tongue_of_colicab
Veteran
Not surprising as the pad is bulky which makes it hard to aim properly. The reason it worked so well on wii is because the wiimote is so small you only need small flicks of the wrist.
Some new info:
Sensor bar is only needed for Wiimote,not WiiU Gamepad.
I guess Ninty has abandoned IR aiming as a viable mechanic. Shame I thought it was the way to pursue,needing further refinement.
I think Ninzel's meaning the Wuupad can't be used with positional tracking via IR. There's no need for what you describe as the sensor bar is provided for using Wii controllers.Isn't the tablet controller able to be used as a sensor bar itself?
I read that somewhere. Place it underneath the TV and it's a second screen with a sensor bar. All they have to do is place a couple of IR LEDs in the front of the controller.
Yes. It's been known since E3 that the wuupad does not have an IR camera to track the sensor bar. Just check the images released... There's no camera there, just a simple IR transciever, for the TV remote functionality and data sync with the pedometer thingy (and any other such things that may appear in the future.)Well as the videos have shown there is motion tracking and aiming tracking (Ninja star throwing game) as the WiiU Pad is moved around but I guess it's being down with gryos?
The MEMS gyro has pretty severe precision problems from what was reported from E3, requiring frequent recalibration whenever the aim starts to drift. Nintendo should have kept in the tracking camera, it might not have been foolproof, but certainly better than nothing. I suppose the reason they tossed it is that you may want to hold the pad sideways/"vertically" instead of the normal horizontal orientation, such as was demonstrated when tossing ninja stars in the official video. A camera mounted facing straight on wouldn't have been any good anyway in that case, and two additional cameras facing either direction (to accommodate both lefty- and righty-handedness) would be ridiculous. So they killed it outright instead, and saved a bit of money on not having to include either it or its associated bluetooth transciever...unless the buttons and sticks on the pad use BT. I'm not sure that's the case, I've not seen any indications of a BT sync button/LED for example.That begs the question of it's precision and will it have the same problem as WiiMote when you aimed too far off screen.
I think Ninzel's meaning the Wuupad can't be used with positional tracking via IR. There's no need for what you describe as the sensor bar is provided for using Wii controllers.
They need to fix the streaming issue.
A nice thing with the wiiUmote would be if it prevent gamers to spend most of their time in X rays modeBatman Arkham City Wii U - 10mn graphics video
http://n4g.com/news/1025720/batman-arkham-city-wii-u-10mn-graphics-video
Looks OK
A telltale sign of PhysX for the cape, as the simulation starts when it's brought into the level. I've noticed it on other cloth in the PC version (banners, ropes, etc.) with GPU PhysX acceleration, but not on the cape.GuestLV said:Batman Arkham City Wii U - 10mn graphics video
http://n4g.com/news/1025720/batman-a...graphics-video
Looks OK
But that's perfect example of what I mean by "you can't judge the system nor games from pre-gold versions", I'm quite sure it won't be the case on final product.It takes a full minute from the start of the level until it brings in higher LOD textures. That's not a good demo, guys!
A telltale sign of PhysX for the cape, as the simulation starts when it's brought into the level. I've noticed it on other cloth in the PC version (banners, ropes, etc.) with GPU PhysX acceleration, but not on the cape.
Isn't the cape simulation standard? I don't have the game, but it looks like it's there on consoles already. Maybe they handle it differently for PC setups, not to mention, they would have to completely redo the physics in the engine to support the Radeon GPU in WiiU... *shrug* A more convincing sign would be additional particle & object physics, not the cape.
http://www.youtube.com/watch?v=KSiIJ9Q3pQg
www.youtube.com/watch?v=1eQCvh52J6I#t=17m13s
I'm actually asking myself if Microsoft will keep the payed online system or try to find different benefits for gold subscribers without splitting the online community.Havent seen this posted yet
http://www.computerandvideogames.com/355948/nintendo-wii-u-online-will-be-free/
Free online is definitely a good reason for me to get the Wii U version instead of the 360/Xbox3's(for the multiplats that don't end up on PC). Hopefully Sony too will continue having free online.