Eidos: Bye bye GC, you won't be missed

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Awww... isn't it cute how Vince sticks up for Quincy yet again. Anyway...



zurich:

> Kinda funny that a DC port of RE:CV sold more than both built-for-GC
> RE games combined!

Hilarious, if you look past the 5 times higher userbase.



Fox5:

> Anyone know how well Dead Aim sold?

June TRST:

Resident Evil: Dead Aim 40394

But it's not a "real" Resident Evil game and certainly not survival horror.



function:

> It's not the job of third parties to take risks

Certainly not. But it might be in their interest. 3. parties took a chance with PS1 and it paid off. It also doesn't make sense to complain about lacking growth and viability when you're unwilling to do anything about it yourself.
 
GHost said:
2. talk about games
- won't start enumerating now, I'll just mention that I've got my GC since end of March 2003, and still have to CATCH UP with OLD AAA titles, not to mention the list of upcoming once...... man I just can't find the time to read a book. Consider it a personal opinion, but one would hardly find a GC owner with another opinion ..... i think? anyone on this board?
conclusion: N is not in trouble at all

Well in all honesty I for one have to say my Gamecube has been something of a disappointment. Even though the launch games weren't very appealing (here in Europe anyway) I figured things would pick up eventually once Nintendo would start releasing their staple game series. But so far the only release that really managed to keep me interested for a longer time was Zelda (not that it was the best Zelda ever). Metroid Prime was pretty good, Mario Sunshine only so so, and I can't remember the last time I felt like playing the Wave Race or Rogue Leader I initially bought at launch time. And there isn't all that much I'm looking forward to aside from Mario Karting I guess.

I got an XBox a while ago after seeing Halo and Star Wars Knights of the Old Republic, think I'll buy more games for that in the future, also because multi-platform releases like Burnout 2, Tony Hawk's, Splinter Cell and Soul Calibur 2 tend to look better on this platform..
 
Xbox fanboys will always have negative reponse to anything Nintendo, because thats just what they do. Anything that good, they will belittle it or bath in the glow of Nintendo bad news. To boast about the departure of a lackluster game publisher, who more than likely is going the same path as 3DO is so childish. The comments by the Eidos employee is someone looking for a scapegoat. Nintendo is now suddenly the blame for everyone's financial problems, if all else fails blame it on Nintendo. I guess you can attribute the success of the GTA games to Sony. Instead of stating the obvious and saying our games just didn't deliver the quality to warrant success, they take the easy route and blame Nintendo. I highly doubt RockStar games would give all the credit to Sony for their success.
 
Hmm...wonder how I consider my very extensive collection of cube games(well, I'm certainly not liking individual games as much as n64 since I have so many cube games) WARNING: Useless information ahead

Resident Evil and 0 were really only good for 1 play through.

Mortal Kombat kept me about as entertained as any mortal kombat, except this time I had to unlock the characters by doing boring stuff before I could play as them...

Extreme G3 was pretty boring.

Super Monkey Ball was fun, but not great.

Spy Hunter had what little fun it had sapped away by bad framerate and graphics.

I actually found Agent Under Fire fairly fun(I enjoyed its single and multi more than nightfire), it had a rather Turok 2ish quality where it's ruggedness makes it just fun to goof around in, what with the ability to stick to anything in multiplayer and go flying all over the place. Don't think I'd go back to playing it though.

Clone Wars had a decent single player mode, but crappy multiplayer.
The preview disc was fun but short...I loved viewtiful joe though, but I'm the only one of all my friends who can actually play it in style.(well, I suppose for some gamers, give us the option to do something fun and we'll do it, for others, show them something fun now)

Timesplitters 2 was a very fun engine, too bad the single player isn't very fun(except for the first level for nostalgia), and the multiplayer levels suck. Good thing they included the map maker, otherwise it wouldn't have earned the 3rd of the play time I gave perfect dark that it has.

