I agree with their conclusion. It would appear that the AI is that of a professional racer, who's following the same exacting line the entire race with very slight deviations to try and overtake or not, when the opportunity arises, whereas the average gamer probably just tries to squeeze past all the other cars in those big spaces that open up, failing to appreciate that those spaces exist because fitting a car there is a Bad Idea which is why none of the other cars are trying it.
Two further tests would be: 1) a highly skilled real-life racer following the real-life racing lines and comparing their results regards collisions in game to what they'd expect in real-life, and 2) online races, how much crashing is there. I expect a lot...
Two further tests would be: 1) a highly skilled real-life racer following the real-life racing lines and comparing their results regards collisions in game to what they'd expect in real-life, and 2) online races, how much crashing is there. I expect a lot...