release.

Daytona USA hasn't aged that well, played it quite a lot in arcades in China this summer. Scud Race feels much better.
 
Exactly how much stronger would you say the HD 4950 is than the GTS7900 and what capabilities would one present over the other?
 
Exactly how much stronger would you say the HD 4950 is than the GTS7900 and what capabilities would one present over the other?

Comparing two non-existant graphics cards.. is this a tricky question?
 
Comparing two non-existant graphics cards.. is this a tricky question?

I wonder if he means the 4850 and 7900GS which I presume are meant to represent Wii GPU and RSX?

If that's the case then you're probably looking at 4-5x overall performance and a fairly big leap in capability too (DX9c -> DX10.1 + Tesselator).

EDIT: Note 4850 level of performance isn't sounding all that likely at the moment.
 
lherre has dropped some more Wii U comments on GAF

Yes, i have official info about it but nintendo has given a base picture of the system, no clock speeds or specific models (only codenames). This is why is funny to read this thread. But they said you have a cpu or gpu with this features (amount of cores, cache size, type, edram, resolutions supported, etc). With this you can at least have a general idea of the things you can do or not.

Difficult to say now to be honest because until they don't fix the problems-bugs, no one can measure with accuracy the performance of the system (well you can, until it hangs). But I think the kits won't change too much internally between revisions (at least the components there). But is too soon to say one thing or another or to be sure about it.

So we will see in the next revisions if the info changes or not. Now is the same in all the devkits launched.
 
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