Gameboy Player wasn't as exciting as I had hoped, it gave me a chance to finish or progress further in some GBA games, but it just seems silly playing Zelda on it when I have my snes right next to me that I could easily play zelda on. It got a few multiplayer uses for advance wars, but that game takes way too long for my friends to ever want to play it again.

Super Monkey Ball 2 I found lacking compared to the original in single and multiplayer. While it does have more multiplayer modes, every mode on the original was done better than on this one.(I liked the taking turns skydiving)

PSO 1 and 2....strange..I found myself losing so many hours to this game, yet I can not clearly define it as exhilirating fun. Certainly kept me more entertained than diablo 2 did.

Godzilla: DAMM I found to be a semi engaging fighting game, I mean, being giant monsters is just cool, and I found the moves really simple to learn compared to most fighters. Unfortunately, single player isn't very fun, and my friends quickly grew to dislike this game, even when they did win. Bleh, they must never have watched godzilla movies.(or played that old commodore 64 game where you choose a fake monster and crush a city..or rampage)

Rogue Leader I found to be not as graphically impressive as it was made out to be(it's star wars, it doesn't matter if it is rebel strike, tie fighter, or that old atari game in the arcades, I see the same thing), and I remember the original rogue squadron being funner(more fun?). It was good the first time through, but was limited on replay value.

Nightfire's single player was unengaging, and it's multiplayer slow and boring with no clever quirks.(that were fun, it certainly had some neat ideas in those gun emplacements, mini vehicles, and many types of explosives and game modes) Of course, I still did bring myself to fully beat it, but I nearly got gold medals on every mission in agent under fire, not so in nightfire.(could be because I used to a cheat to get everything from the start)

Animal Crossing was another one of those games that sucked away my life without me realizing why. However, when I realized everyday was the same, nothing changed unless I made exhaustive effort to change it(or it changed when I didn't want it to, but I can boot up animal crossing now, and besides weeds and bugs, it is exactly the way I left it), holidays were nothing special(come on! like nothing happened! if you're not going to give me activities, give me something cool to watch), and I had no one to play it with.

Soccer Slam was fun in that turok way, just to go around and beat people, but wasn't exactly the multiplayer greatness it was said to be. It got boring after a while.

Super Mario Sunshine...boy..where do I begin. I feel it's play(many of the stages, plus those freaky warp levels) was far more true to the 2d marios than mario 64. Unfortunately, I really liked mario 64's change(even if it was just some gimmicky 3d game with mario slapped on it), and 2d gameplay just doesn't translate so well to 3d. I thought the warp levels were pretty good, but when they tried to put old school platforming in the normal levels...ugh, I have to deal with a bad camera on something that only makes sense in 2d, and instead of dieing and starting over when I fall, I have to climb all the way back up. Keep my 3d mario in his 3d gimmicks, and my 2d mario in his 2d, please don't mix them. Oh yeah, it also lacks something that they remembered to put in mario 64, everything else that is part of the mario license besides the plumber himself! What is this strange boring island, with forgettables islanders? Where are all the classic mario characters and enviroments?

Wave Race was very fun, single player kept me busy for a while(never did place first on the hardest mode however) and multiplayer was pretty fun, for me at least because I liked how it wasn't a static course, even if the waves were almost always the same. Unfortunately, like fzero, its multiplayer mode is not very well fleshed out.

Beach Spikers was fun for a little while, just like mario tennis. However, the depth of these types of games are limited, and one beach spikers match played like any other.

Metroid Prime was pretty good, though it did have its problems. I kind of disliked all those zelda 64 quality puzzles(which weren't very good), as they practically required no thought. The backtracking kind of sucked too, but I think they translated metroid very well to 3d while improving upon it, but I think it may have been better if they pulled a mario 64, and just focused on making a great 3d game and ignoring the classic, dated, 2d gameplay of the license.

Luigi's Mansion provided some quick fun, but it was a short game with a few neat ideas, but unfortunately focused on doing one thing over and over again. I still played through it like 3 times though.

