. The money doesn't just go away, he just doesn't get a cut BECAUSE his industry is old fashioned and don't want to embrace the devil, Sonys portable audio waves from the coffin. The one million is also made up off shared accounts in families, but i guess he wants every person in the home to buy their copy of the game, because anything else is stealing.
Well they are already losing my money so screw'em anyway i will live without the game industry just as i had no tears for the music industry eventhough i love music.
For PC games DD is very strong and with EA,UBISOFT and Blizzard you have essentially examples of games that can't be resold, and they are not cheaper, they are not better (waiting in line to play a single player game!) but they are making money.
So basically jut live and let die: very profound.
I prefer to live and help live.
On PC the demand is stronger but non on consoles.
The demand must be strong everywhere not just on PC.
Only when the demand for DD will surpass physical delivery on PC & consoles prices will go down.
Obviously if prices won't go down then people will progressively abandon gaming and the industry will die.
Which is what it is happening now because software and hardware sales are down year by year.
That is not how economics work. The price for games is set where the number of sold copies aligns with what people will pay. There is no other way to calculate that.Only when the demand for DD will surpass physical delivery on PC & consoles prices will go down.
And who's being objective in this argument? The guys selling stuff trying to get as much money as possible, or those wanting to get as much as possible for as little as possible? Both sides are arguing exclusively from their own self-interest. I'm not seeing anyone in this argument, or the orignal thread, who was tackling it as an exercise in impartial reasoning (although I suppose those consumers advocating resale revenues for publishers were at least not acting out of self-interest).Originally Posted by From a guy that is anything but a objective part in this
I am getting to the point where i think you are being ignorant on purpose, or because you just don't have an answer. So lets put you on the spot here.
Why can't we have a used market supported by the industry, the cut you are so worried about goes directly back.
And who's being objective in this argument? The guys selling stuff trying to get as much money as possible, or those wanting to get as much as possible for as little as possible? Both sides are arguing exclusively from their own self-interest. I'm not seeing anyone in this argument, or the orignal thread, who was tackling it as an exercise in impartial reasoning (although I suppose those consumers advocating resale revenues for publishers were at least not acting out of self-interest).
There are all sorts of high-level arguments that can be considered. One obvious one is the reliance on predicate founded on historical circumstance. Okay, books were freely shared and resold. Does that make it right though, or just an unfair limitation of the technology of the time? If the very first books were DRM'd eBooks, and no-one had prior experience of sharing a story without paying directly the story-teller, would public perception be different? Is the fundamental issue with the economic system, and the fact some people are paid for the hours of work they do (which included the original book writers, setting the precedent for books as objects that were owned outright), and others are paid for people buying a reproduction?
There's way more that can be argued here than the simple "used cars are sold", "used cars don't deteriorate", "books have been leant for centuries" arguments that this thread and the other have
recycled a zillion times already. But those arguments are also way bigger than this forum.
@Davros
No really you are reading it all wrong.
What I mean is that as long as the demand is low the prices will stay high.
But i am worried that i can buy a game and not being able to play at some point in time.
I am worried that i wont be able to buy a game when it's out of "online activations" or the servers are closed.
I am worried that i wont be able to let my son play my games (like he does now).
Sorry still dont see the point your trying to make
And yes I do understand economies of scale (if thats your point) but it doesn't apply to dd the cost of production does not decrease with volume. In the digital world dd has practically zero duplication cost.
But pal customer's rights exist exactly to prevent that from happening.
And if the laws are not yet there to protect us then the legislators will made them on popular demand I might add..
The parties agree that the UN Convention on Contracts for the International Sale of Goods (Vienna, 1980) shall not apply to this License or to any dispute or transaction arising out of this License.
There are two discrete arguments. One is the ethics of reselling content and the nature of IP. The other if the business of reselling content within the current culture. The latter's fair game, and making comparisons between what the games industry is doing and what people are used to, or what other industries do, is fair game. But people do need to make the distinction.We can't just pretend games are an island and we should only look at that island. And even if we did somehow that island has grown bigger and bigger and billions are being spend on games island. So it's fair game to point at other industries that live and prosper with 2nd hand markets, even without taking a cut.
'Rights' is effectively an ethics question. Intrinsic rights are hard to prove philosophically, let alone rights tied to a particular culture, and the right to 'own' is a deep debate. The only rights that can really be discussed here are consumer rights as afforded by the economic culture of the free market and whatever regulations governments impose on that free market. I just want to make sure that the discussion doesn't keep veering off, but there is a valid concern and debate about what companies should and could do or not, and how that'd affect consumers. I think we just have to shy away from calling it right or wrong though, and just view it as good business or bad business (and of course, inject opinion and whether people are happy or not).The question that is being raised with the suggested DRM is our basic right to buy something and used as we want.
I agree, I think that's a definite concern, although in some ways it's no different to having hardware that breaks over time. Nothing lasts for ever (except digital information! ). We've seen games with online requirements be taken offline, and that's hard cheese on the consumers.But i am worried that i can buy a game and not being able to play at some point in time.
I am worried that i wont be able to buy a game when it's out of "online activations" or the servers are closed.
