What makes you question that people don't? Social gaming is common. People socialising is common. Meeting up to watch a movie, go out for a meal, play some sport, are all accomplished with social tools. Unless you feel computer games are the sole prerogative of lonely people just wanting to play in isolation, it's quite clear that supporting sociable gaming is necessary to reach a wider audience. Wii and Kinect are promoting sociable gaming. People on PSN are complaining about the lack of sociable features, and people on Live brag about them. So again, what makes you think no-one wants to share their computer entertainments with other people?
It seems as if you socialize over your console, and feel strongly about it since you turn my question of how large that group really is into something very different.
So I'll ask it again - out of roughly 400 million consoles sold in the last 5 years, handheld and stationary, how many are used for online socializing? You need to look squarely at that number to put this issue into proper perspective. My back of the envelope calculations show - a very small percentage. Now, even a small percentage of such a large number is still quite a few people, (and probably quite vocal online), but they do not define the market.
Since Nintendo have stated that they need to be doing more in terms of online features, they probably will. Just how much remains to be seen. But those for whom these features are very important will probably go somewhere else for their gaming fix regardless. So - how big a deal is this, really, for Nintendo?
(To me, it seems as if there are some straight forward game tools that are good to have (necessary being much too strong a word), but that the purely social are unnecessary. In an age where such resources are all accessible over cell phones, having a limited social forum that is accessible over a stationary console when looking at a TV seems incredibly clunky and pointless.)
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