Pikmin was fun, but the time limit has got to go, it really put to much pressure on my ability to explore, even if there wasn't much to explore. But you seldom had a chance to fool around, unless you wanted to play really good for a while till you did. Sure, it had that other mode, but that still had a time limit...

Eternal Darkness was intersting and certainly had a lot of time put into it and its story, but after getting done, I could really care less about anything that happened in the game, and sometimes they went a bit overboard with the amount of enemies you had to face, the combat system was too boring for all that. I'd like another one though, but this time leave out the story and just make all the cutscenes a bunch of random senseless stuff, perhaps along the lines of Fooly Cooly.

Starfox Adventures....well, it had good graphics and one of my favorite video game characters.....it certainly wasn't bad, it just wasn't good.

Soul Calibur 2 was fun, but the computer is too boring to fight, and for some reason I don't find multiplayer varied enough, both in stages and just the feel of the game. I suppose if I had a good opponent(I've only played a button masher so far, and he would usually just block until I presented an opportunity for him, like moving in close, and unfortunately I'm not an expert, and I'm horrible at the timings on guard impacts especially since he rarely went on the offensive unless I made a mistake)

Fzero GX is fun, the single player is great and the story mode provides some old school goodness. However...
doesn't seem as accesible as fzero x, in this if you're losing, you're losing badly(in multi).
Nice that it included a paint program.....too bad it didn't include internet support so we could download decals... come on, jet set radio had it.
Multiplayer is so empty!
I would have preferred track design over car design. Plus the car design is kind of limited, pick 3 parts(you know there will be a limited number of good cars produced by that) and change the color. Plus, usually the better looking created cars suck.

Wind Waker was fun, except for that tedious sailing crap(and even more tedious dredging of the ocean for magic tuning forks). I loved some of the puzzles though, sometimes the ones in the dungeons, but most of the ones outside were really fun, even if they had like no reward.

Master Quest..well....zelda 64 never was my favorite game..heck, the zelda series was never my favorite. Interesting to see what's changed and try out some of the stuff again, but zelda's game machinics were always a bit slow to me. Oh, it does have a better battle system than wind waker, it may be exactly the same, but I think it looks cooler, and it doesn't have that stupid instant win parry thing.(why bother attacking when you can just wait for it to flash?) Well, at least wind waker had better combat than starfox.

Super Smash Bros Melee is easily the best game on the gamecube. Absolutely fantastic, fun enough to play single player for a while no matter how stupid or cheap the computer may be, and incredibly fun in multiplayer. The one serious flaw with it is that there is only one, and it was released in the first 3 months of the gamecube being out.

Wow...Mario Party 4 gets to finish off my list. Well, it can be sort of entertaining, is better than wario world,(just play the final mission as wario and you have an instant replacement for wario world, lasts longer too), is the only game my sister will play, and is highly competitive, though I always win and the game takes a really long time to play.

Well, never said the cube was my favorite nintendo system, that still belongs to n64. Oh yeah, I do have gta3, vice city, and mgs2 for computer, but none of them can hold my attention. GTA2 allowed you to rampage better than the 3d gtas(though that's all it was good for), but nearly every mission can be cheesed through in some way that takes out all the fun and difficulty, and they have an annoying travel time between missions, plus you lose your weapons when you die which require more traveling to get back.(though I did play through a good part of vice city without weapons, often just running over some guy, taking a pistol, and mainly running away from enemies or cheesing my way through in a way that isn't very fun) MGS2 had a bad story and they overcomplicated the gameplay(mainly, forcing me to use that first person view which had horrible controls, plus I think the camera was zoomed in closer and there were quite a few paths where you couldn't sneak around guards and had to shoot them), thankfully the game was short and direct enough that I managed to finish in a short amount of time. Wow, I just spent a really long time typing up this worthless post.
 
Wow, Fox5. Thanks for the in-depth post!

