Rigid body physics is usually done on CPU, which is why games like Just Cause 3 suffer due to the weak CPUs.
In Rainbow Six when MSAA reconstruction is used, the image looks native (atleast when not in motion), while R&C always looked like it ran at a resolution lower than 720P.
In motion the technique causes some artifacting which can actually be fixed with the post process AA, although this results in an incredibly soft image (PPAA in Rainbow Six looks softer than other games).
Yea makes sense since it uses MSAA to reconstruct a 1080P image. What I am curious to know is that if this is the same technique that was used in the 60FPS Ratchet and Clank PS3 games ?This is bugging me. Shouldn't it be 4x MSAA?
In Rainbow Six when MSAA reconstruction is used, the image looks native (atleast when not in motion), while R&C always looked like it ran at a resolution lower than 720P.
In motion the technique causes some artifacting which can actually be fixed with the post process AA, although this results in an incredibly soft image (PPAA in Rainbow Six looks softer than other games).
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