EIDOS, the computer games company behind cyber-heroine Lara Croft, has dealt a blow to Nintendo with the news that it will no longer develop titles for the Japanese company’s struggling GameCube console.
Eidos yesterday revealed it had surged back into profitability over the past year, despite the late delivery of its latest Tomb Raider instalment, and unveiled a product line-up for the coming 12 months that includes the ultra-violent Backyard Wrestling: Don’t Try This At Home and a game based on the move The Italian Job.
Mike McGarvey, chief executive, said that versions for almost all the upcoming games would be released for Sony’s PlayStation 2 (PS2), Microsoft’s second-ranked Xbox console and desktop PCs.
However, there were no plans for Eidos, Europe’s second largest games developer, to release any games for the struggling GameCube, which has sold about 1.8 million units in Europe compared with sales of 15 million for Sony’s PS2.
Mr McGarvey said: “The GameCube is a declining business.†Nintendo announced last month it would temporarily stop making GameCubes to reduce a backlog of units.
Mr McGarvey said sales of GameCube products had traditionally provided only a fraction of Eidos’S revenues. He added: “If other companies follow us they will have a hard battle to fight.â€
Mr McGarvey said Eidos had completed its turnaround from a financial crisis that almost saw the company sold to France’s Infogrames in 2000. It rebounded to Ł17.4 million in pre-tax profits in the year to June 30, from a loss last year of Ł15.3 million.
He said the company was no longer reliant on the success of the popular Tomb Raider franchise, which has sold more than 28 million units worldwide, including more than one million of the recent Tomb Raider: Angel of Darkness.
There had been fears that an eight-month delay in getting copies of the latest title to stores would hurt Eidos’s full-year results. The company responded to the fiasco by changing the management in charge of the game and switching its development to a US production house.
Eidos attributed its move back into the black to the shipping of one million copies each of four key game titles. Mr McGarvey said: “Some people’s perception is that the company’s still broke and all it has is Tomb Raider, neither of which is true.†The company sold 12.5 million titles over the past 12 months, up from 11.4 million the previous year.
Eidos yesterday revealed it had surged back into profitability over the past year, despite the late delivery of its latest Tomb Raider instalment, and unveiled a product line-up for the coming 12 months that includes the ultra-violent Backyard Wrestling: Don’t Try This At Home and a game based on the move The Italian Job.
Mike McGarvey, chief executive, said that versions for almost all the upcoming games would be released for Sony’s PlayStation 2 (PS2), Microsoft’s second-ranked Xbox console and desktop PCs.
However, there were no plans for Eidos, Europe’s second largest games developer, to release any games for the struggling GameCube, which has sold about 1.8 million units in Europe compared with sales of 15 million for Sony’s PS2.
Mr McGarvey said: “The GameCube is a declining business.†Nintendo announced last month it would temporarily stop making GameCubes to reduce a backlog of units.
Mr McGarvey said sales of GameCube products had traditionally provided only a fraction of Eidos’S revenues. He added: “If other companies follow us they will have a hard battle to fight.â€
Mr McGarvey said Eidos had completed its turnaround from a financial crisis that almost saw the company sold to France’s Infogrames in 2000. It rebounded to Ł17.4 million in pre-tax profits in the year to June 30, from a loss last year of Ł15.3 million.
He said the company was no longer reliant on the success of the popular Tomb Raider franchise, which has sold more than 28 million units worldwide, including more than one million of the recent Tomb Raider: Angel of Darkness.
There had been fears that an eight-month delay in getting copies of the latest title to stores would hurt Eidos’s full-year results. The company responded to the fiasco by changing the management in charge of the game and switching its development to a US production house.
Eidos attributed its move back into the black to the shipping of one million copies each of four key game titles. Mr McGarvey said: “Some people’s perception is that the company’s still broke and all it has is Tomb Raider, neither of which is true.†The company sold 12.5 million titles over the past 12 months, up from 11.4 million the previous year.