For me, I'm finally gaining more interest in my Cube - easily the most since launch.

I nearly got Soul Calibur for it (went Xbox instead), just picked up the great F-Zero GX, am getting P.N.03 this week, and am looking forward to Mario Tennis. (When's that coming out, anyway?) Oh, and Mario Kart may be worth a look, though I played the heck out of it on previous consoles.

It's really too bad that Nintendo's poor handling has hampered this cute little system so much. It packs a helluva punch, and I really wanted to see it succeed.

Ah, well. The next few months I'll be liking my Cube just fine anyway.

Kolgar
 
I'm just going to say. A) 3rd partys are going to start to turn into 2nd parts. As time goes on more and more people are going to own 2 of the 3 systems. Thus less sales of the tittles on other systems. Esp when there is a time delay on tittles going to other systems. B) in this industry the only games you can depend on coming out for your system is first party tittles. So for that my money is on nintendo each and everytime now that sega is gone.
 
cybamerc:
Why else was Kayama let go if not for his flawed software strategy.
The publishing deal SEGA signed for the exclusive Xbox titles was very favorable. The disappointing end sales only meant a greater potential for earnings was stunted. They were also further compensated by the Xbox pack-in arrangement, so the investment was very much a profitable one.

Neither Sony nor Nintendo signed SEGA to nearly as many exclusive titles, so their support during that transitional period was proportionally smaller. Overall sales, for as many different games as SEGA released, were rather disappointing across those platforms too, and they didn't have publishing incentives for exclusivity on the majority of those titles for compensation. Their consumer software division ultimately posted a loss, mostly attributable to the failure of the SEGA Sports line - they matched EA Sports' $30+ million marketing budget, but sold only about 200,000 copies of premier titles at full price before cutting everything to liquidation prices after only a couple months... So, many of those 100,000+ selling sports titles on PS2 and Xbox were actually big money losers to SEGA overall.

Microsoft evaluated the performance of the exclusives they had signed from SEGA and found that the games weren't pushing Xbox sales very much. Naturally, it no longer made sense to extend a new agreement as favorable as the first one, and so you have seen SEGA's support strategy shift more in line with current demographics (with PS2 getting the most; GC getting new content and updates where sales have been surprisingly strong - Monkey Ball, Sonic, PSO; and Xbox getting a focus on sports.) If any of the manufacturers were to again offer such a slam-dunk deal, the only questionable move would be to NOT take it.

The management change was made at SEGA to take responsibility for the failed mergers fiasco with Sammy and Namco (which hurt investor confidence in the stability of the company). As Kayama was the one at the top, he stepped down. He was recognized for a successful tenure in which he continued ongoing restructuring efforts and returned the company to profitability for the first time in five years. Oguchi plans to both keep the company independent for the mid-term to continue restructuring on its own and to agressively grow profits, now that the corner's been turned.

One of the best ways for someone outside of the company to get detailed information would be to make a small investment of stock. Being a shareholder can entitle you to disclosures and voting rights. Their stock value is recovering now, too - not a bad time.
 
marconelly, of course PS2 has more older gamers than GCN. Hell it's owned by 5 times more ppl in general. But what I was saying is that ALOT of your GCN owners are longtime hordcore gamers (whom yes own a PS2 and/or XB as well). While PS2 is more popular (among casual mainstreamers) the GCN still has more hardcore old time gamers audience percentage wise. I have no stats to prove this..I think it's widely known among the industry. Just look at the Nintendo sites on the Net and NP's subscription numbers themselves (of which I'm not an NP fan btw). Hell I've read PS2 magazines talk about the many "blind" Nintendo loyalists out there.

Anyhow, I still stand by my claim that the 'bombs' of the classics on the PS2 would have done better on GCN. Yes they were bombs afa PS2 numbers.

Qroach, if retailers are "picking up hald as many GCN units as XB" than why/ how did July NPD numbers look like this ?

