Eidos: Bye bye GC, you won't be missed

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Has the entire GTA compilation of companies had anything to do with nintendo?
I know there were GTA 1 and 2 on gameboy color, just because it's a cash cow.
DMA made body harvest and space station silicon valley for n64, both what I consider to be sort of crappy precursors to gta3.(especially body harvest, you can jack vehicles and kill civilians! though in that game it was called taking an abandoned vehicle for the future of humanity, and unacceptable casualties...though you could still kill like 100 humans on the first level before losing)
 
It's really funny hearing u guys talk about demographics. If ANY console has the broadest demographic it's the GCN. Maybe weakest among the teenager crowd that GTA has conquered for PS2 but still a ton of young kids and a ton of old hardcore gamers like me..as well as the parents that play and buy games on GCN. I look at Starsky And Hutch released for PS2 and XB as well as The Great Escape. They'll both bomb onPS2 and XB. the ppl old enuf to remember them are GCn owners (or really not gamers at all). These companies think the GTA and Halo crowd will remember these movies and shows..come on!

Now Sega is releasing Vectorman and Altered Beast for PS2. They'll bomb. Just like all of the classics publishers have shoved in front of PS2 fans (Contra, Arc, Rygar, etc..) Castvania wont be as bad a bomb but it will. You guys want to talk about demographics..the GCN has a damn good one.. especially with long time old school gamers that actually held a controller pre GTA and pre Halo.

Can't wait to see the discussion when MGSTS sells well on the "kiddie" console this Christmas :rolleyes:
 
Goldni said:
It's really funny hearing u guys talk about demographics. If ANY console has the broadest demographic it's the GCN.

Uh... what? Seeing how the PS2 has more genres and more examples in each of them than the other consoles between here and Japan, one would find it harder to appeal to a broader demographic. (They don't even suffer notably from random "party" games, just ones for more than two players.) The platform of choice for cute, shticky, random, and many "fad"-based games...

If by "broad" you mean, uh... actually, I don't know what you think "broad" means in this instance. What would be most interesting for both consoles would be to see a demographic breakdown and check what areas have more weight, but that's a spitload of data to compile with little to go from and little to benefit, except to assuage us random people.

So while I'm not in the slightest one who defines the GameCube as "kiddy", I'm not at all going to agree with your statement. Both Xbox and GameCube have many holes in their lineups comparatively. And whether not it "matters" (since I'm sure people are going to jump on that in a second--I'm not claiming anything detrimental here), it still lends appeal to the "broadest" overall demographic.

Where each console weighs in and how much effect it makes...? That's for others to yell at each other about. :p
 
Qroach said:
For one thing you're reading behind the lines completely backwards. I was referring to cybermerc having a bias, not nintendo.

Then why didn't you say so? ;) The way you expressed yourself made it look like you meant Nintendo were the ones being biased.

But alright, you cleared that up. Just forget everything I said then, hehe. :)

*G*
 
Qroach:

> You're stating stuff like it's fact when you really don't know the story.

Noone aside from the Tetsu Kayama and Bill Gates knows with 100% certainty what went on but enough has slipped through to the public that you can form a reasonable picture of the whole deal.

Why else was Kayama let go if not for his flawed software strategy. He managed to trim down the organization to point where Sega became profitable but sales were considerably down since the DC days. It was obvious that Sega was going nowhere with him in charge. He stood in the way of Sega's growth by focusing on the wrong things.

> Oh so now you've worked for developers and publishers?

Ah, the old I-work-in-the-industry-so-that-makes-my-opinion-better-than-yours card. :rolleyes:

It's common sense Quincy. Something you obviously don't possess.

> In this case it's a football game and that attracts sports players

But Cube had a football game. The most popular one in fact. However, it also had what was perceived as the lesser version. That is what made the difference.

> I wouldn't have rated them equally

That's because you were biased towards Xbox even before it had released.

> Well I disagree

:rolleyes:

WR:BS and SW:RL are hardly kids games.

> but he fact of the matte ris Nitnendo targetted younge rgamers to with
> the product MORE than MS did at launch.

You seem to confuse your beliefs with actual fact.

> I'm saying they clearly did spend some of thier markeitng directed to
> children.

