Dreams : create, share & play [PS4, PS5]

Question to people who have a better understanding of this game.

What can I actually create within the world in terms of game content? I mean in theory you can just make a singular level? Or could you do a continuous stream of levels that are all part of ONE game?
According to the first Twitch stream, you have the option when creating a door to link to a specific area or to find a new dream based on criteria. So yes, you can make a continuous stream of levels as part of one experience.

At this point I would not look to Dreams to be a game creator. It may be possible to create game ideas, but they will almost certainly be either limited in scope or incredibly difficult to create. This is simply because games need an incredibly flexible framework and time and again, easy to use interfaces have been too limited. Even something as powerful as Unity needs complicated code to bring the simplest ideas to life, because the simplest ideas often have crazy complicated logic behind them. Shoot-'em-ups and the like are likely doable. I say this only to temper excitement to something more reasonable. I may be proven wrong, but it's better to go in with a more realistic expectation than optimistic and end up frustrated or disappointed.
 
I mean, I'm not expecting something super in-depth. I just wish they better explained the capabilities of what you can actually create in terms of gameplay. They've talked about FPS but we haven't really seen a true example of it yet, they even showed some sorta FPS gameplay with zombies..

So I'm wondering is there a way to make a "Castlevania" styled levels, that would be my goal. Sidescrollin, sword/whip using...action.
 
Also to elaborate ( sorry for double post)

Curious if you can record music to insert into these 'levels' and/or sound effects. I wish they would somehow show more of how everyhting like that comes together instead of just creating assets. I know that you can use other peoples creations and logic which would combat the difficulty that you mention, i thought that was really cool.
 
Also to elaborate ( sorry for double post)

Curious if you can record music to insert into these 'levels' and/or sound effects. I wish they would somehow show more of how everyhting like that comes together instead of just creating assets. I know that you can use other peoples creations and logic which would combat the difficulty that you mention, i thought that was really cool.

They talk about adding your own sound effects & music around the 54:30 mark.
http://www.twitch.tv/media_molecule/v/26755382?t=54m30s
 
They talk about adding your own sound effects & music around the 54:30 mark.
http://www.twitch.tv/media_molecule/v/26755382?t=54m30s
So I guess eventually they will get to showing how to do all these things. I guess my issue with this project is they've had a hard time describing what you can actually do. I mean, yeah they tell you but I want to UNDERSTAND the full capabilities and how it all comes together. So I'm excited to get some answers in that regard as I feel like they've only touched on smaller aspects.
 
So I guess eventually they will get to showing how to do all these things. I guess my issue with this project is they've had a hard time describing what you can actually do. I mean, yeah they tell you but I want to UNDERSTAND the full capabilities and how it all comes together. So I'm excited to get some answers in that regard as I feel like they've only touched on smaller aspects.

I would be more worried if they was able to tell you all that you can do in a game like this a year before it's released.
 
This is shaping up something really special, way beyond my expectations!
 
To me seeing Dreams is like when I 1st got my PlayStation 1 in 1995, playing games like Jumping Flash , Battle Arena Toshinden, Wipeout Tekken & so on for the 1st time after being used to Sega Genesis / SNES games & like when I 1st got my Dreamcast in 1999 & played games like Soul Calibur, Ready 2 Rumble , NBA2K & so on for the 1st time after being used to seeing PS1 / N64 games for a few years. It was just something different like I was looking into a new world because of the little things that I was seeing that I never seen before. Sports Champions disc golf also made me feel that way but it was because of the fidelity of the PlayStation Move tracking when throwing the disc or just waving your virtual hand around. I'm sure I'll get used to it after awhile like I did everything else but for now I see a big difference between Dreams & ever other game. To me it seem like I'm actually looking into a virtual world for the 1st time & not just looking at what's being rendered on the screen. It has a sense of presence like VR without the head tracking. It's actually strange to me that no one else is seeing this.
 
I mean, I'm not expecting something super in-depth. I just wish they better explained the capabilities of what you can actually create in terms of gameplay.
It's a complicated game! They have to introduce all the aspects of it piecemeal. Imagine if in the initial reveal they went all hardcore on the 'coding' side of things - they'd have scared everyone into thinking it was an uber complex game designer or a variation on MS's Project Spark rather than a game to play and experience.

