Fact: Nintendo to release HD console + controllers with built-in screen late 2012

I don't hugely buy the dual-screen thing. You can do that with a conventional game by a PIP display for the second screen. Devs just haven't wanted to. The touch screen is a nice idea, but the execution is really lacking panache. I'm not feeling a cohesive product and clear sell here.
 
That's New Super Mario Bros for the Wii...

Regarding the U Pro controller, I wouldn't give it that much credit. If I want to play a racing simulator, plane simulator, etc and prefer a "standard" controller over the wiimote+nunchuck combo, why not give people the choice?

It's cool but as GAF noted, isn't the tablet screen supposed to be mandated by Nintendo to do something integral to gameplay?

So where does that leave this controller, with presumably crucial functionality missing from any game you would play for it?

It would help maximize the box's graphics though as you rid of the tablet draw burden, and of course graphics are key. Half of me wonders how soon Nintendo decides to just ditch the whole "stupid tablet thing" and go with this, probably piecemeal at first, then as a slippery slope.

However if they do they're likely lost at that point anyway, as they're never going to top Durango in graphics as a traditional console, so it's tablet catching on (imo 1% chance) or bust.
 
Then again, how does Wacom do it in their touch+stylus pads? Can't that be adapted for a screen?
It's based on electromagnetic interferometry, so it might be hard to transfer the technology to a touchpad. Also, the stylus itself is apparantly powered by inductance from the pad, so if the distance from the magnetic pickups is too great (say, because of an LCD panel in the way), or there's interfering materials, like a metal reflector for the backlight, it might not work very well...

Besides, who knows if wacom would ever be willing to license their tech. It would probably be too expensive, those digitizers they make aren't exactly cheap.

I feel Nintendo are missing direction this time, and throwing in a few ideas rather hopefully.
Wuu does feel a bit haphazard at times, but I myself am rather strangely fascinated by that wuupad. It's such a great gadget in of itself, basically all that's missing from it is a GPS receiver module. :) There's already camera, mic, stereo speakers, touchscreen of course, and the near-field communications device. It's gotta cost a shit-ton to make as far as controllers go.
 
I don't hugely buy the dual-screen thing. You can do that with a conventional game by a PIP display for the second screen.
Well, not quite, because as videos have shown, by using the wuupad sensors the pad can show different angles compared to the main display; that would be extremely difficult to mimic using a PiP on the main display. Also, you gotta have ROOM for the PiP to begin with, that often seems to be an issue with console games. A second screen is additional real-estate; it doesn't encroach on the existing screen's.
 
Rangers - I don't think any console maker wants to go down the road of "mandating" very much to 3rd party developers. Even Microsoft is feeling the strain from doing that on Live.

Shifty Geezer - I don't think the "mixed messages" are all that strong by showing the Pro pad. It's the same way they showed classic controllers on the Wii, really, while the Wii Remote was the main focus of that console. Really these things are probably for 4 player gaming (since they'll probably have the same functionality outside the screen/NFC equipment).
 
Rangers - I don't think any console maker wants to go down the road of "mandating" very much to 3rd party developers. Even Microsoft is feeling the strain from doing that on Live.

Huh? I'm just pointing out what I believe as fact, unless you have any evidence otherwise. Nintendo is mandating devs do something unique with the controller.

Are there any games that leave the controller blank? If not a single one exists, you can bet they mandate it, because somebody would do it.

It's not even so much Nintendo bashing, it's the type of things these big corporations often misguidedly do. I think of for example the years Sony supposedly wanted to push 3D gaming, early PSx, so it was said getting a 2d game allowed on PSx was exceedingly difficult, so some great 2D stuff by 3rd parties was shelved. And MS has certainly done dumb things like that with live. Doesn't MS and probably all of them mandate if a game is multiplat it must have something special in their version, or something?
 
