DriveClub by Evolution Studios [PS4]

I still don't understand, why the development of Drive Club is happening. It seems so unreasonable to me.

I have really no interest in this game, in simulation games at all. The top tier is GT for PS and Forza for Xbox...no room left imo, Drive Club may benefit because it is a launch title and nothing else is around.

Motorstooooooooooooorm :(

Ok, ok...I stop my MS howling!
 
Review by the fastest driveclub driver at E3.

Let me get one thing out of the way: I played this game at E3 and had a couple of great chats with Rushy and some of his developer colleagues on location. They explained many features and talked about Evolution Studios' vision on racing development. No Doritos or Mountain Dew were involved :))

It sure does look, feel and play a lot like PGR, while maintaining its own identity. The set-up is great: not just the way you can join clubs (max. 12 people each), but also how events work. Aside from racing for positions, you can score a lot of points at certain points on the track, like achieving a high average speed, taking the best line through a set of corners perfectly or achieving a high drift score. The system for this can be compared somewhat to PGR's Kudos, except it constantly gives you a target in the form of a friends'/rival's score to beat. The best thing about this is that you can contribute to your (team) score even when in last position, but simply driving with style! Sounds familiar?

The demo track was a circular route consisting of actual roads in Scotland, connected in a triangle shape, forming an all-round track with long straights, a hairpin, some fast combinations, a chicane and two devilishly hard to judge final corners. The selection of cars ranged from an Audi R8 and a Pagani Huayra to a McLaren MP4-12C and a Hennessey Venom GT. It's not really hard to get a feeling for the handling, though you do need to focus to really get it right. Estimate braking for the next corner, turn in and the right time and time the throttle input to either stick the tail out or dash off cleanly. There's great force and visual feedback (noticeable by the lack of sound in the noisy demo room) to get a feel for your car, such as the way the camera gets a bit closer to the action when braking (like your head would in a real car) :D

It's an arcade racer in the same way PGR is - easy to pick up, but to get the best out lap times you'll have to respect the realistic core of the driving physics and each car. For instance the McLaren allowed for much higher cornering speeds than the Hennessey, which was in turn a lot faster in a straight line. One point of criticism, though: the crashes appeared to be a bit samey - whether I came at a wall with 80 or 150 mph, full frontal or from a three-quarter angle, all seemed to result in the same spin.

Still, the demo I played gave me a taste of something I would buy a next-gen console for: an accessible yet challenging arcade racer with an emphasis on stylish driving and multiplayer, while showing off killer looks - high-polygon cars, truly realistic lighting. I went over to a GT6 pod later that day and it just didn't feel as convincing in terms of looks. Sure there's the difference of generations, but it just goes to show what a strong sensation Driveclub delivers.

I want this game in my life, now.

http://www.neogaf.com/forum/showpost.php?p=65137601&postcount=1729
 
Another preview:

http://www.pushsquare.com/news/2013/07/first_impressions_behind_the_wheel_with_driveclub_the_ps4_racer_that_wants_to_keep_you_on_the_road

And this is what Evolution Studios is betting on to keep you coming back. You’ll be able to create your own team, and kit it out with custom emblems and liveries. You’ll then be able to take on other crews from across the globe, and attempt to steer your faction to the top of the leaderboards. It’s a dynamic that the developer is hoping will significantly enhance the longevity of the racer. “We want to ensure that there’s always something for you to do,” the studio spokesperson said.

It’s here that the title’s selection for PlayStation Plus makes sense. Announced as part of the Instant Game Collection during the platform holder’s E3 2013 press conference, the basic version of the racer – complete in terms of functionality, but minus some tracks and vehicles – should ensure that there’s a huge install base of clubs and rivals for you to compete against. Clearly the company’s hoping to hook sceptics with the giveaway, and then lock them into the full experience.

So, the PLus version has all modes but will have lesser tracks and cars. Good, better than a demo as one can have the full experience with his favourite car, at least.

We got to sit behind the wheel of the E3 2013 build of the racer, a demo which supposedly represents pre-alpha code. Asked if it felt pressured with the release right around the corner, a developer representative seemed laidback. “We’ll be ready by launch,” we were confidently informed. “Don’t worry about it.”
Still, it’s hard to ignore the fact that the release is yet to reach the same tier of jaw dropping visuals as its next generation counterparts. Sitting opposite inFAMOUS: Second Son and Killzone: Shadow Fall, it looks a little dull. That’s not to say that it’s entirely without promise, though. The lighting – which is completely dynamic and powered by an ambitious day and night cycle – casts believable shadows across the ground and your cockpit, as the sun moves through the sky overhead. The draw distance is impressive, too, seemingly stretching miles of green scenery and nearby sea.


They confirm it isn't looking that good as of now, but then we have all seen the upgrade all Motorstorms got before release.
 

Off screen gameplay. Loading times seem to be loooong . Frankly, environment graphics look bad, cars look good. Handling looks like its actually towards the sim side a bit, as he is easily going out of control. Good for me, now that I have fallen for Gran Turismo now !
 
I am waiting for Burnout Paradise 2 :p ! That would real open world next gen racing game to kick some A ! For racing, I think I will stick to GT6, for now.
 
I agree, a 60 fps Motorstorm would be amazing!

I would jump in the bandwagon too, but we know it isn't happening right now, so what can we really do :( ! We can hope that after Driveclub they go back and give us a dirt in the face MS Madness Returns !
 
Or you could stop flodding the DriveClub topic and show some enthusiasm towards it. :p:devilish:

Seriously though, I quite liked Motorstorm, but I somehow enjoyed the first one a lot more than I did the 2nd. Was there even a 3rd? Besides, they were all 30fps titles too, which was a pitty. I probably would have bought a new Motorstorm for a PS4 just to see what the leap in performance of the new generation of consoles could enable them to do, but for now, DriveClubs looks quite promising IMO. It's not just a racer, but seems to bring the online aspect to a new level.

And as for the graphics... I just watched the video and I'm not really sure about the criticism about the landscape? To me, it looks quite good (as far as I can tell on the tiny screen).....?
 
It amazes me that till this day there still hasn't been any directfeed gameplay footage released, why Evolution why?
 

They explain th edriving model n all. Looks a bit better here. Guess, being a launch game, we will know what it finally looks like only when it finally ships.
 
http://www.youtube.com/watch?v=VoengumG6FI
Wow Drive Club features dynamic GI according to the designer, could explain the 30fps I guess. I really hope to see a directfeed most recent build of all things at this point.

*Sighs* looks over performance, is this all we're getting going into the next generation? Better graphics and adding online features isn't an unexpected thing for new consoles, let alone a way to standout from a crowd of other games doing similar concepts.

They've got NFS, The Crew, and Forza 5 on their tails. Not to mention other racing titles being or becoming available on current consoles as well. Hopefully they can ask the ultimate question of "why should I buy this game?"

I could see a next-gen Motorstorm being a unique out-the-gate PS4 game, but this doesn't have any apparent 'wow factor' on the average consumer. And there's nothing here to truly inspire gear-heads like Gran Turismo or pixel-counters who want nothing but the best.

I guess Evolution will just have to hope the launch-console with slim pickings approach will help their chances again. But that could be their downfall if it doesn't work as well as they would hope. :cry:
 
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