There are several ways of expressing your creativity and spending your time. Some people may find not worthy the mere fact of sitting on a coach and grabbing a controller instead of, say, learning how to cook a soufflé or travelling around the world.Just like with LBP, I find all of this stuff rather fascinating. In theory that is. I simply don't see the appeal in playing, let alone in spending hundreds of hours creating poor versions of existing games. Or fancy versions of the Windows calculator. Some of the more extravagant levels in LBP took 6 months to make. That's the kind of time in which you could get an okay grasp on using something like UE4 (or a 3d modeling software, or Photshop, or what-have-you).
Just like with LBP, I find all of this stuff rather fascinating. In theory that is. I simply don't see the appeal in playing, let alone in spending hundreds of hours creating poor versions of existing games. Or fancy versions of the Windows calculator. Some of the more extravagant levels in LBP took 6 months to make. That's the kind of time in which you could get an okay grasp on using something like UE4 (or a 3d modeling software, or Photshop, or what-have-you).
Don't you have any means to post suggestions, etc?For me the barrier of making stuff in Dreams are the barebone tutorial.
It doesn't have an online "book" where I can easily search something like "move object by its axis".
Yes they have "how do I..." forum but its nightmare to search and read.
Ideally it should be like other game engines where they have "how do I do...." forum AND "online tutorial book".
2 days ago I was banging my head just to move blocks by its axis
Their over reliance on "online video class" is too uncomfortable for me
Don't you have any means to post suggestions, etc?
For me the barrier of making stuff in Dreams are the barebone tutorial.
It doesn't have an online "book" where I can easily search something like "move object by its axis".
Yes they have "how do I..." forum but its nightmare to search and read.
Ideally it should be like other game engines where they have "how do I do...." forum AND "online tutorial book".
2 days ago I was banging my head just to move blocks by its axis
Their over reliance on "online video class" is too uncomfortable for me
Yes, I agree. But their priority was to first release the game in a playable state in 2018. They didn't say it would be an easy game at first ;-)For me the barrier of making stuff in Dreams are the barebone tutorial.
It doesn't have an online "book" where I can easily search something like "move object by its axis".
Yes they have "how do I..." forum but its nightmare to search and read.
Ideally it should be like other game engines where they have "how do I do...." forum AND "online tutorial book".
2 days ago I was banging my head just to move blocks by its axis
Their over reliance on "online video class" is too uncomfortable for me