What would Apple have done had they been in Nintendo's position? This is a question I have often asked myself ever since the unexpected smash hit success of the Wii. There is a part of me which thinks that Nintendo themselves don't actually understand what made them a success in the first place which makes me think that unless they are lucky that they won't have much luck replicating their past success.
 
Shifty Geezer - I don't think the "mixed messages" are all that strong by showing the Pro pad. It's the same way they showed classic controllers on the Wii...
Classic controllers were for BC. Nintendo didn't suggest people use the classic controllers when Wii arm waving gets a bit tiring. But that's how the pro controller was revealed - "We will also introduce the Pro controller which is lighter and maybe more attractive for longer, more intense forms of games." Which doesn't sound like, "here's an additional controller for multiplayer," but does sound like, "if you get tired of lumping that massive controller around, you can switch." And if you can switch, then the screen interface has to be fairly optional. And if the screen is fairly optional in games, what's the point of it?
 
Classic controllers were for BC. Nintendo didn't suggest people use the classic controllers when Wii arm waving gets a bit tiring. But that's how the pro controller was revealed - "We will also introduce the Pro controller which is lighter and maybe more attractive for longer, more intense forms of games." Which doesn't sound like, "here's an additional controller for multiplayer," but does sound like, "if you get tired of lumping that massive controller around, you can switch." And if you can switch, then the screen interface has to be fairly optional. And if the screen is fairly optional in games, what's the point of it?

Or.. since the Wii U will support 2 tablet controllers at most, and you prefer the classic stick+buttons configuration instead of the wiimote+nunchuck, you can have a 4-player multiplayer match with 2 tablet controllers and 2 Pro controllers.
Or 1 tablet controller + 2 Pro + 1 Wiimote+nunchuck.

Or whatever.

Did they ever say the Pro controller can be used in single-player mode?
 
Someone needs to combine the touch technology from Wacom pads with capacitve screens for the best of both worlds. Capacitive styluses aren't much cop, but multitouch is essential. Then again, how does Wacom do it in their touch+stylus pads? Can't that be adapted for a screen?

If you've ever priced anything with a Wacom inside... Wacom tech don' come cheap! That said, there should be some competing tech. I thought I read that stylus-compatible cap touch was just around the corner for smartphones.
 
There are capacitive styluses (styli? :LOL:) to buy for the iPhone and the like right now... Prolly have been for years too.
 
Did they ever say the Pro controller can be used in single-player mode?
This is how it was introduced, verbatim (the italic part at least):

"We will also introduce the Pro controller which is lighter and maybe more attractive for longer, more intense forms of games."

The explicit reference is comfort of gaming. There was no mention of making multiplayer more affordable.

If you've ever priced anything with a Wacom inside... Wacom tech don' come cheap! That said, there should be some competing tech.
I dunno how Wacom does it, but touch screens could really benefit. If they have unique, they'd probably make way more money licensing it for use in pads etc, than keeping it exclusive to their very costly professional screens.
 
Nikkei claims the Wii U is set at £250 ~ 300€ ~ $380.

I don't know what profit margins Nintendo has planned, but even with a $100 tablet, this leaves a lot of room for specs way higher than the rumoured "1,5*X360".
 
I don't hugely buy the dual-screen thing. You can do that with a conventional game by a PIP display for the second screen. Devs just haven't wanted to. The touch screen is a nice idea, but the execution is really lacking panache. I'm not feeling a cohesive product and clear sell here.
WiiU pad is by no means as brilliant as the WiiRemote was but what else could Nintendo have done to differentiate themselves yet again? The competition is offering motion gaming already, in what could be considered more advanced ways. An evolution of the WiiRemote backed up by a competent hardware platform would've been nice but that's not the strategy that was successful for them in the DS/Wii cycle.

Nintendo has been toying with this idea for years and now the concept was mature enough to be realized given cost and tech reasons. I think leaving multi touch out and basically setting up for a living room version of the DS is kind of disappointing. However, there are some interesting uses that can come from this asymmetrical screen setup.

