He's 'taking the Michael' over a surname with too many m's and s's.That has to be a typo.
He's 'taking the Michael' over a surname with too many m's and s's.That has to be a typo.
That has to be a typo.
http://www.neogaf.com/forum/showpost.php?p=4498188&postcount=15
Well, speaking with a dev that was there he said they could just do more with the PS3's ability to handle shaders. There were some distortion effects that were credited (by the developer) to the PS3's shader abilities that were absent in the same 360 title. It wasn't game changing or anything, but it looked cool.
1) The reason that the PS3 already looks as good if not better than the 360 ((according to Valve(Half-Life 2) and Vivendi(F.E.A.R.))) from the booths was that the Cell processor was orignally going to be a graphics processor as well for the PS3 (yes there were originally going to be two in the system) but the developers at the show stated that once NVIDIA joined the Sony ranks they backed off of that plan and decided to let NVIDIA build the RSX instead. Now this is where the rub is though (form the developer's mouths not mine) although the RSX (PS3 graphics card) and the XENOS (XBOX360 graphics card) are comparable the ability to use the Cell to share the rendering of textures and special effects gives the PS3 a decided advantage and that difference will only grow as time passes.
pretty cool stuff.D1anonly said:Talladega Nights on BLU-Ray will be included with every PS3 at launch.
Thanks for appearing with your input.Dude I can vouch for the original posters comments and I have my own pictures to back it up...I am a manger that was also at the conference I wish that I had taken more than my 1.3 mega pixel cell phone to take pictures of the proceedings.
This is a possible reason. What's confusing is the devs talking about shader power, and by that we assume they mean the shaders on the GPU. But if they talk about shaders with an all-encompassing 'bits of code that perform different graphics functions' definition, the contribution from Cell would, by their definition, count as greater shader performance in PS3. And I doubt there's many on this board who aren't willing to believe Cell has something to contribute there.1) ...Now this is where the rub is though (form the developer's mouths not mine) although the RSX (PS3 graphics card) and the XENOS (XBOX360 graphics card) are comparable the ability to use the Cell to share the rendering of textures and special effects gives the PS3 a decided advantage and that difference will only grow as time passes.
that nascar Will Ferrell movieWhat's Talladega Nights? Is it a romantic comedy? Does it have Jennifer Lopez?
Can't find server.
Yeah , never seen the movie myself. Personally I dont find Will Ferrell all that funny (though sometimes he can have his moments), my sister loves the guy's jokes for some odd reason so I guess she will enjoy it.Will Ferrell and NASCAR...mmmmmmmm.
Oh hang on, for a moment there I thought I knew what those things were. Isn't NASCAR the one that goes around and around and around an oval track?
us box office:that nascar Will Ferrell movie
http://imdb.com/title/tt0415306/
Well, it's possible in EU it'll come with some another movie, Nascar and Will Ferrell aren't really such household names here as they might be in the US.
us box office:
I'd go with "Da Vinci Code"
you're comparing a comedy featuring a sport the majority of the US population doesnt even care for, to a epic action movie made by someone with a good track record, which is based on a creature that has a huge history in classic movies.us box office:
Talladega Nights ($146 m) vs. King Kong ($218 m)
= hd dvd & 360 win by default
(actually a 06 movie should appeal more than a 05 movie)
Logically, if the game engine is the same between platforms, I would expect a few SPE's be going spare which could be used visual effects somehow. Cell's versatility was always able to provide physics, animation, graphics, whatever the devs choose. I guess the real interest here is that they're making use of it already, if the consensus was PS3 games are looking better. One of the big concerns with Cell was whether devs would be able to leverage it. And in cross-platform too! I'd have thought they wouldn't bother to write Cell extras. I wonder if Sony's tools (PSSG?) provide an easy way to turn Cell to extra graphics rendering?
That and games already in 1080p and at 60 fps on the PS3. Seems like lots of theory is being thrown out of the window now that the PS3 is about to come out.
Remember free 2xAA and 5% hit on 4xAA? Remember only a few 1080p games will hit the PS3 in its whole generation?
Remember when people said ports of 360 games on the PS3 would be the same, because the PS3 and 360 were just alike? Seems like alot of the theory talk was wrong.
That and games already in 1080p and at 60 fps on the PS3. Seems like lots of theory is being thrown out of the window now that the PS3 is about to come out.
Now you're stretching regarding the AA comment. If you do things within the correct requirements you may get the benefits from the platform. Anyway, NOT every PS3 game will come with 1080p, some will support it native, some will upscale to that res. It's a resoloution change, there's nothing I can see in the PS3 that would give it some sort of "resoloution advantage" in this regard.Remember free 2xAA and 5% hit on 4xAA? Remember only a few 1080p games will hit the PS3 in its whole generation?
The prots you mention if they do look any different at all it could be attributed to more development time since the PS3 versions of most multiplatform games are coming out later.Remember when people said ports of 360 games on the PS3 would be the same, because the PS3 and 360 were just alike? Seems like alot of the theory talk was wrong.