Dreams : create, share & play [PS4, PS5]

Discussion in 'Console Gaming' started by TEEDA, Jun 17, 2015.

  1. eloyc

    Veteran Regular

    Joined:
    Jan 23, 2009
    Messages:
    2,157
    Likes Received:
    1,310
    Uhm, I know. Of course they are not working right, I didn't say otherwise. o_O

    I only said that there are ways to make it look better, so it's also the way you set up the lighting, not just flaws or limitations of the engine (which are there and exist, I insist).
     
  2. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,842
    Likes Received:
    1,389
    Location:
    Maastricht, The Netherlands
    Also very solid game engine stuff in here already ...


     
    goonergaz, Aaron Elfassy and eloyc like this.
  3. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,842
    Likes Received:
    1,389
    Location:
    Maastricht, The Netherlands
    I like what this guy did with the lighting! He says it took two days ...


     
    goonergaz likes this.
  4. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,842
    Likes Received:
    1,389
    Location:
    Maastricht, The Netherlands
    That MechaWhale is really amazing! That is some high quality animation and design!
     
  5. DSoup

    DSoup meh
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    11,726
    Likes Received:
    6,751
    Location:
    London, UK
  6. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,842
    Likes Received:
    1,389
    Location:
    Maastricht, The Netherlands
    So many great things out there already but I love this one ...

     
    eloyc and goonergaz like this.
  7. cheapchips

    Regular Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    881
    Likes Received:
    627
    The second video is a 100% life-like recreation of school football.

     
  8. chris1515

    Veteran Regular

    Joined:
    Jul 24, 2005
    Messages:
    4,232
    Likes Received:
    2,941
    Location:
    Barcelona Spain
  9. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,842
    Likes Received:
    1,389
    Location:
    Maastricht, The Netherlands
    Some exposure was had ...

     
  10. novcze

    Regular

    Joined:
    Jan 5, 2007
    Messages:
    579
    Likes Received:
    100
    I'm trying to do some mechanical stuff and I don't like how connectors like motor, bolt, piston are sometimes wobbly. You can see it in this (not mine) video
     
  11. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    42,267
    Likes Received:
    13,835
    Location:
    Under my bridge
    Maybe fixed by setting physics quality to high? The probelm I have with these connectors is positioning them right. You can't naturally snap them dead-enter to a surface - try attaching a round head to a cylindrical body nicely centred on both objects.
     
  12. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    3,434
    Likes Received:
    942
    It’s wobbly because it’s not attached to the centre, I have little exposure but from memory shift is right that it’s nigh on impossible to easily connect to a centre.

    There’s got to be a work around, it’s just knowing what that is.
     
  13. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,842
    Likes Received:
    1,389
    Location:
    Maastricht, The Netherlands
    Working with the grid will make sure that your surfaces align to a grid and then the connectors obviously too. And you can use surface snap otherwise. I was messing around with it a bit myself with attaching a propellor to a plane. The grid made it easy though I had some trouble with the propellor getting in the way. I just zoomed a lot but there are probably other tricks.
     
  14. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    42,267
    Likes Received:
    13,835
    Location:
    Under my bridge
    If grid can do it, it needs some practice with it to set it up. If I create an object and scale it arbitrarily, it generally doesn't grid snap. Even then, keeping everything grid aligned isn't straight-forwards due to handle positions. Let's say you create two cubes, not grid aligned, and then want to connect them in the centre of their faces a small distance apart. How does one do this?
     
  15. novcze

    Regular

    Joined:
    Jan 5, 2007
    Messages:
    579
    Likes Received:
    100
    The centre of what? ... rotating sculpture? He probably want to have centre of rotation on one side.
     
  16. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,842
    Likes Received:
    1,389
    Location:
    Maastricht, The Netherlands
    I like this session about working with animations. It's amazingly powerful what you get out of the box ...

     
    Shifty Geezer likes this.
  17. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,842
    Likes Received:
    1,389
    Location:
    Maastricht, The Netherlands
    And this is bound to be really interesting too ... I set it to the point where he starts showing how he made things, and it's a great tutorial (and amazingly simple actually).

     
    TEEDA, eloyc and Shifty Geezer like this.
  18. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    3,434
    Likes Received:
    942
    Center of the part that moves. If he’s not snapped parts I suspect that causes the wobble
     
  19. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,842
    Likes Received:
    1,389
    Location:
    Maastricht, The Netherlands
    Simple but definitely an idea with potential


     
  20. zed

    zed
    Veteran

    Joined:
    Dec 16, 2005
    Messages:
    4,601
    Likes Received:
    755
    Finally we may have an answer to the question is the cat alive or dead
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...