And I don't deny that but without accurate information on the various marketing campaigns you can't reasonably evaluate who marketed more towards children.

Quite frankly I don't trust your personal findings. People have a tendency to see what they want to see and remember what they want to remember.

> Well for one thing that is NOT rockstars audience.

Of course it is.

> the game might end up in some kids hands

And unless they throw it away that constitutes an audience. The English language is a wonderful thing once you learn to use it correctly Quincy.

> Also, nintendo didn't have resident evil when the console released.

The deal was announced prior to launch.

> Didn't sell nearly as well as some peopel in these forums predicted.

Didn't sell as bad as others had hoped for either. Not that it's really relevant as we were discussing what signs there were of Nintendo actively seeking out an older audience. The Resident Evil deal was proof of that.

> I don't know if I could call it chic

What you would call it is irrelevant. It's about intent. An intent they failed to live up to but nevertheless intent.

> MS came right out and said on one occasion that in year three they
> planned to have more games for younger gamers in a hope to expand
> theri user base.

A bunch of PR nonsense to make angst filled teenagers less insecure about their purchase.

Clearly M$ wanted no association with children.

> Sony has already done this

But do you see them proudly proclaim how they are in fact dominating the kiddy market? Of course not. It's not an image you want even if it's true.

> OK, then please explain how you are going to prove that GTA3 is the
> most popular kids title next to Pokémon.

I can't prove it, nor did I claim to have irrefutable evidence of my claims. But looking at what kids play today, it's clearly not Super Mario and GameCube. There are however lots of kids with PS2s and GTA3s. The sales numbers alone support this claim. You don't reach those numbers by targetting a niche.

> you're honestly trying to say that Eternal darkness sold more than
> Supe Mario sunshine???

Seriously. Are you illiterate? If so I'll refrain from ever commenting on your lack of reading skills again.

> Sold in line with other titles with in the genre on gamecube

Any of the next generation platforms.

> Notice hte words "the type of titles that Rockstart releases".

Yes, but what is that supposed to mean?

Rockstar has released exactly one game on Cube. A late port of a poorly selling PS2 title.

When a Max Payne or GTA has bombed on the platform you can talk about there being no audience.
 
"> you're honestly trying to say that Eternal darkness sold more than
> Supe Mario sunshine??? "

Metroid Prime did, is that a toy for toddlers?
 
Noone aside from the Tetsu Kayama and Bill Gates knows with 100% certainty what went on but enough has slipped through to the public that you can form a reasonable picture of the whole deal.

Well that's funny that you should say that as I NEVER heard of your version slipping to the public before. Just about everything that happened was listed inside of the book about the xbox creation. Inside the xbox or whatever it was called.

Why else was Kayama let go if not for his flawed software strategy. He managed to trim down the organization to point where Sega became profitable but sales were considerably down since the DC days. It was obvious that Sega was going nowhere with him in charge. He stood in the way of Sega's growth by focusing on the wrong things.

Once again, WHERE are you getting this from? This sounds like more of your warped interpretation.

Ah, the old I-work-in-the-industry-so-that-makes-my-opinion-better-than-yours card.

When you're telling me how the industry works and that I'm wrong, then I'd really like to know WHAT your using the back that up? You've either seen something written somewhere or you're just making stuff up, since it's surely not based on experience.

It's common sense Quincy. Something you obviously don't possess.

Just as I thought. Everything you are saying is based on nothing but your own biased view. Not fact or your personal experience. How suprising.

But Cube had a football game. The most popular one in fact. However, it also had what was perceived as the lesser version. That is what made the difference.

Right and that still sold worse then the same game on other consles. Also it was missing feautres other consles versions had for stat tracking. It was also the ONLY football game out on gamecube at the time. while Xbox had 3 games to choose from, that were capable of full stat tracking and didn't need you to purchase a memory card for saving. If you were a football fan why woldn't you want the choice between more football titles? I know I would.

People like choice.

That's because you were biased towards Xbox even before it had released.

Right, and you weren't biased towards the gamecube? Of course you were, and STILL are. I openly admitted I was interested in xbox because I wanted to play some new franchises.

