Absence of evidence is not evidence of absence.
These are some rose tinted views you've got here...
I will go back to that part later.
just because a game gets patch does not means it is broken.
I never stated that, so I won't argue on the matter.
It means there might be some minor nuisance that the developers fixed etc etc. While it's true that games in the past didn't have patches, this is not evidence to the claim that they didn't have performance issues or bugs or errors and didn't need fixing. It was because they couldn't in the past not because they didn't have to.
Well I think you misread or misunderstood what I wrote, the other way around I was not clear enough. I did not meant at all that games were fine back in time. As I wrote a lot of games remained broken and there was no second meaning to it, that how it was. In turn I guess validation process for top games were longer and yet if you messed up... it remained that way for ever.
nowadays patching is out of control, 10GB day one patch are a testament to it though I agree that it is only a quite visible consequence of others deeper issues the industry faces.
I'll try to make myself clearer as the point was not about patching alone, the game is extremely too. In turn I expect loading to be quite good without a need for partial or complete installation instal. What I was trying to say was more global, if I were to tput it in a couple sentence, I would that the heavy subsidizing from the console manufacturers also had an impact on software not necessarily the best one. Limits and constraints are a pain or perceived as such but they also have their positives. Pretty much it is clearer and clearer that old school economics is right and and one way or another toying with the pricing mechanics always as nasty effects even though it can take time for them to materialize. In the context of gaming, as constraints were removed at an accelerated pace on consoles, software guys also had to provide more, which they did out stretching them and the bending the pricing mechanics for their products. To sustained it they turns to more outsourcing crazy big team, etc. Ultimately lots of good studios went out of business, innovation is not that welcome and publisher no longer have that much control on what they are trying to push, imho they are in a situation where they need to do more than what they reasonably can to stand on a twisted market. As a result you see more and more broken games on release, requiring significant patching. And things get worse they are so outstretched that games are also in many no longer optimized, instal are out of control, patches size too, pretty much consoles almost deals with a PC type environment where any lacking of the software will be taken care of later or possibly newer hardware (bigger hdd, or faster hardware). The phenomenon has been rampant but as this gen remove pretty much any constraints consoles usually dealt with (RAM and storage foremost) it gets extremely all of sudden that publishers are losing control of their production; they are overheated, a couple iterations of big franchises are getting pretty broken on PC. I believe it will happen more and more and it may in case affect the primary SKU they target,the pPS4, though the XB1 is more likely to face such issue first. When some patch are heavier than the PS360 of games well you know there is something fishy. I think that they no longer have the manpower, the margin to really sustain the content they want to push out and quality control is going down and quality is next.
So back to my old consoles era, definitely it has a lot of downside, downside that can be alleviated by nowadays means (both tech and man power). That game show that nice things can be done with overall pretty light asset, conservative processing power, etc. I would add that emulator makes me feel the same, some PSP/PS2/GCN game looks quite nice with proper tweaking, not next gen but it is imho quite telling.
I would say subsidized hardware in turn drove software developers in overheating mode, they lost control and the experience is suffering.
There were plenty of broken games in the pre patch era.
Exactly what I worote.