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It's mind-boggling good at times.Wow nice! Dreams is probably the most underrated engine
It's complex to use (non traditionnal way to design games) and very time consuming to use.It's mind-boggling good at times.
The real question, is why aren't more game built build on this technology? I assume there is a very good reason.
Not the Dream's tools, the rendering technology.It's complex to use (non traditionnal way to design games) and very time consuming to use.
Itās nuts how level creators havenāt yet designed a particular geometry that bottlenecks the system down to a halt. Itās really impressive that they can just about build whatever they want in the SDF space and still run extremely fast
Iām not sure I understand, what does the āthermometerā do in dreams?The thermometer probably helps with that
such a simple and obvious thing, a curious thing that AAA levels, at times things will go over budget a lot. I wonder if a handy visual tool like this would make things easier.There's a thermometer that shows level complexity and I think it hard caps aspects like logic complexity and geometry complexity. As you start adding content, the thermo fills up. Possible this mossy cave has filled it which is why it's small? Or maybe it can be duplicated a trillion times. I haven't sussed how the SDF representation scales.