Still from a development point of view, I could care less which console I develop for. Something you obviously can't understand. There's more to it than just picking a platform and developing on it. I knew right off the bat that nintendo had a different approach compared to what MS was taking (the more 3rd party firendly route), that's why I thought things would shake out the way they already have.


WR:BS and SW:RL are hardly kids games.

Oh come on... Wave race was on the N64 ad sold tons of copies to younger kids. The game wasn't exactly difficult or complicated (as was the new version). It's a simple/short game IMO. Also don't try and tell me that a starwars "action shooter" game is NOT something that appeals to younger gamers! Starwars titles almost ALWAYS appeals to younger gamers (with the exception of the RPG's or MMORPG's possibly). Or was Jar Jar binks put in the new starwars movies because all the older people would think it was cool? BLAH.

You seem to confuse your beliefs with actual fact.

Talking to you is like talking to a wall.

And I don't deny that but without accurate information on the various marketing campaigns you can't reasonably evaluate who marketed more towards children.

Are you serious? are you really that blind thatt you couldn't see that? Nintendo ALWAYS markets towards children. Or is pokemon a game for older gamers? You know what, I'm not oging ot keep saying the same thigns over and over again. You can beleive what you want no matter how WRONG you are.

Quite frankly I don't trust your personal findings. People have a tendency to see what they want to see and remember what they want to remember.

My personal findings? LOL. I even game you an example of what other developers I've spoken with have said regarding releasing toe jam and earl on gamecube instead of xbox due to it having better dmeographics. I noticed how you completely ignored that... This isn't a personal finding. I can't beleive you're still trying to argue this alsmot two years later. Even nitnendo has admitted they had trouble attracting older gamers and you still don't beleive it.




please answer this question:

If nintendo had trouble attracting older gamers (and they admitted this), then what part of the market have they attracted?





Of course it is.

No it's not, you're wrong... again!

The deal was announced prior to launch.

The game didn't appear anywhere near launch. Almost 7 months after launch. Also just like I said before it came out, it was a VERY old franchise, and all the people that bought on PSX wouldn't be as interested in purchasing it for the gamecube.

Didn't sell as bad as others had hoped for either. Not that it's really relevant as we were discussing what signs there were of Nintendo actively seeking out an older audience. The Resident Evil deal was proof of that.

One game is clear proof? Is two games clear proof? I say hardly. Nitnendo claimed they were plannign to attract older gamers with the game cube ans software like that, but thye were still advertising gamecube to younger gamers. You fell for the PR nonsense they put out there and could clearly see what was happeneing. When nintendo came out and said, we haven't attracted the older gaming audience that obviously means things didn't work out. Nintendo didn't have enough exclusive games in the genre's that attract older gamers. You keep citing games like res evil all you want but it wasn't and isn't enough.

[quoteWhat you would call it is irrelevant. It's about intent. An intent they failed to live up to but nevertheless intent.[/quote]

Ok so you're saying the failed in their attempt to advertise to older gamers?

A bunch of PR nonsense to make angst filled teenagers less insecure about their purchase.

:rolleyes: Thats a load of crap. MS told people their strategy to keep investers and retailers happy with what thier plan is. They are living up to it (which is why they wanted to purchase rare and develop more platformers for release late this year and next year). You have a very warped vision is you think this in some way helps teenagers feel anything.

Clearly M$ wanted no association with children.

Um, once again how does MS annoucing they are going to try and expand their user base in year three, mean they want "no association" with children??That means they WANT a BETTER association with children. It just means they don't have enough of the games that children might be interested. You're so biased you can't even see simple reasoning.

But do you see them proudly proclaim how they are in fact dominating the kiddy market? Of course not. It's not an image you want even if it's true.

No they don't proclaim that, but then again they don't have to. You're right though it's an image you may not want early on. Once you have a large enough userbase there shouldn't be any problems.

There are however lots of kids with PS2s and GTA3s. The sales numbers alone support this claim. You don't reach those numbers by targetting a niche.

Once again I firmly disagree! I don't think there are LOT's of kids out there that have GTA3. I think there is a small percentage of younger gamers that have the game, but for the most part it's older gamers that have purchased it. Also, we've had discussion before about which percentage of the market had disposable income and that is typically the older gamers. Targetting that section of the market is hardly what I'd call a niche. Perhaps 10 years ago you could call it that, but all those people buying games 10 years ago are usually still buying games today.

