You forget the tiny difference between 3ds and wiiu that's made up of a few meters of empty space between the two screens and one of the screens not moving with you.
How does that make a difference in regards to his point?
You forget the tiny difference between 3ds and wiiu that's made up of a few meters of empty space between the two screens and one of the screens not moving with you.
We'll see in 6 months (21 dec 2011), which was the better buyintendo currently has a "strong buy" rating due to the drops, the current estimate is +50% within the next twelve months. It's quite obvious that you have absolutely no idea what you're talking about. If you want to make some money, stop trolling and buy a few Nintendo shares.
Well the way they talked about the tablet and console at E3 makes it seem like they want to make the WiiU a consistent and full-featured multimedia experience. The motion control was their big thing with the Wii but now it looks like they're hoping to leapfrog past the competition in terms of online support by also making it a good multimedia box.
So if they make it this wonderful netflix/webbrowsing/play-zelda-on-your-tablet machine but then you have simple things like cross-game voice chat or other features not being universally supported across multiple games, then I don't who they can market the system to. You can't sell it only as a home theater PC and if it's online system has less features than the xbox 1, then the hardcore audience will be turned off by that especially when Microsoft starts revealing some details about how the next xbox will be integrated with your phone and Windows at the next E3. Despite their success, Nintendo's had a bonfire lit under their asses as far catching up to a lot of the software features that the other two console companies focused on so they can't afford to give too much flexibility to the developers.
That's not a matter of core gaming, but social gaming. Do you have a number of friends, online or RL, that you want to regularly game with? If so, cross-game chat is extremely valued to allow you to meet up etc. eg. I can switch on my PS3 and play whatever I want when one friend comes on and starts chatting as he plays a different game until third friend comes on, says hello, and we quit our individual games to play the coop game we were meeting up for. The current limited version in PSN is sending messages, which means interrupting the game, often resulting in death in an online game like Warhawk, and which can be easily missed. I'll send a message, wait a few minutes doing absolute nothing, decide friend hasn't seen the message and load up Booty, only to get a message saying sure, let's play something... It's tedious and very last-century!See this is why I would like to see some stats as to what gamers want,how gamers use their use their machines just to see for example how far NIntendo is off the mark. Do all "hardcore" gamers need cross game voice chat or MP? I don't and I consider myself a core gamer. Am I the minority?
That's not a part of an online experience and not anything anyone here is advocating, I'm sure.1. Requiring MP.
Any game you play with other people, especially friends, yes. And leaving it to devs can be disastrous. Warhawk's was a mess. Alien Breed didn't have it. Dead Nations launched without it. You don't get this problem on Live with a unified voice-chat, and Sony have changed up a gear for Vita at least.2. Features, like voice chat. I agree that if you targeting the kind of core gamer that loves Halo, GEOW online you should have those MP features,but each game requires a different set of features, Let devs focus their resources on what they know the gamers want not on what they might not care about. Do you need in game voice chat playing every type of game?
That one could probably be left to third parties to implement. It just needs a system account setting for FB account for games to link to.3. Integration of social media in all games would be nice but not sure how difficult it would be.Being able to upload in game stats to your Facebook page with one click or pause game and Tweet something quickly.
That's not really part of a network infrastructure.4. SALES,PROMOTIONS, etc . Allow publishers to dicate their own deals with consumer.
This is where flexibility would clearly be a good thing IMO.
Seems okay, but then you can get complex experiences that add confusion rather than value. A unified store makes it much easier to locate stuff you want. Horses for courses.5. Publishers own channel. Allow a space for each publisher to connect directly to the consumer. Without having to go through Nintendo,allows them to be more agile to respond to consumer feedback and go beyond what Nintendo or other publishers are offering.
Nintendo have backtracked massively on their "we're only interested in games" stance since Wii's launch. It doesn't make sense for them to roll out their own media content when there's already loads of competition, but they could easily support portals for other media services for a negotiated slice. Or just provide a browser and make money only on hardware and software.6. I'm almost 100% certain we won't see Nintendo offering their own media content delivery service for things like videos or music where you don't have to commit to a monthly fee like Netflix. IMO this could be a big mistake. It just gives the consumer an excuse to turn off your machine and turn on the competitors.
That's not a matter of core gaming, but social gaming. Do you have a number of friends, online or RL, that you want to regularly game with? If so, cross-game chat is extremely valued to allow you to meet up etc. eg. I can switch on my PS3 and play whatever I want when one friend comes on and starts chatting as he plays a different game until third friend comes on, says hello, and we quit our individual games to play the coop game we were meeting up for. The current limited version in PSN is sending messages, which means interrupting the game, often resulting in death in an online game like Warhawk, and which can be easily missed. I'll send a message, wait a few minutes doing absolute nothing, decide friend hasn't seen the message and load up Booty, only to get a message saying sure, let's play something... It's tedious and very last-century!
