RudeCurve, so you're suggesting that people working at Nintendo Technology Development for example are just sitting on their asses collecting money for doing nothing?
They're hardware focused R&D wing of Nintendo.
I think it's highly unlikely to see a single-chip CPU+GPU in the first iteration of the console, considering both are coming from different companies.
Developers have confirmed that the specs aren't final yet, there's a new prototype with different specs coming up in this month, and until E3, developers were working with underclocked versions..
Fruthermore, IGN's sources (supposedly developers) claimed the GPU "will feature a tweaked design but a similar speed to the HD 4850".
That's 800 VLIW5 shaders, 40 TMUs, 16 ROPs @ 625MHz and 63.55GB/s memory bandwidth.
I'm more inclined to believe the GPU has the same number of units as a RV770, but the earliest SDKs had the GPU underclocked to ~350MHz, with the final version having something closer to 500->600MHz.
As for the rest of your posts, I see that you've been thoroughly corrected regarding your DX7 vs DX8 Flipper claims...
Adding all the RV770 rumours, IGN's "emulated Wii U", developers from Colonial Marines claiming it'll have better visuals, statements of overheating consoles, demos at E3 being done with underclocked hardware, etc.. I thinks that's the most logical conclusion at the time being.So now you are believing the Wii U GPU is based on the RV770?
And what would stop AMD from adapting a 128-bit bus to a RV770?It also uses a 256 bit bus, another non starter. If you are very very very very very lucky it could be a RV740...
I mentioned the optimization difference, but I also mentioned the clocks should be a lot lower (850MHz vs ~500MHz) decreasing that difference.The Crysis 2 4890 vs 360 analogy is bad just because of the vast difference in optimization on console vs PC.
Also 4890 is my personal card, it runs Crysis 2 on 1080P highest settings, looking a lot better than 360. Even with those caveats.
Crysis 2 DX9 "highest settings" != Crysis 2 highest settings. Besides, I doubt you've ever made a side-to-side comparison:
http://www.youtube.com/watch?v=7Gj6fgnMvQw
Crysis 2 DX9 "highest settings" != Crysis 2 highest settings. Besides, I doubt you've ever made a side-to-side comparison:
http://www.youtube.com/watch?v=7Gj6fgnMvQw
"We just got the generation two dev kits and there's no release date for the Wii U, so we don't know how long the hardware development process is going to go on for, when they're going to stop and what they're ultimately going to be happy with. So it has provided some instability when working on it."
"When we got the new kits there were some things in the old build that wouldn't work with the new hardware and we had to wait for updates," Donald added. "So it's been a little tricky in that regard."
And what would stop AMD from adapting a 128-bit bus to a RV770?
I mentioned the optimization difference, but I also mentioned the clocks should be a lot lower (850MHz vs ~500MHz) decreasing that difference.
Crysis 2 DX9 "highest settings" != Crysis 2 highest settings. Besides, I doubt you've ever made a side-to-side comparison:
http://www.youtube.com/watch?v=7Gj6fgnMvQw
"[Wii U] will be at least as powerful [as PS3], if not more, but honestly we don't really know because the hardware has been changing a lot," Donald said.
"We just got the generation two dev kits and there's no release date for the Wii U, so we don't know how long the hardware development process is going to go on for, when they're going to stop and what they're ultimately going to be happy with. So it has provided some instability when working on it."
Well I consistently use the benchmark that Xenos=~240 SP's. In that case, 800 SP's for RV740 is >3X even at same clocks. The "3-4X" comes from the fact RV740 could be clocked up to 800 mhz (at which point you could be pushing near 6X times Xenos power...).
(...)
But I'm sure it's an RV730. Which should be well better than PS360 anyway (I use the 320 SP's vs 240 on Xenos, but I'm forgetting RV730 is over 500 million transistors, so it should be more superior than I'm allowing)
128 bit bus to RV770 would just be more dev costs when the natural idea would be to just use Rv740 which already has a 128 bit bus, and only steps down a little bit to 640 shaders.
That's a weird certainty, since all the rumours that mentioned an ATI codename so far have claimed it to be a RV770.But I'm sure it's an RV730.
Yes, and I stand by what I said. There's a difference, but it'll not blow you away and it's certainly not a generational leap between them.I actually have played the game on both platforms have you on either?
For example it's fairly close to an HD6870, which has 1.7 billion transistors and 1120 SP's, versus ~1B and 800...and sure stepping up to DX11 is nice extra icing on the main cake, but is worth almost 2X transistors? Not in the case of C2 anyway...
HD 4730 I did not know of, but it has 640 shaders and 128 bus anyway, so in essence it is a RV740. Probably scrap part with defective functional units. Loos like it has a few more transistors too, so it would be a negative to use it instead of just a leaner RV730.
I see it also only has 8 ROPS, I dont think that's enough.
So you're basically replying with a oddball RV770 that's actually speced worse than an RV740. Kudos?
As for these shader units comparisons and so on, I may be a noob but I'm usually in the past pretty darn close with these armchair functional unit comparisons, I wager I'll be again. I used to do it with Xenos vs RSX and project them close to equals before these consoles came out, and that turned out correct...
I still dont understand why you'd want to use a salvage part versus an RV740 for the same specs (less 8 ROPS). It would be inefficient. Dont you see that in that case, you'd be better off with an RV740?