It was kind of funny and awkward to witness MS playing catch up with the announce of "smart glass" thus validating Nintendo's position. Kind of pointless since it lacks "integration" which is the key part of the WiiU, that as a concept is not that original to begin with, it is however a ballsy move.

More ballsy would have been packing some heat apart of that expensive controller and launch at 400. First months are supply constrained and Nintendo partisans are rabid so sales wouldn't have been a problem for that time lapse.
 
I don't know what profit margins Nintendo has planned, but even with a $100 tablet, this leaves a lot of room for specs way higher than the rumoured "1,5*X360".
The rumored price might, but the thermal profile suggested by the 40mm fan at the back does not. ...Unless it's one of those 8000RPM screamers used in server blades and such, and I seriously doubt that! :)
 
Nikkei claims the Wii U is set at £250 ~ 300€ ~ $380.

I don't know what profit margins Nintendo has planned, but even with a $100 tablet, this leaves a lot of room for specs way higher than the rumoured "1,5*X360".

Or a lot of room for profit.

Ubi's Wii U lineup, not inspiring

wiiu1-1338850114.jpg
 
WiiU pad is by no means as brilliant as the WiiRemote was but what else could Nintendo have done to differentiate themselves yet again?
I'm not against the idea, but the implementation is really weak IMO. It's a tiddly screen in a massive lump of plastic. It lacks class, and looks like a toy. They could have created something in the same vein with a lot more panache. I don't think Nintendo's implementation has the draw they need, and unless the software is completely mindblowing, I think the other options will have much more consumer interest.
 
The rumored price might, but the thermal profile suggested by the 40mm fan at the back does not. ...Unless it's one of those 8000RPM screamers used in server blades and such, and I seriously doubt that! :)

I think this heat discussion is overrated.
Look at the Clevo W110.
tV1Pq.jpg

It has a body of 28*21*0.5->3.7cm = ~2000 cm^3, and it packs a 65W.h battery, a 11.6" screen, a keyboard, reaplaceable RAM, replaceable SATA 2.5", a replaceable 45W Sandy/Ivy Bridge and an integrated 35W GK107 with 2GB of 900MHz DDR3.
The PSU often pulls >80W from the wall.
Its fan isn't noisy.


The Wii U is at 15.7cm x 21.54cm x 4.4cm = 1500cm^3, with the optical drive but without the battery, screen, keyboard and extra volume required for the expansion slots + standard hard drive. I'm pretty sure there's a lot more room inside the Wii U than there is inside the W110.

If the Clevo W110ER can pack >80W worth of CPU+GPU+RAM+Storage, along with a 40mm fan, then the Wii U is at least capable of some ~70W worth of hardware.
 
I'm not against the idea, but the implementation is really weak IMO. It's a tiddly screen in a massive lump of plastic. It lacks class, and looks like a toy. They could have created something in the same vein with a lot more panache. I don't think Nintendo's implementation has the draw they need, and unless the software is completely mindblowing, I think the other options will have much more consumer interest.
A yes, the aesthetic is of the Upad left a lot to be desired, especially to people versed in gadgets. But the funny thing is you are forgetting how absolutely abysmal and uninspired the console itself looks, that case design was conceived in minutes.

The software showcase on Nintendo's part should be mindblowing. I have no doubt of this or else the whole concept would fail since most third parties don't like to turn their brains apart coming with out of the box thinking, clever interfaces or out of the ordinary input implementations. So Nintendo right away should exemplify with some compelling uses for the device.
 
I think this heat discussion is overrated.
Look at the Clevo W110.
Laptops use laptop components that are binned for low power, and are more expensive to purchase. A cheap console which is supposed to sell in several millions every year at the very least isn't going to be able to do that. Especially not if any of the components are custom ordered (because there'd be no market to unload the higher-drawing chips onto), and the Wuu looks to have both a custom CPU AND a custom GPU...

Heat's still a big issue IMO and remains a mystery until Nintendo reveals more details, or someone gets their hands on a Wuu and does a teardown of it.
 
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