Any of the next generation platforms.

Prove it please, and if you have proof of that, then it will show how survival horror games aren't popular enough to attract older gamers to console.

When a Max Payne or GTA has bombed on the platform you can talk about there being no audience.

Ok when you can show me a bunch of sports, racing, and say 10 mature themed titles that have done well on gamecube, then YOU can talk about there being an audience for it.
 
In fact I'd say Nintendo has done far better a job attracting thier older audience than MS has done attracting the younger one. MS and Sony have totally ignored the younger audience (except the GTA phenomenon cybermarc correctly mentioned). Ninty is trying to build the older audience. Watch and see how many college dorms have MarioKart DD tournaments this fall.
 
Once again I firmly disagree! I don't think there are LOT's of kids out there that have GTA3. I think there is a small percentage of younger gamers that have the game, but for the most part it's older gamers that have purchased it. Also, we've had discussion before about which percentage of the market had disposable income and that is typically the older gamers. Targetting that section of the market is hardly what I'd call a niche. Perhaps 10 years ago you could call it that, but all those people buying games 10 years ago are usually still buying games today.

I don't know how many younger kids you know, but a large number of the ones I know have a fair amount of disposable income. Since they have no financial obligations, 100% of their money goes to entertainment. I know of at least 4 different kids in the 10-13 range that have either GTA3 or Vice City.

For what it's worth, a group of my friends(9 roommates ranging from 20-25) are heavy game players(there is always someone awake playing games there). Between all of them they have 5 PC's, 1 Xbox, 1 PS2, and 3 Gamecubes. The Xbox has basically been delegated down to a DVD player, and the PS2 gets used for GTA:VC and a few RPG's. The Gamecube gets by far the most use, with SC2, FZero, Mario Sunshine, RE series, Zelda, Mario Party 4, and Tony Hawk series being the most played.
 
Extremely small groups of individuals such as that hardly represent the big picture. You can find a group that represents any number of situations. It's just too small to have any kind of a bearing on the situation.
 
Well, I'd say nintendo has a substantial amount of the hardcore gamer crowd, I'd say most of nintendo's audience(outside of Japan) is the hardcore gamer audience, as nintendo games certainly aren't popular like they used to be, and generally most of the people I know with ps2s or xboxes own mainly sports gamers, racing games, and movie tie in games. Of course, I don't know many people with gamecubes, but generally they own it for the nintendo games, though I know one person owns it for the cheap sports games. Hardcore gamers also tend to be older gamers(the ones old enough to get nostalgic about stuff) and I'd bet most of them at least own one other gaming machine they use often.(whether ps2, xbox, pc, or maybe even gba)
 
Back to Eidos a moment, aren't they in the midst of other issues, having been unable to continue on with Sports Interactive and Free Radical Design. It seems they're in the midst of a lot of issues in general, which is mainly why I find their comments hollow and an attempt to distract. They seem to be still in the midst of restructuring and trying to recover from previous difficulties and get past the extended debacle with TR:AoD.

Granted the conversation has gone long past that, but I figured I'll toss it in anyway. ^_^
 
Nintendo is in big trouble with the Gamecube. Publisher support in the west is poor and sales in Japan aren't as good as they expected. They have a HUGE image problem, despite what Nintendo fans on this board would like to believe. C'mon guys: They were pushing Mario Golf, Mario Kart, Viewtiful Joe, Pokemon and Pacman at E3 this year. Seriously.
 
Johhny, I agree Nintendo's got problems but as obtuse as Ninty is they are working thier problems out in areas. The biggest problem for Nintendo this gen..i said this and I'll shout it out loud from now on, has been thier marketing PERIOD! Yeah the design of GCN aint the coolest looking but thier marketing (or lack there of) can easily be blamed for most of thier own problems. But if being in second place worldwide is a "big problem" and the most profitable of the three than I think they are ok. :LOL:

They were pushing Mario Golf, Mario Kart, Viewtiful Joe, Pokemon and Pacman at E3 this year. Seriously.

