DS or PSP

Wich one you prefer


  • Total voters
    248
Heh, I think the fact that Nintendo countered PSP with DS at E3 might be causing some unnecessary confusion.

Here's the bottom line that some people, even myself, have tended to forget:

NDS is not directly competing with PSP!

It will have a smaller game library than GBA or PSP, and is built around a gimmick, or set rules for development, but Nintendo seems content making some good next-gen hold-overs* like Mario Kart and Metroid Prime which further adds fuel to the "DS vs PSP" argument. DS and PSP will indeed be fighting for some people's gaming dollars (those who can't or don't want to buy both) but that's about the extent of their competition AFAICS.

*Games that will probably see life on the GBA2 (PSP's real competitor) with graphics more close to their GCN counterparts.
 
thop said:
The PSP seem bigger than i thought (or that woman has very small hands :D), check out that pic: http://image.lik-sang.com/content/pspnews/psp8.jpg

Jeebus, that's bigger than I expected too and I ot to say that as sexy as it seams, I think I'd be worried about scratching/dropping it when it's that large! That's Atari Lynx sized - not exactly pocket sized is it? So the 2 things that the Lynx had going against it(battery life & size) are also going against the PSP.
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.....one thing to remember is that Nintendo have always had the least powerful handheld console and yet have always come out on top. Imo there are a lot of reasons for this, but the main ones being batterylife, size and quality software - the PSP appears to lack 2 of these qualities and the 3rd has yet to be seen.
 
Blade said:
It will have a smaller game library than GBA or PSP

IMPOSSIBLE
Because it's GBA compatible, so it'll have a GREATER game library than the GBA :p
 
Blade said:
DS and PSP will indeed be fighting for some people's gaming dollars (those who can't or don't want to buy both) but that's about the extent of their competition AFAICS.

Eeeh...don't you think that the vast majority of buyers will only buy one of the consoles? The enthusiast market (i.e. those people who will buy both) is only a small part.

The biggest problem I see is the schoolyard socio-economics. :)
You know: PSP->great graphics->expensive->cool. DS->cheaper->worse graphics->for people who can't afford a PSP->uncool.
I hope I'm wrong on this...
 
NDS is not directly competing with PSP!

Well... if you really believe that, then you jut might believe anything. If you really think PSP is only competig wtiht eh GBA, then you forget how the DS is compatible with the GBA. IF nintendo didn't want to go after their own handheld market with the DS they wouldn't have added the backwards compatability.

Nintendo and sony could say that they aren't competing directly all they want, but in reality the actually are. As far as I'm concerned if the DS is a sucecess, there won't be ANY GBA 2.
 
....one thing to remember is that Nintendo have always had the least powerful handheld console and yet have always come out on top.
in the console wars, the least powerfull console has almost always been the most popular. atari vcs vs. coleco/intelivision; nes vs sms; genesis vs. snes; psx vs. n64; ps2 vs xbox
c:
 
see colon said:
....one thing to remember is that Nintendo have always had the least powerful handheld console and yet have always come out on top.
in the console wars, the least powerfull console has almost always been the most popular. atari vcs vs. coleco/intelivision; nes vs sms; genesis vs. snes; psx vs. n64; ps2 vs xbox
c:

snes beat the genesis by a large quantity worldwide.
 
GHost said:
thop said:
The PSP seem bigger than i thought (or that woman has very small hands :D), check out that pic: http://image.lik-sang.com/content/pspnews/psp8.jpg

I tend to like Sony's designs including other PSP pictures but ... that looks just plain ugly :? Oh well it's probably the photographer...

Ehm that's just an optical illusion that it's so big. Very bad shot IMO. Because the shot is taken with the psp on the foreground and the woman on the back and the fact that it's taken at close range you have the effect that the psp is very large, as large as the waist of that woman. But that isn't right, just check it with yourself. The psp is 17 cm long and is as large as the GBA SP opened. See for yourself:

e3-2004-psp-tech-demo-images-20040512084008629.jpg

hands_on_psp_13_big.jpg
 
Quincy: Well then, maybe I've fallen into a sea of PR hype from Nintendo.

