Fact: Nintendo to release HD console + controllers with built-in screen late 2012

Laptops use laptop components that are binned for low power, and are more expensive to purchase.

Having binned components doesn't change the fact that the tiny chassis in the Clevo W110 is capable of containing >80W of power while using a tiny 40mm fan.
The chassis in the Wii U should have space for even more than that, and 80W is plenty to get GPU/CPU power well above the X360, even if they're using 2009 technology and "desktop-level" fab demands.



Heat's still a big issue IMO and remains a mystery until Nintendo reveals more details, or someone gets their hands on a Wuu and does a teardown of it.

Of course heat is a big issue. It's just not the huge barrier that some have claimed to be, for the Wii U's form factor.
 
That your lappy's charger draws 80W at the wall doesn't mean the fan unloads a 80W heatload. Seriously, there's no way that tiny heatsink/fan could deal with that much heat, the internal temp would explode if that was the case. If you tried to cool an 80W CPU with that sink and fan you'd go over 100C in notime.

When you charge a battery most of the current doesn't turn into heat... It actually charges the battery. :p
 
W03yD.jpg[


If this is all they have. Good luck, EA and Activision totally ignoring this thing. No point even talking about take two..
 
If this is all they have. Good luck, EA and Activision totally ignoring this thing. No point even talking about take two..

No, it's not "all they have".
Look at the first sentence in the pic you posted yourself where it says "below is a partial list of upcoming games".

Besides, why won't you take a look at X360's and PS3's launch lineup and observe how ridiculous your comment is.

As told before, publishers nowadays like to announce games at their own pace, at their own dates, in order to avoid being eclipsed by other announcements.
This means most new game announcements won't be made at E3, or TGS or any other. That list is already pretty big as it is.



EA just put its best-selling title in the platform, which means the Dragon Age franchise will most probably follow suit, which shares most development assets with Mass Effect. Yeah they're "tottally ignoring this thing".



I don't even know why I'm replying to this post, actually.
A little trip to what you posted in this thread shows that you're here with a purpose, so I'll just let you be.
 
That your lappy's charger draws 80W at the wall doesn't mean the fan unloads a 80W heatload. Seriously, there's no way that tiny heatsink/fan could deal with that much heat, the internal temp would explode if that was the case. If you tried to cool an 80W CPU with that sink and fan you'd go over 100C in notime.

Indeed... I'd think that the average gaming/full load time for a console is going to be significantly longer than for a laptop... More importantly, Nintendo's design philosophy might not include a fan that sounds like a harrier jet, and there's really only so much CFM you can push in a case that size...

*shrug*
 
Dragon Age shares nothing with Mass Effect. They aren't even made on the same engine.

I think the modding community have successfully migrated models and textures between the two games, at least.

Indeed... I'd think that the average gaming/full load time for a console is going to be significantly longer than for a laptop... More importantly, Nintendo's design philosophy might not include a fan that sounds like a harrier jet, and there's really only so much CFM you can push in a case that size...

*shrug*

The fan in that laptop doesn't sound like a harrier jet. In fact, people have put it on par with game consoles even on full load.
Nonetheless, I'm pretty sure the console's total TDP won't be 30 or 40W, as some have implied.
 
I think the modding community have successfully migrated models and textures between the two games, at least.

Erm... that doesn't mean they shared development assets in any way or form. Models and textures are just formatted data, and as far as I can tell, BioWare hasn't used models or textures from Dragon Age in Mass Effect or vice-versa. The teams are pretty separate in their needs considering the genres... Even the special Dragon Age armour suit for ME2 and ME3 is specific to the Shepard body model.

The game designers might have borrowed ideas for the conversation wheel, but that's pretty superficial in the grand scheme. I could see maybe the scripting system for the animations and cinematics. *shrug*

The fan in that laptop doesn't sound like a harrier jet.
Loud enough to be irritating. I'm sorry you misunderstood as there are different levels of tolerance (and experience with various laptops).

Nonetheless, I'm pretty sure the console's total TDP won't be 30 or 40W, as some have implied.
In total, that would be pretty hard to believe. I haven't seen this implication in particular, but you might be confusing the TDP for a GPU rather than the combined CPU+GPU (and RAM).
 
Maybe the transmission bandwidth?
Wouldn't be surprising. Wireless tech being fairly unreliable after all, and you want a games console in particular to be as idiot proof as possible in every respect. Limiting the bandwidth needs would be one step in that direction.

Then, hardware rendering performance probably comes into play as well. It's not a big box; potentially updating 3 screens at 60fps might be asking too much.
 
Was I reading right: 3-5hr batter life, 2.5hr to charge?

:cry:

What on earth are they doing on that Wuupad to have such a small battery lifetime? I just cant fathom why it would be so power hungry.
 
Still, the Xbox controllers seem light-enough and they have a 56 hour battery life according to some reports. I suppose the Wuupad is consuming 18.5 to 11 times the power.

The 360 controller doesn't have an 8 inch backlit screen, wireless video reciever and resistive sensor array.
 
Back
Top