Great view distance, but you can see the framerate suffering as a result.
So much confidence on display.
I'm not so sure about that... In a stream not long ago one of the devs talked a bit about this but I don't quite remember everything... IIRC, models have a hull made out of flecks (bigger or smaller, depending on the detail), and there was an inner part, which was the SDF. Or something like that.Polygons draw the solid objects (looseness at 0%)
You'll have to ask Chris1515 for a link. I can't find it, but it was in an video interview IIRC and I recall seeing/hearing it. When they were talking about version two of the engine.
Yes and no?That's a good example of the limited lighting model (lots of missing shadows) that can't cope, and how RT in PS5 should fix that and very for a very solid looking world.
If they arn't visibly correct, they ain't working right.Sometimes the shadows "are there", it's just the resolution is so low and the shadow is so blurred that you can't really see it.