They're in a totally different situation than Sony. GBA is both cheap to manufacture and selling like hotcakes, even now.. and the PSP is coming into the market as Sony's first handheld in the US. Nintendo wants to take a gamble and try something new and different, partially because the GBA2 isn't quite ready to go. Why not include backwards-compatibility with GBA titles? It's another selling point for a niche system.. a very risky 3rd pillar.. and cheap to implement. (just a single-chip like PS1 support in the PS2, right?)

I would have to agree with your skepticism and your thoughts on the cancellation of a GCN-like GBA2 if the DS is successful. I mean, people at E3 thought the games looked fantastic on the small screen. Maybe Nintendo could get away with the Game Boy strategy yet again by keeping handhelds a generation or two behind. It might not be that bad of an idea, considering the issues with battery life.

Heh, battery life is probably a big reason that the handheld market is so far behind. Hell, it's why we had to suffer ~18 months with a non-backlit GBA..
 
cybamerc said:
It's funny to see Sony fanboys suddenly become graphics whores and care about things like IQ.

Don't you mean "it's funny to see XXXX fanboys suddenly stop obsessing over slight difference in image quality--or over resolution or progressivity--to care about things like 'more features.' "

Oh wait, my bad. It's just a fallicious arguement that serves no purpose, as it can be immediately turned on its head, and is pretty much only used by people trolling for an arguement.

(For more of this, please visit any of the long ATi/nVidia threads between this generation and the last. :p )
 
Berserk said:
GHost said:
thop said:
The PSP seem bigger than i thought (or that woman has very small hands :D), check out that pic: http://image.lik-sang.com/content/pspnews/psp8.jpg

I tend to like Sony's designs including other PSP pictures but ... that looks just plain ugly :? Oh well it's probably the photographer...

Ehm that's just an optical illusion that it's so big. Very bad shot IMO. Because the shot is taken with the psp on the foreground and the woman on the back and the fact that it's taken at close range you have the effect that the psp is very large, as large as the waist of that woman. But that isn't right, just check it with yourself. The psp is 17 cm long and is as large as the GBA SP opened. See for yourself:

e3-2004-psp-tech-demo-images-20040512084008629.jpg

hands_on_psp_13_big.jpg


compdim.JPG
 
snes beat the genesis by a large quantity worldwide.
only at the end. sega dominated most of the 16bit era, and totaly stumbled at the end. when the snes really started outselling the genesis, it was more of a snes vs saturn vs psx battle.
c:
 
PC-Engine said:
BTW the Eye Toy is an add-on and not part of the machine. The two screens in DS come standard.

I think we all know that which is why I used the word "akin". My point was that just because you have a feature does not mean it gets used very well (DOT3 on DC - so the recent argument went anyhow, etc.) and I used the example of a map for Metroid being very uninspired - sure the second screen is being used but imo, it hardly justfies it.

Understand that features are just tools, whether or not they get leveraged to any decent degree (and I don't just mean quantity) is up to the developers, not the manufacturers.

Snyder said:
The biggest problem I see is the schoolyard socio-economics. :)
You know: PSP->great graphics->expensive->cool. DS->cheaper->worse graphics->for people who can't afford a PSP->uncool.
I hope I'm wrong on this...

Yay for someone that gets it. The PSP = cool & hip. The DS = geeky.

Thanks for those comparisons guys, very useful indeed.
 
Ty said:
Understand that features are just tools, whether or not they get leveraged to any decent degree (and I don't just mean quantity) is up to the developers, not the manufacturers.
Using the second screen as a map/menu is rather pointless, and i've already heard people on some other boards saying they'd rather prefer to turn off the 2nd screen then to save battery time. But these were just some basic examples. I think/hope developers will come up with some good gameplay ideas to make use of the second screen.
 
see colon said:
snes beat the genesis by a large quantity worldwide.
only at the end. sega dominated most of the 16bit era, and totaly stumbled at the end. when the snes really started outselling the genesis, it was more of a snes vs saturn vs psx battle.
c:

Snes sold 48M against 28M for the Genesis. Considering the SNES went 2 years late, it is quite an achievement, not just a matter of consoles sales at the end of the 16bit generation.
 
