The point is that it is similarly spec'd on shaders, TMUs, ROPs, and is a 40nm rendition of what rv770 was.
Juniper is DX11, so of course it packs more.
So you'll agree that a 40nm shrink of a RV770 @ 500MHz would consume as much as, if not less than a Juniper @ 500MHz? And a Juniper @ 500MHz pulls ~22W.
Power consumption is still power consumption...
Power efficient in what sense? Idle clocks? Fine. But we're talking about something that's going to be full load.
Overheating at how many hours of operation?
The power numbers I've been mentioning is full load at continuous operation.
Unless you think "TDP" might be somehow related to "idle" or "load during 1m30s"...
Who says the GPU is the only contributor? There is a 45nm CPU packed away in there too. What sort of cooling is in there? Too many assumptions.
The discussion has been about the GPU, either it could be possible to put a 25-30W GPU inside that case. If you get another 25-30W CPU, odds are that it would be possible.
Pics have shown active cooling with a ~40mm fan. With rumours of overheating consoles and new units arriving this month, much may have changed in the meanwhile.
Anyways, you're all so keen on cutting down clocks of an rv770 class GPU. Clocks and power envelopes are a part of the equation, but these can always be tweaked. Do consider that rv770 is inherently a much larger chip than rv730. That is going to be an inherent factor in the BOM and will weigh some amount in what Nintendo wants to achieve with the WiiU.
(...)
At what point does lowering the clocks of an rv770 outweigh using a higher clocked low end part that is also a smaller chip (cheaper to manufacture)? You won't get more than double the clock, but what is good enough and how much do you expect Nintendo to spend? Will they have enough bandwidth to support rv770-like pixel throughput?
You should also take into account that power consumption doesn't scale linearly with clock speeds, or transistor count.
Lookng at the mobile Evergreen versions, the 500MHz Juniper (800-40-16) with GDDR3 consumes
less than the 650MHz Redwood (400-20-8), also with GDDR3.
So there's a really high chance that a ~800MHz RV730 would consume a lot more power than a ~400MHz RV770 while the performance would be about the same.
How much will they spend for the memory? How many RAM chips fit inside the WiiU chassis? How many did they fit within the Wii? Was there much room left-over? How inexpensive do you believe GDDR5 2Gbit @ highest speed is? Does GDDR5 even make sense if they go with another edram for framebuffer usage? How much edram makes sense for them? How big will that chip end up being and what is its cost?
Yes, of course those (and a lot more) factors need to come in.
Yet, I stay with my opinion that, given the current rumours and info, it should be a reasonably down-clocked RV770.
BTW, I don't really know why you're mentioning it'll use GDDR5. For all I know, a 256bit DDR3 UMA could be perfectly possible. The extra PCB layers would come in handy for a supposedly small PCB.
If you can't bin the parts (ie Nintendo has no venue to sell or use them), you aim low because any part that doesn't meet spec, is useless.
No one's stopping a console to use a GPU or a CPU with a few disabled units for redundancy, like we've seen with the PS3.