Am I doing something wrong, or is this just the dumbest game since...the last Japanese game I played?
I'm given a quest to do, going to a thieves' hideout in the mountains. Along the way there are goblins that I mince through, bandits that are no trouble, and the occassional nigh-indestructible bandit that I can't even damage. After LOTS of time and dying, I get to the thieves and slaughter them wholesale with no problems. Descending the mountain path I encounter a couple of undead knights who are also nigh indestructible. I actually have more success fighting the Chimera than these guys! But there's no fast travel, so I can't avoid these encounters other thah chancing a run past. It feels like I'm well below the necessary level for some enemies but there's no way of knowing. I'd also like to change my skills to try something like Holy damage against undead, but I can't do that without running to one of the towns.
So after a lot of effort I finally get back to the capital. I see the armourer and get some item enchants. But then when pressing to exit the UI, I end up launching a fireball in the guy's face and am immediately arrested and thrown in a dungeon and the &*£@#! game @#*&£$ autosaves over a ?@#&*@$ interface design issue - pressing 'exit' in a menu shouldn't result in an unintended attack on an NPC!
So is there any point carrying on? Am I just being dense and missing the core gameplay mechanics like how to sneak past enemies, or how to block (blocking would be nice. As a mage I just stand there and get hit, or run away). A way to change skills to what the next area needs without requiring two hours travelling the land? A way to rest until morning so I don't have to travel at night and face enemies I'm not ready for? Or is this part of the appeal of the this game, setting out in the day time and then being weighed down with loot as you have to trudge home in the dark facing the worst enemies never knowing when one of them will be impervious to you and there's nothing you can do about it except die.