I think temporal filtering has to do with what sebbi said about the MSAA trick they were experimenting with. You can read more here. I might be wrong though.
It's not the same as the method sebbbi talked about.
I think temporal filtering has to do with what sebbi said about the MSAA trick they were experimenting with. You can read more here. I might be wrong though.
Image quality is typically a pretty cut and dried affair but we see an interesting trick employed here that enables stable performance with a minor compromise to image quality. At its core, the PS4 version operates at 1080p while the Xbox One is 900p - but that's not the whole story. Ubisoft makes use of a "temporal filtering" feature that has a pretty interesting impact on the game.
Essentially, this feature renders the game with half the number of pixels on each axis with an ordered grid MSAA pattern before reconstructing the image to match the final output. This is then coupled with a post-process temporal anti-aliasing solution to minimize artefacts in motion. So, at 1080p, we're technically seeing 960x540 with 2x MSAA.
Interestingly, it would appear that the image is processed before being upscaled on Xbox One resulting in blurrier HUD elements and menu text.
but much of the judder we encountered is actually a result of the frame-blending, registering to our eyes (and our analysis tools) as unique frames when in fact they are simply the interpolated results of two images
Nope, you can select resolution and colour depth but not display frequency.But for non English speakers wanting native language, they need PAL version. Can you force PS4 to PAL output?
http://www.eurogamer.net/articles/digitalfoundry-2015-rainbow-six-siege-face-off
...so basically quarter resolution with MSAA and temporal fore reconstruction, apparently.
Essentially, this feature renders the game with half the number of pixels on each axis with an ordered grid MSAA pattern before reconstructing the image to match the final output....So, at 1080p, we're technically seeing 960x540 with 2x MSAA.
Or give the 60Hz version to EU, all HDTV can output 60Hz.But for non English speakers wanting native language, they need PAL version. Can you force PS4 to PAL output?
What about European languages?Or give the 60Hz version to EU, all HDTV can output 60Hz.
At least all european HDTVs are 50Hz capable, else they couldn't display the current non-hd TV program. So sony should at least be able to output 50Hz if it is a PAL game. On the other side, I would want the NTSC-Versions of a game, because PAL versions often just run slower to get to 50 Hz (25fps). Xbox one can output something @50Hz, so why shouldn't PS4 do the same thing?What about European languages?
I don't disagree but have an interest and woulkd like to know the source for this. My experience is that there is an awful lot of 25Hz 1080p programming but very little 50Hz 1080i prorgramming these days.Most European hd programming is 50hz.
Digital Foundry: Fallout 4 patch 1.02 boosts PS4 performance
Bethesda brings us closer to 30fps - but is it stable?
As things stand, the improvement is clearly tangible, even if the frame-rate still isn't 100 per cent ideal. A flat reading at around 20fps creeps in once we trigger explosives in the sewers, while the high-rises of the factory plant still take a toll on PS4's frame-rate.
Fire and explosions are by far the most prevalent reasons for the frame rate nose dives on PS4. No matter what you are doing, if you add an explosion and sometimes just a little fire, the frame rate will drop. This is only observational evidence but I'm glad I'm not playing a heavily explosive focused build!
I presume Tuna means 50 Hz display rate material. Whether recorded at 25 fps or 50, the TVs tune to 50 Hz and could support 50 Hz game output if provided. Or putting it another way, there's very little 30/60 Hz content in Europe warranting a 60 Hz TV, and it's only computer use that benefits (which then displays PAL content in judder-o-vision).I don't disagree but have an interest and woulkd like to know the source for this. My experience is that there is an awful lot of 25Hz 1080p programming but very little 50Hz 1080i prorgramming these days.