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Technical stuff:
— BadRobo82 (@BRobo82) July 4, 2021
Ratchet's character has 39 gameplay thermo and 29 graphics. 🤯
The level works in performance mode on PS5 and has occasional drops below 60fps.
The entire level without Mega Penguin has 90 graphics and gameplay thermo.
70% of the vegetation is moving.
Was gonna share a few seconds but figured I'd share the whole clip. This might be the worlds angriest man. #ByMyHand #PS5Share, #Dreams pic.twitter.com/0f6sZ6E2GT
— Rothniel (@Arguise) March 29, 2022
As cool as this stuff is, the simple things I want to do are still mind-boggling hard thanks to the weirdest physics engine ever! If you connect Body B to Body A via a constraint (spring, string etc.) behaviour of that constraint is influenced not just by Body B's mass but also Body A's! The only way I've managed to get springy arms to work is with a hack. Attaching two connectors between two bodies changes their behaviour and creates a realistic spring motion. But it really shouldn't be this much work.![]()
It looks really responsive with immersive gunplay! better than many AAA games!Was gonna share a few seconds but figured I'd share the whole clip. This might be the worlds angriest man. #ByMyHand #PS5Share, #Dreams pic.twitter.com/0f6sZ6E2GT
— Rothniel (@Arguise) March 29, 2022
The physics works, but within its own rules that aren't immediately obvious. The most insane part is that behaviour in the editor while running is different to that in play!I tried to do something with physics in Dreams, but it was all whacky and wobbly. I saw some vehicles made with physics (e.g. https://indreams.me/XmuzziiX) but it's not good (I mean it's great achievement in Dreams, but doesn't work/look good, imo).
speaking of physics... on the Rock Crawler, a few post above yours, nothing is based on Dreams physics, everything is not collidable.
No, it's just nice fakery. The engine, as is, doesn't allow reflections. It's just the old trick of mirrored geometry and a translucent floor.Nice reflections tech :