All those items break down during use and require maintance .
A book's binding will break , pages will rip and so on
A digital book can't allways be shared unless you give someone else your e-reader and so on
Cars are the same thing. Oil changes , brakes , tires /rotation , gas , air filters , belts and so on and so forth all require more money going to the manufacturer or sub companys to support.
Clothes also become useless as time goes on. Yes an infinite number of babys can wear clothes but clothes start to fade / tear as they are washed and worn more and more. Then there are stains and other things that will prevent u from using them for multiple children.
A plastic disc is really hard to destroy through normal wear and tear. A digital download doesn't break down or wear away. You just keep downloading it till its offered no longer.
And what if they made the disc really brittle so that after so many plays you have to take it in to get it resurfaced. Same with the disc drive , after say 20 games you need to take it in to be oiled up and have the lense changed. That would put it more in line with your examples
This is true . So we come to a point , do we accept online passes and more and more nickel and diming us or do we let to used game market go away and see if we can't reduce the nickel and diming .
On the pc I've been paying less per game than at any point in my game playing history (which started at 8 and i'm now 31) . Lack of used games did not send pc gaming prices out of control
Why would customers continue to support the dev and publishers if that is the case ? If everyone buys cod 1 and it sucks and is broken and they rush out and buy cod 2 and its the same thing , they can only blame themselves.
If anything the used game market rewards this behavior cause they will buy the game play it for a bit and sell it to buy the next broken game and so on and so forth all the while bleeding money for broken games.
If games become less front loaded in revenue due to people buying them as they drop in price (no secondary market eating up profits at each lower price point) then game companies will have more incentive to continue to support the game to get a longer tail of profits . WIth no used games developers could continue making money all the way down to $10 games or even $1 games when they reach a point way down their life line. Just look at steam sales.
A lot of people make fun of Dyack but he was right . Games should be developed before they are even announced and when announced and shown the first time they should be feature complete and finished and they should then go through a bug test phase before release 6 months to a year down the line. It would prevent broken games from coming out
Why ? The way steam works is fine. You release a game at X price point , recoup profits from it , as sales slow down you drop to Y price point and rinse and repeat. Unlike now there will be higher demand at each price drop due to no secondary market eroding the demand at the price point.
Right now if a game launches at $60 bucks and a used $50 copy appears a week later that used market will reduce the amount of sales the company will get when they drop to $50 bucks. When they drop to $50 the used game drops to $40 and those $40 sales are reduced for the new copy and so on and so forth.
Cause its not free to develop content ? Because you have the secondary market eating into sales all the while ? Right now if they do what you say the secondary market will stay alive and well and feed off the new content.
Why ? I bought plenty of Nintendo games fully knowing that at some point in the future there wont be Nintendo's left to play it on.
I've done the same will all systems including the xbox 360 and ps3. The death of the server is the same thing as the death of the hardware platform. As long as it doesn't happen when the sequel comes out but instead at 5 or 10 years later I'm fine with it. Even better some companys will just patch the drm out.