PS2 312,992
XBox 136,841
GCN 126,561
GBA 488,671

Is that the GCN just 10,000 units behind XB? While I dont doubt retailers like Best Buy and Circuit City probably stock alot more XB than GCN. I'd say Toys R Us and Wal Mart are stocking as many or more GCN's.

Look I'm thru with this topic. How much can one talk till one is blue in the face? I've got my GCN. I've got my XB. I've got my SP's (two. & a black one tommorrow makes 3). Nintendo has made some HUGE mistakes the past 2 gens. I'm very critical of what they have done stupid ,ie.. marketing blunders, poor retailers support (Best Buy being the weakest) lack of promotions for certain games, etc. But Nintendo has changed alot with Iwata. We can thank him for the SP as well as the 3rd party relationships and partnering. There is still a looong way to go till this gen war is over (at least late 2005 most likely 2006). With a price cut coming the GCN will move ALOT more units will next gen comes. It will stay in 2nd place globally. Get over it! It will probably not erase the million unit lead by XB in the US. However I feel if NOA continues like they have of late (namely this summer) the GCN will make up some ground in the form of a few hundred thousand units on XB. Given they stay aggressive for example like the SCII commercial etc. I feel the the "mindshare" that XB had over GCN is dissappearing due to lack of interesting software this year. I think a trend you'll continue to see is GCN software selling well (considering userbase) on the charts while XB titles (across the board) will dwindle save for big releases like Halo 2 , Fable, etc. And to sum it all up (back on topic) Eidos may not even be around next gen..at least in thier current form.


;) :cry:
 
goldeni,

Qroach, if retailers are "picking up hald as many GCN units as XB" than why/ how did July NPD numbers look like this

Units of software. I wasn't talking about hardware units...
 
Fox5: Thanks for taking the time to take a look at your GC games collection! It might just get me into buying Godzilla... Sorry to hear from you not finding a single of all those games to be excellent.

IMHO RE0, ED, MP and the windwaker deserve to be put in this category... They just managed to get most of my friends ask about where to get a Cube :).

And RS2..... it's my favorite game to play a <10 minute mission - destroying the death star, or hunting Ties, for me it's an extremely fun shooter. I guess it's just me, but I certainly hope that's not true.

Got a bit off-topic, just couldn't resist sharing my opinion.
 
CeiserSöze;

Yes, I think it's a very positive move by Nintendo to develop good working relationships with the powerful Japanese developers. And indeed, if N5 sells well it may attract the big third parties in full force, so that their premium titles are first on N5. However, it's like the chicken and egg analogy (already used in this thread ;) ).

Without big 'Western' 3rd parties, Nintendo will have trouble getting to the kind of userbase that will make publishers want to take their premium content to N5 first (and it has to be the right kind of userbase for your product too). Remember that massive games like the Tomb Raider series (real killer apps for PS1) and GTA 3 and Vice City (ditto for PS2) come from the same third parties that Nintendo is struggling to keep onboard. Having them from the start is clearly advantageous.

And if N5 doesn't get the content first, it'll likely fall into the same situation that GC currently does - getting what are seen as lower quality and delayed ports. That N5 is almost certainly going to be less powerful than the PS3 and Xbox 2 won't help matters either.

EA is an important company for Nintendo to keep onboard, but it's hard to see Nintendo creating an environment where there N5 can supplant the PS3 in terms of importance, especially for the sports market (which has been talked about in this thread quite a lot).

Change of topic briefly, but whatever happens to Nintendo hardware, I want them to give their developers more freedome to create whatever they want instead of chaining them to some kind of "Nintendo image". 'Dark', 'gritty' or 'unsettling' for insatnace, are words I would one day like to be able to attach to Nintendo 1st party titles. :?

cybamerc said:
function:

> It's not the job of third parties to take risks

Certainly not. But it might be in their interest. 3. parties took a chance with PS1 and it paid off. It also doesn't make sense to complain about lacking growth and viability when you're unwilling to do anything about it yourself.

