ltcommander.data
Regular
Are you sure Flipper didn't support S3TC?Hey, look what I just brought from the bottom of the earth:
http://www.s3graphics.com/en/NEWS/news_detail.aspx?id=47
From April 2010.
AFAIK, the PICA200 doesn't support DXT.. pardon.. S3TC, and neither did Flipper. Pretty much every PC GPU supports S3TC ever since the DX7 era, so it won't tell us what GPU it is, but may be an indication that it is, in fact, an off-the-shelf GPU.
http://www.segatech.com/gamecube/overview/index.html
I guess it depends on how reliable this website is, but the information it has on Gamecube is very complete including some information from Nintendo's official GameCube Hardware Overview documentation.Image Processing Function: Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, and Real-time Hardware Texture Decompression (S3TC).
In any case, did Nintendo need a S3TC license before if ATI has designing the hardware and IBM was manufacturing it? Nintendo would basically be a systems integrator, perhaps like ASUS or MSI who I don't believe need a license. Perhaps this new license from S3, means that Nintendo will be directly involved with the design of the GPU this time around, maybe to implement this controller streaming tech.
On another note, is Nintendo generally adverse to process shrinks? It didn't seems like Gamecube's CPU or GPU underwent a shrink during it's lifetime and neither did Wii sticking to 180nm and 90nm process respectively. If Nintendo prefers not to implement process shrinks during a consoles lifecycle that limits what CPU and GPU options they can choose. ie. it must be cheap, power efficient, and high yield from the get go. And assuming they are conservative in process tech and want to retain the option to push a H1 2012 launch in Japan before a worldwide H2 2012 release, then they are likely going to choose the IBM 45nm and/or TSMC 40nm process. That would make even the RV740 is a shaky option as the top-end GPU choice since while it is every efficient on a perf/watt perspective, the 80W TDP is still uncharacteristically high for a Nintendo console. The Wii is reported to consume 18W when switched on and I believe Gamecube's power supply was rated at 42W.