Right now, I say DS, it's graphics are disappointing(sub n64 quality except for textures and maybe polygon counts), but for software rendering it looks very powerful, maybe some neat things will come of that. Also, the graphics look like they may be good enough for the screen sized, based on the games that were actually running on psp hardware rather than ps2, it may be hard to tell the difference on such small screens.(say, metal gear acid compared to metroid prime hunters)

The 2nd screen on the ds hasn't really impressed me, however the touch screen is a neat gimmick. As for the rest of the stuff on the ds, it looks good enough for the price and considering it's a handheld, pretty impressive that it's more capable than PDAs that cost $300 or $400 right now. The graphics actually beat the tapwave zodiac, which I believe has superior hardware, doesn't it?(unless ds has two arm9 chips, but still, load balancing is tough) I would not pay $300 or $400 for sub ps2 level graphics on a handheld, I don't play handhelds that much(note: I do own an lcd screen and battery for my gamecube, so portable good graphics is still an appealing idea to me, just not for $400, plus gba games seem to be devoid of life and fun most of the time, I actually kind of prefer nomad to gba because of the games) but $100 for a device with pda features is ok...could provide some entertaining games(like scratch wario's belly) and actually provide a useful linkup on nintendo's next console, unlike the rather useless combination of gba+gamecube. DS does need analog control though if they're going to port mario 64 to it, that's something they should rip off the psp.

DS also needs a redesign.....nintendo, make it more like the gameboy classic, at least then you can hold it with one hand, and that hand could at least reach the two shoulder buttons. Might be a good idea to wait for the SP version of this....

BTW, if the MBX supposendly costs only $17, and the DS is already in the $100-$200 range, why doesn't nintendo just add in an MBX so the DS can compete graphically with the PSP, and jump the price up to $150 or $200. Or drop the 2nd screen(keep the touch screen) and add the MBX..and drop the 2nd processor if it has one.

ChryZ wrote:
I've watched all the movies and checked out the screenshots, IMHO the DS's abilities are somewhere between SNES's Super FX Chip and Sega's Saturn

If anything its a bit more powerful than Saturn and at least on par with it.

Sssh! Don't tell that to tag, or she'll be out her with statistics and examples of why the Saturn version of Symphony of the Night and Clockwork Night are superior to Mario DS and Castlevania Order of Chaos.(OoC)

zurich wrote:
I find it interesting that alot of people voting for DS are citing the fact that the PSP will be PSOne/PS2 port-a-rific, when the GBA is flooded with NES/SNES ports/remakes, and the DS seems prime to carry on that tradition with N64 ports/remakes. I mean it's so blatant, it almost seems to be the focus of Nintendo's business strategy.


Well its alot diffrent getting ports from over 10 years ago then getting ports from 4 years ago.

Umm...count your years dude, mario 64 was 1996, ds is 2004, that's 8 years, almost 10. GBA came out in 2000 I believe(or 2001?), so it's ports were 10 years old, but we're not in the year 2000 anymore, and unless ds is getting ports of paper mario and conker's bad fur day(ports that it may not even be capable of doing) then you won't see 4 year old ports on the ds.
Oh, whoops, you were talking about PSP? Sorry eh?

Would i feel that way if they put on say gargoyles which was on when i was in highschool ? Not at all. Because its still fresh in my memory
Woah!? You can still remember gargoyles? Man, I barely can....cool show though. I can remember the old turtles show well enough though to know that the new one is in many ways superior, and I really liked the old turtles show.

Now unless there a new type of game that doesn't require the screen being on, you won't be getting 10 hrs of gameplaying per charge. You'll be lucky to get even 4 hours.
*Cough* Enemy Zero *Cough*
 
Lazy8s said:
DS graphics can look surprisingly good. Anyone have footage of Sonic DS?

Impressive polycount on sonic in that video, but the environment was rather low quality. Was it running at 60 fps? DS seems to have surpassed n64 by quite a bit in raw power(I may even say it's up there with recent computers for software rendering....recent being from current cpus back to 1 ghz cpus), and hopefully that should allow for some neat effects just because the hardware can be used in any way developers want. Quake 3ish polygon counts I think, fairly good textures(can't think of any offhand comparisions though), complete lack of filtering....though the games demonstrated are fairly simple, this thing may not even be powerful enough to run halflife. BTW, how much memory does it have?
 
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