Ah, but that would take a collective, conscious effort on the part of devs and publishers to support the GC to make up for it's software catalogue's shortfalls. Kind of like GC owners going out and buying these 3rd party games in order to encourage the 3rd parites to make more and better games for them. ;)

Sony actually put the work in to attract 3rd parties to the PS1, if what I can remember from around the time is accurate. It wasn't just that people decided to take a chance on some completely unknown or against-the-odds system without sound reasoning. Infact in the case of Nintendo, what's known about them and their platforms (especially compared to their competitiors) may have worked against them.

P.S. You actually misquoted me a little there. I didn't say "It's not the job of third parties to take risks", because risk is unavoidable when trying to expand or defend your business. I said "It's not the job of third parties to take risks, going against what their market analysis is telling them, to try and expand the user base of Nintendo's console for Nintendo's benefit."

I think there's a significant difference there. Nintendo needed to (and could have afforded to) take some of the risk out of supporting their machine, in the same way that Microsoft did for some of its key third parties.
 
function said:
Without big 'Western' 3rd parties, Nintendo will have trouble getting to the kind of userbase that will make publishers want to take their premium content to N5 first (and it has to be the right kind of userbase for your product too). Remember that massive games like the Tomb Raider series (real killer apps for PS1) and GTA 3 and Vice City (ditto for PS2) come from the same third parties that Nintendo is struggling to keep onboard. Having them from the start is clearly advantageous.


Those games were risks, just as most games are. Just because a third party releases a game on the PS2 that doesn't mean their gonna be a success. GC didn't get much third party support on launch, you have to be there in the beginning. RS2 sold well because it was there on launch. Most third party games released on the GC don't even get enough advertisement on television to get decent sales. There's alot of people out there who didn't know that Hitman2 was coming to the GC, shit some of the clerks in retail stores didn't know until it arrived at the store. I was gonna get it for my GC but the anticipation died after waiting 2-3 months after it was released on the other consoles. My anticipation moved on to FZero GX, SC2, and Madden04.
 
function said:
Without big 'Western' 3rd parties, Nintendo will have trouble getting to the kind of userbase that will make publishers want to take their premium content to N5 first (and it has to be the right kind of userbase for your product too). Remember that massive games like the Tomb Raider series (real killer apps for PS1) and GTA 3 and Vice City (ditto for PS2) come from the same third parties that Nintendo is struggling to keep onboard. Having them from the start is clearly advantageous.

Well, Eidos did matter during the PS1-generation but I don't think that's the case anymore. Just take a look at the whole TR6-disaster. They basically ruined the franchise over the years and are overall a struggling company. As you pointed out GTA is the big thing right now and no one expected this to happen. Just as nobody predicted the whole Pokemon-mania. So nobody knows what will be the big thing of the next generation but whoever gets it first (or even better: exclusive) will be in a very good position, of course.

I agree though that Nintendo has to do the same thing they started with a lot of japanese publishers. EA is a start (I'm not sure about the specifics of that collaboration but they did announce something during E3) but they need more to regain some of the casual gamers. I'm not talking about the N5 overtaking the competition because that's not going to happen anyway. They "only" need to stop their decline in marketshare and manage to increase it again if they don't want to turn into a niche-player who is irrelevant to the rest of the industry. I'm not afraid of Nintendo leaving the console-market Sega-style. I'm just concerned about them losing marketshare every generation and therefore becoming less and less important and eventually fading into obscurity. They need to reverse that trend before it's too late.

Change of topic briefly, but whatever happens to Nintendo hardware, I want them to give their developers more freedome to create whatever they want instead of chaining them to some kind of "Nintendo image". 'Dark', 'gritty' or 'unsettling' for insatnace, are words I would one day like to be able to attach to Nintendo 1st party titles. :?

