According to the first Twitch stream, you have the option when creating a door to link to a specific area or to find a new dream based on criteria. So yes, you can make a continuous stream of levels as part of one experience.Question to people who have a better understanding of this game.
What can I actually create within the world in terms of game content? I mean in theory you can just make a singular level? Or could you do a continuous stream of levels that are all part of ONE game?
Also to elaborate ( sorry for double post)
Curious if you can record music to insert into these 'levels' and/or sound effects. I wish they would somehow show more of how everyhting like that comes together instead of just creating assets. I know that you can use other peoples creations and logic which would combat the difficulty that you mention, i thought that was really cool.
So I guess eventually they will get to showing how to do all these things. I guess my issue with this project is they've had a hard time describing what you can actually do. I mean, yeah they tell you but I want to UNDERSTAND the full capabilities and how it all comes together. So I'm excited to get some answers in that regard as I feel like they've only touched on smaller aspects.They talk about adding your own sound effects & music around the 54:30 mark.
http://www.twitch.tv/media_molecule/v/26755382?t=54m30s
So I guess eventually they will get to showing how to do all these things. I guess my issue with this project is they've had a hard time describing what you can actually do. I mean, yeah they tell you but I want to UNDERSTAND the full capabilities and how it all comes together. So I'm excited to get some answers in that regard as I feel like they've only touched on smaller aspects.
It's a complicated game! They have to introduce all the aspects of it piecemeal. Imagine if in the initial reveal they went all hardcore on the 'coding' side of things - they'd have scared everyone into thinking it was an uber complex game designer or a variation on MS's Project Spark rather than a game to play and experience.I mean, I'm not expecting something super in-depth. I just wish they better explained the capabilities of what you can actually create in terms of gameplay.
While everyone else thinks it strange it seems different to you than the rest of us. Goes to show the variety of people that make up this world.It's actually strange to me that no one else is seeing this.
It's a complicated game! They have to introduce all the aspects of it piecemeal. Imagine if in the initial reveal they went all hardcore on the 'coding' side of things - they'd have scared everyone into thinking it was an uber complex game designer or a variation on MS's Project Spark rather than a game to play and experience.
If you've experience of LBP2, expect depth (and maybe complexity) to be at least that. I expect Dreams to be a lot better building from what was learnt through LBP. The visual interface was cute but also slow. I'd like to something like self contained (scripted) logic that can be applied to actors. The community could then provide scripts for things like Chase and timed combat. But until MM show it in detail, we'll just have to wait and see.
While everyone else thinks it strange it seems different to you than the rest of us. Goes to show the variety of people that make up this world.
I think it's cool that you can use other peoples creations including their logic. So if you need a tank but can't come up with how it shoots or whatever you can use someone elses and it will shoot if they came up with the programming.
That'll make designing loads easier.
The game does look great, but I'm not sure how much I'll involve myself in the creation aspect of it. Those Twitch feeds are good if you simiply want to see how they go about creating stuff in the engine, just not so good if you want to hear what they're talking about. I don't think those guys are very natural at presenting (obviously very good at making games though).
On that note, I hope/expect a nice beta of the game with UGC content that'll be available right away for when the game releases.I think bit by bit they'll move into other aspects of creation besides sculpting: animation, sound, music, until they get to gameplay, which I think will be the streams that will become the more broadly popular amongst the more general public (most people simply aren't creative) and from there they'll maybe move into logic, AI and that stuff, losing the interest of a lot of people once again, but still, preparing the parts of the comunity that digg that aspect for when they get their hands on dream. That's very important so that there's plenty and good quality UGC out early on when the game releases.
Yeah, my beta creations from 2008 are still playable now in LBP3!