A little bit more than my estimate but your'e correct they do revolve around 6 to 7 frames on average from each other closing in at 60 fps.
The intense action does set them apart a few frames.
The whole battle with metal gear ray doesn't seem to dip below 44 fps on 360.
http://www.youtube.com/watch?feature=player_embedded&v=4599MBazNH8
PS3 is default, when not mentioned.
:22 - Tank has better lighting effects on it's leg, chest and mouth.
:23 - more dust around tank
:24 - more detail on the underbelly of tank
:25 - better light effects
:27 - X360 has a little more detail on the mountain to the left
:36 - more debris flying around and smoke cloud
:56 - three rockets impact (one fireball) compared to one or two (no fireball) X360
2:14 - two extra explosions on the right side
2:15 - big explosion on right side
2:32 - big explosion on screen
2:43 - Raiden now look less detailed than X360 version (was opposite earlier)
3:01 - bigger explosion
3:04 - Eye patch light looks much brighter and precise. It looks like just a glow on X360 with no real origin.
The rest looks like a legitimate 2 to 10 FPS (cutscenes included) X360 favor, when X360 leads in framerate. PS3 usually seems to have slightly more/better effects and slighty better detail in a lot of places. Thanks for the video!
Edit: The images are off by a few frames. That's why side-by-side image captures aren't as accurate as possible. All you have to do is look at what's happening in the backgrounds to see they are at different points. There are even more effects in the screenshots you took on the low FPS PS3 images, at that time.