Agreed. But don't expect this from Nintendo's Japan-based studios - those are heavily influenced by Miyamoto and he's just more into the lighthearted, family-friendly stuff (not to complain though, I love his games). I think Intelligent Systems has potential in that regard though. I thought that Metroid Fusion had a rather dark style for a NCL-developed title. Anyway, Nintendo should invest more in and/or work closer with western developers to get more "mature" stuff. Silicon Knights and Retro Studios are a start. N-Space... well, let's see how Geist turns out first. But they have to keep their eyes open for other promising western developers and get them before someone else does. And then they have to market these games accordingly. I still can't forgive them for botching up the whole Eternal Darkness-launch. ED is probably one of the most mature (in the sense of sophisticated) titles ever produced on any system and Nintendo just failed to advertise this thing correctly. Same goes for Resident Evil. Nintendo had the change there to let people know relatively early in the Cube's lifespan that it's not all about "teh kiddi3" anymore at Nintendo. They were reluctant to do so though and so nobody took notice and so Nintendo remains "teh kiddi3" among casual gamers.

It's basically all about broadening its own software lineup through opening new branches (the Tokyo-office), acquisitions (Retro, Silicon Knights) and close collaborations with other publishers (Konami, Namco) and letting the people know about it too. They started ok with the first part imho, but they completely missed out on the second part so far. I hope that changes with the N5.
 
GHost said:
Fox5: Thanks for taking the time to take a look at your GC games collection! It might just get me into buying Godzilla... Sorry to hear from you not finding a single of all those games to be excellent.

IMHO RE0, ED, MP and the windwaker deserve to be put in this category... They just managed to get most of my friends ask about where to get a Cube :).

And RS2..... it's my favorite game to play a <10 minute mission - destroying the death star, or hunting Ties, for me it's an extremely fun shooter. I guess it's just me, but I certainly hope that's not true.

Got a bit off-topic, just couldn't resist sharing my opinion.

The only game I think of when I think of cube and excellent is super smash bros melee. The sailing detracts quite a bit from windwaker, I don't really have a valid claim against metroid prime but there was room for improvement, as with ED. Melee really couldn't have been improved upon besides adding more, wind waker could have been improved if they replaced the overworld with a "jump to next location" button. Lets see, the other games which I don't think needed much improvement but just some tweaking would be wave race, animal crossing, and super monkey ball. However, on n64 there was mario 64, starfox 64, goldeneye, perfect dark, conker's bad fur day, and a few other games that I'd rate perfect or very close to it, and plenty of games that were just good, but too many gamecube games fall into the just good category. I'm also disappointed that this seems to be the strategy nintendo is shifting towards, shortening development cycles and the quality of games in order to produce more games. I'd prefer 1 fantastic game every 3 years over 9 good games every year.
 
Yeah you don't need a "valid" claim for liking or not a game. It's all a matter of personal opinion after all. You don't find them excellent, I do... Still I can't compare to N64 titles, since I don't have and haven't played one, the only other console I have is DC (very much worth having one, even just because of Ikaruga and Soul Calibur).

About the wind waker, "jump to location"... warning: possibly spoilers ahead.

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Well the wind waker actually has a "jump to location", it's called "Ballad of Gales", a melody you get after beating Gales, the god of cyclones. It's not every location, but the important once are covered, with the exception of the forsaken island, where you need to cross like 2 squares on the map. Still you need to actually go back and forth there only at the end of the game, if you want to finish more side-quests, or get a refill of the Grandma's Soup before the final battle...
 
function:

> Without big 'Western' 3rd parties ...

Most of the Western 3. parties are still on board. Support isn't quite up there with PS2 and Xbox but few companies have completely abandoned the platform like Eidos has chosen to.

> ... come from the same third parties that Nintendo is struggling to keep onboard.

I think it's worth keeping in mind that Eidos and Take 2 were never big Nintendo supporters to begin with. Take 2's Cube support remains unchanged - it's pitiful, but unchanged.