As opposed to who did any better at the show? Video tape and a rep "demonstrating" 2004 games? Come on! While Nintendo certainly held back this E3, I'd say the other two had no better a showing. This Christmas is gonna be a big one for Nintendo..get over it! First the GBA SP will have a huge first Christmas..as well as several big release GBA games. Second, the GCN will do a ton better than last year..especially with a price cut, MKDD, MGSTT and Rebel Strike. I'm not gonna sit here and say GCN will beat XB or PS2..it very well may be third in sales but GCN WILL best last years numbers for sure.

You guys really need to get over your abomination for Nintendo. You are letting yourself miss some really great games that the other two machines just can't (won't) provide. BTW whoever posted earlier that hardcore players own several consoles (include GBA), *agreed*.
 
I look at Starsky And Hutch released for PS2 and XB as well as The Great Escape. They'll both bomb onPS2 and XB. the ppl old enuf to remember them are GCn owners (or really not gamers at all). These companies think the GTA and Halo crowd will remember these movies and shows..come on!
That is such an uneducated opionon that I can't even believe. So you are saying that among those 50-something million PS2 owners there isn't couple of million of older people who can remember old TV shows, BUT there are more than that in Gamecube's demographics? Oh my... You obviously have no idea just how many older people own Xbox or PS2 but the fact that they do own them, in a large number, has been mentioned several times in various conference calls with various game publishers who surely have statistics to back up such claims.

Btw, just in US, Contra has sold about 200K units with very small advertising campaign, Shinobi had modest advertising and I'm sure it has sold about two times more than that. Both are pretty much low budget games and sales like those are great for them. On the other hand, where are all those huge sales for 'oldschool' games on Gamescube? How much has Ikaruga sold, again?

Oh, and don't you think that those old hardcore gamers will have more than one console anyways, and won't really care if the game is released for their gamecube or the other consoles they own? Do you actually have *any* real data to base your assumptions on?
 
Qroach:

> Well that's funny that you should say that as I NEVER heard of your
> version slipping to the public before.

You strike me as a person who walks through life with blinders on.

> When you're telling me how the industry works and that I'm wrong,
> then I'd really like to know WHAT your using the back that up?

It's quite possible to work in an industry yet know nothing about it. You can hold a job without having interest or skill.

My statements are reflected by industry events. You can choose to ignore them and live in denial because of your misplaced superiority complex but that doesn't make you any less wrong or I any less right.

> Right, and you weren't biased towards the gamecube?

Of course I was. But unlike you I'm self-aware. That gives me the ability to identify my biases and filter them out accordingly.

> Wave race was on the N64 ad sold tons of copies to younger kids.

So what you're saying is that any game that is played by kids by definition is a kids game?

> The game wasn't exactly difficult or complicated

Mastering the game is hardly trivial but going by that logic any kind of arcadish game is for kids. Is that what you're saying?

> Also don't try and tell me that a starwars "action shooter" game is NOT
> something that appeals to younger gamers!

Appeal is difficult to quantify as it depends on individual taste. I think what defines a kids game is the target group it is designed for. Rogue Leader carrying the original trilogy license clearly targets older gamers in addition to the new generation of Star Wars fans.

> Or was Jar Jar binks put in the new starwars movies because all the
> older people would think it was cool?

What does Jar-Jar Binks have to do with Rogue Leader? Incidentally George Lucas has never tried to hide the fact that Star Wars is for children. But that doesn't mean it hasn't reached a much wider audience, hence the backlash against Jar-Jar among other things.

> Nintendo ALWAYS markets towards children.

I haven't said otherwise.

> Or is pokemon a game for older gamers?

The target group is not adults - though I can't see why adults shouldn't be able to enjoy it.

> I even game you an example of what other developers I've spoken
> with have said regarding releasing toe jam and earl on gamecube

Ultimately, there is no way of knowing unless the game is released on GameCube. In other words, that is his opinion.

Would Toe Jam and Earl have done better on GameCube? Quite possibly but not necessarilly due to the age of the audience. Sega games have statistically done the best on GameCube when factoring in userbase, some of Sega's best selling games are on GameCube regardless of userbase. There is an audience for Sega software on GameCube unlike Xbox. Perhaps because of a younger audience, perhaps because of an older audience that can actually remember Sega's franchises from the Mega Drive/Genesis days.

