DriveClub by Evolution Studios [PS4]

If they have been prepping for VR they have been optimizing the crap out of this game looking for more performance. That will leak into the regular version for sure - good precedent in there in the shape of Super Stardust when that started supporting 3D tv, and Wipeout too iirc
 
I think there is a chance they introduce 60fps mode without 3D rendering. Maybe only for MP and solo [non-Tour] events.
 
that would be something limited like GT hifi in gran turismo 1 on PS1, it would be heavy to handle a seperate 60fps mode complete with leaderboards and online structure no ?
 
Wait ! This game is getting VR support !!?!?!! But this is....I mean won't the gfx take a huge hit cos of that? Cos this is the most CG game out there, the downgrade will be too ...well prominent?
I mean, The Order is the only other game that looks CG but that's slow while this whizzes by at breathtaking speed .

Have they shown what it will look like in VR? For one, the crashes at night, which already are scary, will induce a heart attack for sure !
 
I think the bikes would be an excellent demo for PSVR, popping a wheely in VR would be too cool....actually check that, give a VR bike on a motorstorm track doing jumps and flips....
 
Sitting in a car [or spacerhip or robot cockpit] is awesome in VR because our real bodies are emulating position of in-game bodies [sitting, feets at pedals, hands at wheel/gamepad]. Whenever that happens, the presence is easily achieved [that's why Vive is so good, it does not "break rules of reality" with its large tracking area].

On the other hand, DC bikes in VR will most surely be vomit-inducing [in first person]. All that swaying left and right will wreck our brains since our bodies are standing/sitting still. With third person camera [floating in the air few meters behind the bike], experience could be much better.

Studies/anecdotal experiences have shown that giving VR user "anchor" points can greatly reduce the discomfort. So for example, in stead of us being "ghosts" that are chasing the bike in front of us, user can feel easier if he is placed on solid levitating platform that is clearly visible when speeding fast.
 
Last edited:
Had very little time but tried the bikes and worked great with motion controls. Also think they could be great with VR as you could get independent head tilt from bike tilt
 
Tyre deformation for cars next month ;)

I still hope they sneak in better AA/AF, it could really help with consistency in the rougher looking part of the game.
 
I just had a blast playing DriveClub multiplayer with 6 of my friends. We used private lobby system, all worked great.

driveclub_2015111323473zy0.png
 
I just had a blast playing DriveClub multiplayer with 6 of my friends. We used private lobby system, all worked great.

driveclub_2015111323473zy0.png

I am always impressed that some people have their brain hard coded to play competitively at a driving game using an external camera view.

That doesn't even stay perfectly behind the car. It's even moving laterally when you turn, how confusing! :LOL:

Well, maybe that explains why you are only 4th here? ;-)
 
Back
Top