> Ah, but that would take a collective, conscious effort on the part of devs
> and publishers to support the GC to make up for it's software
> catalogue's shortfalls.

Not really. Instead of publishing certain games only on PS2 and Xbox you make them for Cube as well.

It doesn't make sense now of course but when the new generation launches 3. parties should offer equal support and let the market decide the fates of the systems.

> I said "It's not the job of third parties to take risks, going against what
> their market analysis is telling them ..."

I left that part out on purpose because an analysis can be made to show whatever you want it to show.

Taking risks is part of the business, any business.
 
Most of the Western 3. parties are still on board. Support isn't quite up there with PS2 and Xbox but few companies have completely abandoned the platform like Eidos has chosen to.

There's a lot of third parties that won't even bother coming out to say thier intentions. Some of them are big enough to get away with it, while others don't want to alienate the crowd (such as Eidos).

Anyway, I just saw this posted this morning.

http://www.nypost.com/business/5379.htm
GAMECUBE COULD LOSE FINAL ROUND

By STEPHEN LYNCH

September 10, 2003 -- It could be "game over" for the GameCube, Nintendo's struggling video-game console, analysts said.
In the latest blow, Eidos Interactive - maker of the popular "Tomb Raider" titles - announced this week that it would no longer write for the Nintendo system.

The GameCube and Microsoft's Xbox lag far behind the industry leader, Sony's PlayStation 2. But Microsoft expected to lose nearly $3 billion just to get a foothold in the $27 billion worldwide video-game market, said Schelley Olhava, an analyst with IDC.

The Japanese company, a fixture of the video-game business since "Donkey Kong," may not be so patient.

"Nintendo is slowly being squeezed out the market," Olhava said.

She added that Nintendo could go the way of Sega Corp., which abandoned its Dreamcast system in 2001 to concentrate on software. Nintendo's games, including the Pokemon and Mario franchises, continue to be bestsellers.

In August, Nintendo temporarily halted production of the GameCube to clear out a retail backlog. But even if the company continues making the purple boxes, Olhava said Nintendo may decide not to compete against the Xbox 2 and PlayStation 3, which are expected in 2005-06.



"Right now the jury's out on whether they will create a next-generation system," she said.

Nintendo officials said a new console is in development, and denied that the software defections would hurt the GameCube.

"The GameCube library will expand to 320 games by year-end, the biggest support for any Nintendo console ever," said George Harrison, the company's senior v.p. for marketing. "Some of the biggest developers in the industry, including Electronic Arts, LucasArts and Capcom, are all on board."

Eidos is the second software maker to abandon the GameCube. Acclaim, producer of titles like "NBA Jam," dropped the system in June. Olhava said other smaller producers could follow suit if the incremental costs of developing for three systems prove too high.

Nintendo also is hurt by its reputation for targeting younger gamers, Olhava added. Although it has supported more "adult" games (including the "Star Wars" titles), the average Nintendo buyer is about 10 years younger than the owner of a PlayStation 2.
 
ROFL, Qroach, that's silly, just look at that comparison with Sega Dreamcast LOL!

Do you really seriously consider the opinion of an "analyst" making such analogies?
 
Do I think gamecube is going to die? nope... but as usual there's some truth to what has been reported.

It's true nintendo was hurt by it's reputation to target younger gamers, and that they have a large percetage of younger gamers for that user base.

The comparrison to the dreamcast may be silly, but there are some truths in there.

Even EA at one point this year complained about gamecube games sales and almost pulled out support until a deal was struck with nintendo (probably lower royaltee fees).
 
Sorry if this offends anybody but I just don't see how Nintendo couldn't increase their market cap dramatically by becoming a multi-platform dev. One can only imagine the sales of SMS, TLZ:WW, or Metroid on a PS2/Xbox joint release. After all, look at all the monotonous crap that sells on those systems quite well, Nintendo would really clean up as a multi-plat dev. That's probably their future, I hope.
 
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