> If nintendo had trouble attracting older gamers (and they admitted
> this), then what part of the market have they attracted?

First of all, I fail to see your point. Interests aren't solely determined by age. Secondly, we have very little in the ways of official figures but I do remember the average GameCube buyer's age being 23 around the Cube launch in Europe. OTOH, the GameCube's audience in Japan is supposedly very young but as you've said yourself: Japan doesn't matter to Western publishers.

> No it's not, you're wrong... again!

And you can prove this of course?

> The game didn't appear anywhere near launch.

No but we were discussing what developers and publishers had to go by prior to launch and practical experience.

> One game is clear proof?

Five.

> but thye were still advertising gamecube to younger gamers

So what you're saying is that in order to attract a new audience, or rather a new consumer segment, you have to turn your back on the old one?

> You keep citing games like res evil all you want but it wasn't and isn't
> enough.

Because in spite of Nintendo's efforts biased publishers like Take 2 wouldn't commit. We've been over this.

> Ok so you're saying the failed in their attempt to advertise to older
> gamers?

I'm saying that they failed in their attempt to market GameCube as a chic console.

> MS told people their strategy to keep investers and retailers happy with
> what thier plan is.

M$ told a bunch of crap to anyone who bothered paying attention. The point is that at launch they were trying to pitch the Xbox as the hardcore gamer's console. And children, despite arguably being the most hardcore gamers, didn't fit into that picture.

> It just means they don't have enough of the games that children might
> be interested.

That's because they were crap. The list I posted earlier clearly showed that M$ had more kids games out on day one.

> Once again I firmly disagree!

Because you are not in touch with the outside world.

> Prove it please

June TRST

PS2 RESIDENT EVIL X 785,748
PS2 SILENT HILL 2 492,293
GCN RESIDENT EVIL 435,385
GCN RESIDENT EVIL ZERO 316 422
GCN ETERNAL DARKNESS 214 449
XBX SILENT HILL 2 132 704
PS2 FATAL FRAME 55 430
PS2 PRIMAL SONY 50 305
GCN RESIDENT EVIL 3 31 376
GCN RESIDENT EVIL 2 28 450
PS2 CLOCK TOWER 3 26 210
XBX FATAL FRAME 17 009

Silent Hill 3 was released in August unfortunately but bombed hard.

> Ok when you can show me a bunch of sports, racing, and say 10
> mature themed titles that have done well on gamecube, then YOU can
> talk about there being an audience for it.

What does sports and racing have to do with games like Max Payne and GTA? As for M rated games you'd probably struggle to find ten of those worth playing on the Cube.
 
PS2 RESIDENT EVIL X 785,748
GCN RESIDENT EVIL 435,385
GCN RESIDENT EVIL ZERO 316 422

Kinda funny that a DC port of RE:CV sold more than both built-for-GC RE games combined!
 
Oh come on, everybody knows that Dreamcast games don't count, otherwise how could companies paid the list of exclusive games for their systems?

Kind of funny that Sonic Adventure 2 Battle outsold like every xbox platformer combined...
Kind of funny Luigi's Mansion outsold most platformers on any system.
Kind of funny Halo outsold every Gamecube shooter(and possibly ps2) combined.
Kind of funny that both xbox and gamecube probably only have like 1 genre where they've actually outsold ps2 games, a system with around 2-3x their combined userbase.
 
Oh come on, everybody knows that Dreamcast games don't count, otherwise how could companies paid the list of exclusive games for their systems?

Not quite sure what you mean. RE:CVX was a port of the DreamCast game RE:CV, thus one would expect its sales not to be too stellar, given that it was an 'old' game when released on PS2, graphics weren't up to date, people had already played it, etc. How does that make it not count? I think it speaks volumes.
 
Well, I remember when dreamcast games were first being ported to other systems and being touted as exclusives, it was said it didn't count they were on dreamcast since most people had not played dreamcast and dreamcast was a dead system. Besides, RE's core fanbase had always been with playstation, and RE:CVX was packed with stuff for the hardcore fan, the only way it could have done bad is if RE had no fanbase. Hmm..that may be true by the time RE4 comes out, Resident Evil and survival horror in general have been declining in popularity. Anyone know how well Dead Aim sold?
 
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