Fact: Nintendo to release HD console + controllers with built-in screen late 2012

Was I reading right: 3-5hr batter life, 2.5hr to charge?
Wow :oops:
Lifetime is low but recharge time is horrendous.

I hope there is a way to swap the battery so you can alternate. (was doing it on xbox as I had two pads one being most of the time not used).
 
Maybe crippled battery life so people won't play Wuu Pad instead of 3DS and future handhelds?
The WiiU pad and 3DS both have low battery lives, 3DS lasts about 3 hours too.
PSVita is in the same ballpark too, maybe a bit longer but less than 5 hours anyway.
With these handhelds I've never really thought of that as a big problem, but for a home console that feels a bit low as usually my gaming sessions extend beyond those 3 hours with adventure games like Zelda, Skyrim etc.
Hopefully it takes a standard USB cable for charging, or the included cable is long enough so I can play it wired.
Anyway, I'm quite exited of the WiiU and likely will buy it day one. Much of the excitement is just desire for a new console though.
 
Maybe no one ever told Nintendo bigger batteries are available? Anyone know a lithion-ion salesman? They should swoop on that shit!
 
Is the touchscreen still the crappy resistive type?
Seems to be of a decent resistive type. It's not multitouch-capable (or Nintendo would have made a big deal of it), but you can use your finger at least to poke at the screen, you're not forced to use a stylus.
 
I had a nokia 5800 with a resistive screen as my first smartphone, completely horrible.

Non capacitive is a huge drawback to that tablet. Nintendo went cheap there too.

I know there are capacitive that work with stylus, such as the Galaxy Note. They're just probably a little more expensive solutions.

The main thing is capacitive would have been much nicer for using the screen as a iPad like tablet, eg surfing the web.
 
Still, the Xbox controllers seem light-enough and they have a 56 hour battery life according to some reports. I suppose the Wuupad is consuming 18.5 to 11 times the power.

Not too surprising. Smartphones use more than half their power on the LED screens. The charge duration seems ok to me (if it's real, that is, and not double the real world duration like most battery claims), but not great. I think it's safe to assume that N is doing everything they can to keep from losing much on the hardware. They're splurging out more than in the past, but still cheaper than the competition. Sometimes it all comes down to having the device in your hands though. I am not a Nintendo fanatic and haven't powered on my Wii in a year or so, but I appreciate the engineering. My NDS is a lot more rugged than my PSP. I've got no complaints about MS or Sony gamepads, but I can see how there are advantages to the choices made in the Wii controllers, in that they are much cheaper feeling, but still fairly bulletproof. The older Nintendo controllers are really shining examples of this ethos.

I'm not sold or unsold on this controller until I try it myself. There's just too many variables. Some things I think are clear: N is making some compromises to land cross-platform titles, but still aiming to lose less money than the competition on hardware, attract family purchases with innovative-yet-rugged peripherals, and ensure home-front domination with a very Tokyo-apartment-centric console concept. Although they are coming closer to the fold than ever before, they are still aggressively trying to distinguish themselves from the competition.
 
I'm wondering what exactly will be included with a Wuu when you buy it. Console, power supply and one wuupad - that's a given. Sensor bar as well I believe, since it's visible in the official promo material. But if there's a sensor bar, will there then be a wiimote also? And if so, a nunchuck?

Suddenly we're up to three controllers for a system whose forefather's gimmick was the simplified control system afforded by gestures... :LOL:

(Other misc. included hardware may include wuupad charging dock, and charging cable.)
 
The WiiU pad and 3DS both have low battery lives, 3DS lasts about 3 hours too.
PSVita is in the same ballpark too, maybe a bit longer but less than 5 hours anyway.
They do all their processing on the device though. Wuupad is only streaming content and having to run an IO processor. My guess is it's whatever wireless video they are using; microwave transmitters can gobble electricty. However, the recharge time is a joke. This thing is going to have to live on a cradle and be constantly charged just to get some play out of it, and hardcore gamers who'll burn through an exciting title in a weekend have a very good reason to avoid the Wuu. I guess the pro pad is for them.
 
Seems to be of a decent resistive type. It's not multitouch-capable (or Nintendo would have made a big deal of it), but you can use your finger at least to poke at the screen, you're not forced to use a stylus.

Hmm, being a long time Palm user the resistive touch tech really pales in comparison to the newer capacitive technology. Not only is it not multitouch capable (a huge oversight when the tech is absolutely everywhere these days) but it's also less responsive and sensitive and has more registration issues.

It's a pity how Nintendo's money pinching hampers their product - though at least they substituted the tablet's analog nubs for proper sticks with clickable buttons.

And the battery life and recharge times both seem atrocious. Nintendo expects consumers to have to wait 2.5 hrs after a 3 hr gaming session before they can play again (with the tablet controller)? How would LAN parties or launch day marathon gaming sessions work?
 
Last edited by a moderator:
It's a pity how Nintendo's money pinching hampers their product - though at least they substituted the tablet's analog nubs for proper sticks with clickable buttons.
No arguing with you on the resistive screen (and the LCD panel is hardly going to be a quality IPS screen either - the dimming witnessed during the presentation when the pad was held at an angle to the camera speaks as much), and same about the battery too. Yes, it's disappointing.

HOWEVER, that said, fixing all of those things; capacitive screen, big battery, and IPS LCD, it would probably have driven up the price of the wuupad too high. This is meant to be an affordable consumer device, not a luxury item like an iPad or the like. Compromises have to be made, until the general advancement of tech allows these things at the desired price level, by which time new advances will have been made that we all can gripe about not being included in a future "Wuu 2" console... ;)

And, it's not as if pennypinching is solely a Nintendo shortcoming. Pennypinching cost Microsoft over a billion dollars this generation alone... :LOL: You may also recall original Xbox sparking power plugs and fire-prone power supplies, and the weak-ish GPU in the PS3 was entriely a cost-cutting measure when the rest of the hardware turned out to be so damn expensive.

I'm sure we can find cost-cutting things to criticize both orbis and durango for, once specs leak/are released, such is the nature of any piece of hardware built to a budget.
 
Blu-ray, fundamentally, but undoubtedly with a custom firmware/disc format.

Nintendo doesn't seem interested in utilizing it as a BR movie player, which I think is a mistake, just as the Wii really should have played DVDs.
 
What type of disc drive is on the Wii U?

I'm not sure if it has been confimed or not, but at least some rumors said it's "bluray" without the capabilities to actually play bluray discs, just Wii U discs (and Wii?)
 
Back
Top