If you've experience of LBP2, expect depth (and maybe complexity) to be at least that. I expect Dreams to be a lot better building from what was learnt through LBP. The visual interface was cute but also slow. I'd like to something like self contained (scripted) logic that can be applied to actors. The community could then provide scripts for things like Chase and timed combat. But until MM show it in detail, we'll just have to wait and see.

It's actually strange to me that no one else is seeing this.
While everyone else thinks it strange it seems different to you than the rest of us. :mrgreen: Goes to show the variety of people that make up this world.
 
It's a complicated game! They have to introduce all the aspects of it piecemeal. Imagine if in the initial reveal they went all hardcore on the 'coding' side of things - they'd have scared everyone into thinking it was an uber complex game designer or a variation on MS's Project Spark rather than a game to play and experience.

If you've experience of LBP2, expect depth (and maybe complexity) to be at least that. I expect Dreams to be a lot better building from what was learnt through LBP. The visual interface was cute but also slow. I'd like to something like self contained (scripted) logic that can be applied to actors. The community could then provide scripts for things like Chase and timed combat. But until MM show it in detail, we'll just have to wait and see.

While everyone else thinks it strange it seems different to you than the rest of us. :mrgreen: Goes to show the variety of people that make up this world.

Like the people who couldn't see that Earth was spherical? ;)
 
I think it's cool that you can use other peoples creations including their logic. So if you need a tank but can't come up with how it shoots or whatever you can use someone elses and it will shoot if they came up with the programming.

That'll make designing loads easier.
 
I think it's cool that you can use other peoples creations including their logic. So if you need a tank but can't come up with how it shoots or whatever you can use someone elses and it will shoot if they came up with the programming.

That'll make designing loads easier.

Also the fact that it's volume rendering it should be cool to be able to shoot stuff and see the inside or have a zombie game that will let you take a zombie apart piece by piece with a shotgun.
 
The game does look great, but I'm not sure how much I'll involve myself in the creation aspect of it. Those Twitch feeds are good if you simiply want to see how they go about creating stuff in the engine, just not so good if you want to hear what they're talking about. I don't think those guys are very natural at presenting (obviously very good at making games though).
 
The game does look great, but I'm not sure how much I'll involve myself in the creation aspect of it. Those Twitch feeds are good if you simiply want to see how they go about creating stuff in the engine, just not so good if you want to hear what they're talking about. I don't think those guys are very natural at presenting (obviously very good at making games though).

You'd enjoy hearing what they are talking about if you were interested in the creation aspects. I know, cause I am, and I find those streams very interesting and informative.
There's a reason they are revealing this stuff on twitch streams, they now its to technical and boring to most people, but they also know there is a portion of the comunity that wants to learn in-depth details about the workings of the game, and that those will be able to build great content sooner when they already have an idea of how the game works once they have their hands on it (probably on a early beta first). Their bigger demos, for wide audiences, were much higher level and quick. And the last one, specially, very gameplay centric.

I think bit by bit they'll move into other aspects of creation besides sculpting: animation, sound, music, until they get to gameplay, which I think will be the streams that will become the more broadly popular amongst the more general public (most people simply aren't creative) and from there they'll maybe move into logic, AI and that stuff, losing the interest of a lot of people once again, but still, preparing the parts of the comunity that digg that aspect for when they get their hands on dream. That's very important so that there's plenty and good quality UGC out early on when the game releases.
 
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I think bit by bit they'll move into other aspects of creation besides sculpting: animation, sound, music, until they get to gameplay, which I think will be the streams that will become the more broadly popular amongst the more general public (most people simply aren't creative) and from there they'll maybe move into logic, AI and that stuff, losing the interest of a lot of people once again, but still, preparing the parts of the comunity that digg that aspect for when they get their hands on dream. That's very important so that there's plenty and good quality UGC out early on when the game releases.
On that note, I hope/expect a nice beta of the game with UGC content that'll be available right away for when the game releases.
 
That's what happened with LBP. Beta testers were told their Beta creations would be lost, but MM had a change of heart.
 
Yeah, my beta creations from 2008 are still playable now in LBP3!

Now Dreams is taking 'User Generated Content' even further by letting you export your creations & use them elsewhere.

So you should never feel like you're putting in a lot of work on a creation just for Dreams.
 
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