I am worried that i wont be able to let my son play my games (like he does now).
That's a very idealistic view, but one not supported historically. Plenty of laws are passed to support the positions of big corporations or dodgy politicians, etc. Plenty of laws that don't have the apporval of the majority are still passed within democracies. The effectiveness of the legal system is a whole, huge RSPCA debate! Suffice to say the law can be trusted 100% to give consumers a fair deal, espiecally depending on where in the world you live. The EU does have a good consumer protection standard though.Laws exist to protect us...and if the laws are not yet there to protect us then the legislators will made them, on popular demand I might add.
I don't know about the US, but in the EU (certainly the UK) you cannot sign away your statutory rights. That clause has zero weight in a UK court. If the EU law decides a player can resell content, no EULA will supersede it. The current DRM situation is going to get thrashed out in the EU courts. The publishers will try and squeeze every penny from consumers, and the EU courts will generally resist them. Developments like the Apple patent points to a well regulated future IMO where digital content is licensed in far more complex ways, and where trades will see returns to the creator. Which IMO is a good thing, as long as prices are kept low enough (very questionable!). Anyone with an eBook who'd read a book for free must be comfortable paying 25-50p to rent it with a cutting going to the author. Personally I think that's the fairest solution, as long as revenues are fairly split. I have made use of second hand sells this gen on a couple of titles, and have capitalised on selling on games I didn't like to get a return. I'd much rather have had a decent cut go the developers than nothing at all, but at the same time I don't want to buy a £40 turkey and be stuck with it. Maybe the ideal solution is a subscription fee and I'm free to play whatever game. That way I wouldn't lose anything buying a bad game and wouldn't care about selling them on. TBH I'm very open to developments as long as they work.Customers have no rights Have you read an EULA ?
And if legislators create a law publishers will include a clause saying it doesn't apply
Crysis 3 EULA
Customers have no rights Have you read an EULA ?
And if legislators create a law publishers will include a clause saying it doesn't apply
Crysis 3 EULA
And you keep saying increased digital sales will create reduced prices, but you never say why
passing on reduced costs to a customer requires an industry that has a sense of fairness.
That's a very idealistic view, but one not supported historically. Plenty of laws are passed to support the positions of big corporations or dodgy politicians, etc. Plenty of laws that don't have the apporval of the majority are still passed within democracies. The effectiveness of the legal system is a whole, huge RSPCA debate! Suffice to say the law can be trusted 100% to give consumers a fair deal, espiecally depending on where in the world you live. The EU does have a good consumer protection standard though.
I agree, I think that's a definite concern, although in some ways it's no different to having hardware that breaks over time. Nothing lasts for ever (except digital information! ). We've seen games with online requirements be taken offline, and that's hard cheese on the consumers. .
Again, idealistic. Through all human history, there have been those standing up for the common man versus those out for their own personal gain (including people shifting from one position to the other), in all government types and on all scales of human communities. There's no reason to think that those deciding the fate of DRM and end user licensing laws will be altruistic and can be trusted 100% to favour the consumer. Not so much a case of history repeating itself (which it does with alarming consistency) as humans being what they are. The signing of the DMLC act is a good example of consumers getting the short stick, especially in the UK where it wasn't properly debated and got through as a side issue - the political system completely failed here to give it proper consideration, as political systems are liable to do. We might have quite a few iterations of laws before we get something that works, and there might be a lot of business-friendly laws along the way, especially in nations where business has a political influence through finance and lobbying.History doesn't have to repeat itself you know.
and you can have a better offer if games shops exist (the shops can have a better offer than digital but its impossible for digital to have a better offer than shops)But that is obvious: if you have lower price you have a better offer and thus customers more likely will choose you.
Again, idealistic. Through all human history, there have been those standing up for the common man versus those out for their own personal gain (including people shifting from one position to the other), in all government types and on all scales of human communities. There's no reason to think that those deciding the fate of DRM and end user licensing laws will be altruistic and can be trusted 100% to favour the consumer. Not so much a case of history repeating itself (which it does with alarming consistency) as humans being what they are. The signing of the DMLC act is a good example of consumers getting the short stick, especially in the UK where it wasn't properly debated and got through as a side issue - the political system completely failed here to give it proper consideration, as political systems are liable to do. We might have quite a few iterations of laws before we get something that works, and there might be a lot of business-friendly laws along the way, especially in nations where business has a political influence through finance and lobbying.
and you can have a better offer if games shops exist (the shops can have a better offer than digital but its impossible for digital to have a better offer than shops)
It isnt obvious! digital can have a lower price now, and it doesnt (everything youve said applies equally to digital/retail and digital only)
You are saying a digital platform eg: steam cant undercut origin because there are games shops on the high street
and only when retail goes away will one digital distributer be able to offer lower prices than another untill then they must have the exact same price...
The best thing about this thread is Simcity 5 launching in parallel and showing what is awaiting for us , waiting in line for 20 minutes to play a single player game, features removed etc etc. I am proud i didn't buy this game. To bad that EA and "Maxis" isn't going to go bankrupt over a game like this.
http://www.forbes.com/sites/erikkain/2013/03/11/simcity-is-inherently-broken/