That's not a part of an online experience and not anything anyone here is advocating, I'm sure.
Any game you play with other people, especially friends, yes. And leaving it to devs can be disastrous. Warhawk's was a mess. Alien Breed didn't have it. Dead Nations launched without it. You don't get this problem on Live with a unified voice-chat, and Sony have changed up a gear for Vita at least.
That one could probably be left to third parties to implement. It just needs a system account setting for FB account for games to link to.
That's not really part of a network infrastructure.
Seems okay, but then you can get complex experiences that add confusion rather than value. A unified store makes it much easier to locate stuff you want. Horses for courses.
Nintendo have backtracked massively on their "we're only interested in games" stance since Wii's launch. It doesn't make sense for them to roll out their own media content when there's already loads of competition, but they could easily support portals for other media services for a negotiated slice. Or just provide a browser and make money only on hardware and software.
As a matter of fact, my XMB friends list is full now. ^_^
I would want to keep my gaming list separate from my IM, Facebook and work list.
If Nintendo think hard enough, there are probably many ways to do this. e.g., The persistent XMB chatroom can be "published" to unlimited number of people. Have been using it to hook up with Gaffers even though I can't add them to my friends list anymore. We can start a game from there.
Here's what Iwata said, "As for social networks, after examining the penetration and adoption rate of social networking services like Facebook, etc., we've come to the conclusion that we are no longer in a period where we cannot have any connection at all with social networking services.
Rather, I think we've come to an era where it's important to consider how the social graph of the social networking services can work in conjunction with something like a video game platform.
So, once we get to a point where we're able to talk more concretely about our online plans, I think that once you hear what we'll have to say, you'll feel that Nintendo has a policy of adapting itself to changes in the network environment in a flexible fashion rather than the one of sticking to a rigid mechanism, or perhaps you'll notice that we have found ways to take advantage of these types of features like VoIP and social networking, where our systems have been seen as being weak in the past. However, unfortunately, we won't be able to share anything concrete today."
I don't think Nintendo will cut network services at this point. They won't be able to copy Apple, Sony and Microsoft even if they want to. But they also don't have to copy. There are many ways to design an online gaming framework. They can be implemented by third parties if Nintendo wish.
No-one's begging. We're explaining how some people value the online experience and if Nintendo want those customers they need to cater to their needs. If they want to turn customers away, they are of course free to ignore their requirements, but it's Nintendo who said they wanted to net the core gamer this time.Seriously why are people begging for a infrastructure like Microsoft and Sony consoles? If you want a online system like Sony then use Sony's. If you want a system like Microsoft then use Microsoft's console.
That's a really silly attitude. If someone somewhere else has a good idea that'd improve your service/product, it's better to include it than shun it just to be different.One of the things I like the most about Nintendo's strategy is that they are not trying to copy everyone else. I hope it stays that way.
I don't see how these can be viewed independently. Have you never joined up with a friend in an online coop game like Dead Nations and then walked around in silence with no communication for strategies or just to share the enjoyment of the game with jokes and smack-talk etc.? Or played a larger game like Warhawk and wanted to coordinate tactics to capture a flag or something, only to be unable to because there's no communication system? I have, and it's rubbish!I agree. VoiP is nice and all, but not a real deal breaker I think...Second would be to see what your friends are playing and the possibility to invite them.
But if it's not a standard option that Nintendo provides, there's no guarantee a game that needs it will implement it well. Whereas if Nintendo provide the VoiP engine that games can just plug into, it'll be there for games that need it, and optionally excluded by those that don't want. If Nintendo wash their hands of this service (among others) then some games will have crap implementations that make for a more frustrating, less enjoyable experience for gamers. I don't see how anyone can be in favour of that! A set of core network functions is not the same as straight-jacketting developers into a particular way of doing things, and various freedoms can still be accommodated in a way something like Live may not do (publishers' own webshops and stuff) without giving up on robust network structures that make the whole job of meeting and playing online seamless and convenient.In-game chat should be supported for regular MP games. but it should be possible for developers to roll their own or reject it for the right reasons. e.g., Demon's Souls, DUST514 chose not to reveal even the PSN ID of phantoms in-game.
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If Nintendo also focus on WiiU pad usage, it can also make a difference to people playing together without a common language. Many people already do talk in-game today. I play with Asians and Europeans in the late evenings. Most of the time, I have no clue what they were saying. ^_^ It would also be useful for some of the handicapped.